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70% win Rate Low Ranks - I got time, do you?

  • Last updated Sep 15, 2015 (TGT Launch)
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Wild

  • 19 Minions
  • 9 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 7440
  • Dust Needed: Loading Collection
  • Created: 9/15/2015 (TGT Launch)
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  • Atuad
  • Registered User
    • 3
    • 21
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  • Battle Tag:

    Holycloud#1257

  • Region:

    US

  • Total Deck Rating

    4

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First posted deck! Having a lot of success with this at lower rankes (10 and under) last month and looking forward to it this month as well when I have more time.

This deck was built from a multitude of combinations of strong paladin decks:

  • Some Eboladin
  • Healing Paladin
  • Control Paladin

What makes this deck strong is it's early presents, (when mulliganed correctly) followed by it's basic inability to die/run out of cards once you reach the late game.

The reason I call it - I got time, do you? Is a bit ironic - because I don't have time I get to play maybe an hour a day. With this deck you are in for 10 minute games. It's just the way it is, but you out value so drastically it is ridiculous. High win rate plus a decent change your opponent just leaves due to time taken. (no I don't waste my turn timer)

After reaching rank 2 with this deck late last month - I am taking this to legend. It might take away but try it for yourself - If you have the time.

Early - Presence is key in any deck - this allows you to stop aggro, seal off control warrior from getting ahead

Mid Game - Value, Value, Value - These are some of the highest value cards in the game and able to work 2 fold in most cases - 1. Buffing other minions and providing you with health making the previous attacks basically wasted. 2. It is well documented that 5 mana drop cards have some of the highest value points in the game - trading with them then following up with a recombob will drastically turn the tide.

Late Game - More value - Heavy bodies - high health - strong healing. Plus again strong candidates for recombobing.

 Mulligans and Matchups

Mulligans

Always Keep

Sometimes keep

Never Keep

Anything about 4 mana - with the exception of Quartermaster

Strong Match ups 

  • Control Warrior 
  • Druid/Priest/Shaman
  • Aggro Hunter

Weak against

  • Mech Mages
  • Freeze Mages
  • Mages
  • Medivh
  • Aggro Paladin

Let me know what you think or what I can clear up for you all! Thanks!