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banana bluff

  • Last updated Sep 15, 2015 (TGT Launch)
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Wild

  • 20 Minions
  • 10 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 1080
  • Dust Needed: Loading Collection
  • Created: 9/15/2015 (TGT Launch)
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  • Total Deck Rating

    12

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I saw the Asian legendary deck, and I took it to a different extreme, the main idea here is to build a field, and then drop ether thunder bluff valiant, or mukla's champion, and use totem call every turn. even if they target and kill the played one, you have 2 of each, meaning that you can usually followup next turn with another one, effectively negating the loss of the previous, and making all their hard work killing it and ignoring the rest of the field, a big mistake, and after the second round, it's generally too costly to try to clear a field with two rounds of buffing. this is where most opponents have quit, and I"ve not lost a game once this happens. the silence and hexes are for problem cards that keep you from hitting face, as you don't care too much about trading, and if they up-trade you, lighting storm can clear their advantage. unless you can start early and keep the entire game under your control, witch is admittedly hard with this deck, it's not the optimal play style. do not try to play this mid-range. you want to go aggressive as soon as you have an opening.

since the max mana a single card can cost you is 7, which is your field boosting play, ancestral knowledge is in the deck to refuel the hand and keep dropping cards.

this deck is not legendary, just consistent, and I would agree if you said it needs work. any advice would be welcome.