[LEGEND]SteveFrench's Midrange Hunter 3.1
- Last updated Mar 8, 2016 (Explorers)
- Edit
- |
Wild
- 17 Minions
- 11 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 2980
- Dust Needed: Loading Collection
- Created: 9/9/2015 (TGT Launch)
- user-20454525
- Registered User
-
- 7
- 36
- 31
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
879
Link:
BBCode:
Export to
We're back ;)
War golem and two wisps.
lol :D but seriously maybe sylva
I thing Rag would be better ti replace Boom
1600 dust?
Just got out of a 30 minute match against a delay druid. How they can play the game with that deck over and over is beyond me, but I digress. After 4 Antique Healbots (bounced back 2 times), 2 Full Life blasts, and some other annoying heal card, I was still able to out pace him. Like the Author states, a good key to victory with this deck is to not play all your minions you draw right away. If i didn't pace myself over the board wipes I would have lost after 15 minutes.
6-1 currently with deck, only trouble I've ran into are mages.
What a great deck. Even with a bad draw, you can generally rebound easily. Was concerned about the Strang. Tiger at first, but when I used it to win 2 games in a row, combined with 2 Kill commands to the face, that's pretty legit. Props on this one, currently 4-0, had a lock get me to 1 health, but he couldn't stop the beasts!
Knife juggler was the sole reason I beat out a weird mech warlock deck I played. Otherwise it would have been lights out. I always use the unleash the hounds with it, so a lot of the times it sits in my hand for the right moment. Assuming you draw it of course.
Also was able to get it out in another game. (I've played 5 games with the deck). About 30% ratio for the combo isn't terrible. It has it's uses
Dropped both the Kings Elk, vanilla 3/2 for 2 mana is just not worth it. Running an extra Haunted Creeper and Knife Juggler with good success.
Really not a good idea, King's Elekk is a really good early drop for board presence, and also the change to get a card drawn early on, as most Hunter decks lack a good amount of draw.
More changes?? it was ok, but this is very different of the 1º deck
I'm playing -1 Piloted Shredder +1 Ram Wrangler for RNG fun and it seems to work fine.
"RNG FUN" that could cost you a game sometimes. Ram Wrangler is really too inconsisent.
First time I used Ram I got a King Krush lol…going to keep him around for a minute.
I'm playing this deck and it is very good. I did some small changes:
+ Hunter's Mark
+Freezing Trap
+ Flare
+ Houndmaster
- King's Elekk
- Bear Trap
- King's Elekk
- Webspinner
- Unleash the Hounds
I play this deck a lot and I think it is better with 2 Hunter's Mark and 1 King's Elekk for the extra removal (and this deck doesn't lack 2 drops).
The trap change is just my personal preference.
Flare over Webspinner is because I think the turn 1 play isn't that important, if you are second you can coin out a 2 drop (since you will usually have 2 in your hand). On the other hand, I face a lot of secret palis and mages which Flare counters (and a bunch of hunters as well). Since it draws a card it is not a very punishing topdeck either (better thank webspinner).
I find 2 copies of Unleash unnecessary, 1 is more than enough in most of the matchups while 2 Houndmasters helped me a lot. The buff they give is amazing and can turn the board state to be favored to you.
So how come you took out Flare?
I noticed myself that when I use it it's most of the time for the draw. But I was guessing that secret paladin was in higher ranks.
Are they kind of over now?
I've been using the older version of this deck, which I see it just got changed back to, and have been doing fairly well so far. My main problems have been Secret Paladin, I can't seem to get the 1 Flare in either the mulligan phase or draw, just luck I suppose, and Totem Shaman. I have absolutely no idea what I can do to beat Totem Shaman, they have such effective removal and their early game just seems so much stronger. Any way I can improve the matchup besides relying on Heart of the Cards? lol....Flare has been wrecking every Mage/Hunter I've came against, aside from the one running double Flare/Kezan, guy must be really scared of Secret Paladin.
I got legend with some changes:
+1 glaivezooka
+1 flare
+1 freezin trap
+1 dr bum
-1 bgh
-1 bear trap
-1 tracking
-1 hunter mask
-1 eaglehown bow
Why is there a Big Game Hunter when you have 2x Hunter's Mark? Better swap it for another Piloted Shredder, since it's so strong. Also, Dr. Boom is missing. It's just too good to not include it in.
For the people who miss King's Elekk, you can swap out 2x Knife Juggler for two of those. Both cards can be quite good for different situations. King's Elekk has synergy with Kill Command and Houndmaster (especially since there are two). Knife Juggler has nice value with Unleash the Hounds, but since there are no Haunted Creeper it loses a bit value in this deck. King's Elekk can give you nice card draw, so I prefer King's Elekk in this kind of deck. Knife Juggler can also backfire with Armorsmith, Acolyte of Pain and Grim Patron in those warrior decks. But choose whatever suits you best!
The deck is amazing, These are the stats from rank 6 2 stars to rank 3 3 stars.
Why you dont use dr bum?