[S18]Legend TGT Midrange Shaman
- Last updated Sep 13, 2015 (TGT Launch)
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Wild
- 20 Minions
- 9 Spells
- 1 Weapon
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 6500
- Dust Needed: Loading Collection
- Created: 9/8/2015 (TGT Launch)
- user-15850524
- Deck Architect
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- 7
- 12
- 47
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
4405
Proof -http://imgur.com/E3F61b2
Daily streams where I'm trying to get #1 Eu with Shaman - www.twitch.tv/11point5ft < follow to help me out :D
Hey everyone!
As a hearthstone masochist I've been maining shaman since I started playing this game. After TGT came out I was trying to create the best Midrange Shaman out there and even if I reached top16 couple of times with other lists at the last week of 17th season I was not happy about them also meta was shifting so the place didn't matter that much. That was also the time when Secret Pal wasn't that popular. Finally I created some list which works in meta and so far it's the best list I made. I was manage to get 65% winrate and pretty easly get to the legend from Rank5.
Proof - http://imgur.com/E3F61b2
Stats - http://imgur.com/JJzm7Ix
Deck - http://www.hearthpwn.com/decks/327114-s18-legend-tgt-midrange-shaman (will update here if I change something)
Sadly shaman is awfull to play and new expansion didn't change it that much. Mistcaller and Tuskar were the most overhyped cards which are rather bad and Totem Golem is not THAT amazing due to Shielded Minibot. I tried running 2x Tuskar and it took me one day to remove one because rng at turn3 is just awfull and it's been loosing more games than winning. Followed by second cut my winrate became higher, Feral Spirit seems to be better, obviously it makes me sad. Shaman is all about having good early so double Zombie Chow is a must. Followed by Golems and Creeper works really well with Flametongue and Defender of Argus. I guess that I don't need to explain 2x Rockbiter Weapon but 1 Earthshock may seem weird to a lot of you. I never liked 2x Shock and it's unplayable without 2x Azure. If Mad Scientist was 2/1 I could reconsider running both but with him being at 2hp and you having only one creeper it just feels really akward. At the beginning I had no heal but I came to the conclusion that you need one no matter. Rush hunter is just awfull without heal but with healing wave it's really fine match-up also It makes your winrate better against Control Warrior because the only way of you loosing to this deck is by getting Alexstrasha into Gromash. If you need you can heal your unit so in the end I find it better than Healbot. Even with double hex I find it hard to fight against Dr.Boom without BGH, most of the time you use hex to get some tempo or keep it against Ysera. I haven't seen that many Harrisons the last couple days so Doomhammer is amazing, works well with Rockbiter and Healing Wave. Draw might be the problem in Druid, will be in Warlock match-up for sure but I wouldn't change 2x Sludge to 2x Azure no matter what. I lost too many games loosing board control due to Shreder cutting my Drake that it's not worth. MTT works well with all taunts you have, with Neptulon and Valiant it's enough in 9/10 games (don't forget that you may get Murloc Knight from Neptulon)
Vialiant is definitely the black horse of new shaman cards and even if I knew that he will be good I didn't know he will be that strong. He won me tons of games on his own but I'm still not sure about having one or two in deck.
I feel like I don't need to explain more so let's talk about muligans/tactits
Druid:
You want to keep Totem Golem and Rockbiter against his 2/3 Wild Growth and Hex against any Inervate play. Shreder is good only with coin and I wouldn't keep Flametongue without any 1-3 drop. The same goes for Haunted Creeper, 1dmg is just not enough to do something to druid so don't keep it not having Flametongue. Keep obviously Feral and Zombie Chow. ManaTide with coin is not worth in this meta.
Playing against druid is pretty easy. Most of the games you should be able to build the board and just slowly snowball him with tempo from hexes. Don't be afraid to Hex Shreder if you are loosing to much tempo cutting with him. Druid doesn't have good aoe so it easly puts shaman as a better side of this match-up
Warrior:
Flametongue no matter if you got 1-3 drops, Shreder with coin, Rockbiter and Earth Shock against Acolyte, Hex.
If you are playing against patron you need to push as fast as possible. Without Thaurisan most of the time you got 8 turns to kill him, which sometimes is enough. Don't be scared to hex Acolyte if you can't deal with him. Control match-up is way easier. Honestly there is nearly no way to lose it. Just Heal you face after Alexstrasha and keep Hex for Ysera. As long you won't overextend brawl you should be okay.
Mage:
Keep all early units with Flametongue, Shreder with coin. Rockbiter and Hex (due to duplicate, echo type)
Against echo type mages there is just no way to lose if you hex his duplicate. Mech, Tempo is not that hard because you can easly play around Mirror Entity with Flametongue. Still it's all about early game, who won early will win whole game.
Priest:
Hex against Velen plays and to get tempo which you badly need. Earthshock and Rockbiter against Cleric. Flametongue plus Zombie is the best early you can get. Keep also Shreder and Totem Golem.
Playing against priest is all about getting control first few turns. Zombie plus Flametongue is the best you can get. Remember about Lightbomb and Cabal. If you are winning keep hex against Ysera.
Hunter:
Keep all 1-3 units, Earthshock and Rockbiter. Storm and Hex if it's Control. Healing Wave against Rush.
Hunter seems to be easy with Hexes against Lion and good early. Keeping storm against Unleash and good reading of his secrets should be enough to win that. The hardest thing most of the time is to play right around stuff when you are both really low on hp.
Rogue:
Totem Golem, Rockbiter, Zombie Chow/Creeper with Flametongue, Hex.
Playing against him you don't want to see any unit on his board due to oil so try to remove it with all you have. Totem cuts well with 3hp units and Hexing 4drop is right play. Try to bait blade flurry, if he doesn't have it you should risk spaming whole board.
Paladin:
Storm, 1-3units, Rockbiter and EarthShock
Try to keep your hex against Tyrion. Sometimes you can BGH his Mysterious Challenger, so remember that. Overall all comes downt to early. Try not to overextend his aoe and remember to cut 1/1 due to Quartermaster
Warlock:
Badly depends if it's Handlock/Zoo but Earthshock and hex is good against both, obviously 1-3 units if it's zoo plus storm and bgh against handlock.
Against handlock you just want to get board till you can kill him with combo. Neptulon helps you a lot. Don't forget that Dr.Boom may drop your enemy to the point that he can go 2x Molten so be carefull. I guess I don't need to explain zoo match-up. Hexing 3drop is okay.
A lot of people ask me about changes and honestly I wouldn't change any of these cards. Neptulon is just great and maybe Ysera/Rag can give you as huge value the same goes for Al'Akir -> Rag but I doubt that. The only thing I'm not sure is 2x Sludge or 2x Valiant Obviously Mistcaller is garbage and there is not a single deck with him which is better than decks with Neptulon.
Ufff, that took some time to write this with my english skills but if your eyes are not bleeding after what you saw, then I'm happy. Hopefully it will help someone and obviously I will answer all questions! I'm cool with criticism so if you feel like, then go ahead.
Sellout
I'm streaming daily at www.twitch.tv/11point5ft trying to get #1 Eu with Shaman so you can follow me to help me out :D
Thanks for reading once again! Have a good time laddering boys.
replaced Feral Spirit with Harrison Jones and doing good so far.
I'm seeing a whole lot of priest and they are shitting on me. Any tips?
I wish I knew the secret too. I played this deck from rank 20 to 8 with 70% win rate, took like 30 games. Now I've been stuck hovering rank 9 and 10 for the past two days. I have played every other class to at least rank 2 or 3 in the past. Every time I say "i'll play shaman these last few games to legend" and I just lose back to rank 6 or even worse. It just doesn't make sense to me. But if I were to tryhard to legend with another class I would feel like shit cause I've invested so much time into shaman.
Thunderbluff isn't weak at all and if you think that you are playing it horribly wrong. You can get tons of value out of totems late game hell totems can win you games on their own as long as you aren't an idiot. You need to use your hero power more and be smarter about when you drop the thunder bluff
Playing shaman requires a different mindset than most other decks. Thunder Bluff Valiant is not a weak card, it has incredible value and makes your vs. control matchup even better. Al'Akir the Windlord is the Grommash Hellscream for shaman, but is also is a taunt / a board clear.
I'm currently at level 13. How do you not die with this deck to Paladins? 70% of my opponents are Paladins, half of those games I actually lose 30:0. No belcher / LStorm -> dead by turn 6.
The Sludge Belchers are working really well for me.
Yes they have been champs for me too!
Oh I have not seen Harrison Jones in a LONG time! Doomhammer has helped me win a few games so far, but Gormok the Impaler might be a good sub if Jones is showing up a lot
Thanks for the info :)
Seems pretty strong.
How so? Do you see any other way to remove BIG threats in this deck? cause i don't.
If anything you could replace BGH with Kezan Mystic for Meta value. Or even Mistcaller.
To anyone doubting this deck, it completely shattered the apparent barrier I had at rank 11. Nothing else would help me out, and with this I just rolled to 9 in a pretty easy evening.
Shaman has its problems, but I never feel like I don't have a chance. with other decks I would hit despair when certain classes appeared.
Yes I agree with you 100% about the Shaman...I'm impressed how well I can hang in there, and make the other person "earn" their win, or make a good comeback to wrap up a game with a big win! Like the Secret Paladin I won against last night...turn after turn of me reacting to his moves, and coming up with a counter.
Next thing i know...he is out of cards and I have a board fill of minions. That's when Thunder Bluff Valiant, and Neptulon can really make a difference! The good Dr. is more of a tempo swing in most of my games, but once I get the board control back, I tend to win and I love it haha.
I know the Shaman is far from being top tier, but I really love playing the class! That's all that matters to me :)
Tonight, I went 3-2 and one game against the Oil Rogue I could had turned it around if I had AoE. The first game against a Paladin, I coined the Totem Golem on turn 1, because I had a Zombie Chowfor turn 2...I guess the Paladin fears the Totem Golem because he gave up right after I dropped it lol
This is a very good deck, Loyan! I was able to weather the storm against a Paladin for my third win tonight! Good games, and all of them are long games too. Which is interesting because so far I have not had any quick games haha with your deck, and that's a good thing :)
Oh, and the Murloc Knight what a great card to play after Neptulon ;) Everytime I play the Knight, most of the time people don't have an answer for it! The card really can help rebuild tempo, or your board like no tomorrow!
I don't understand why more Shaman decks don't use Neptulon...he is just awesome, and a blast to play "Have a Drink" haha
He even got some face time tonight too! Thanks for sharing the deck with us, Loyan!
Zoo had me :PJSalt: but I still ended up winning after all of their top decks :PogChamp: ! This deck seems really strong! I also beat a secrets paladin so very happy with the games I played with the deck :3 ! Thanks for sharing and here's my gameplay YOH!!!
Thoughts on adding mistcaller to the deck or is it not good enough tempo?
Nice deck, I mad a few subs:
Gormak the impaler for mana tide -> Card draw is nice and all but I feel like having 4 minions on the board should be easy with this deck. Gormak can snipe small and big minions alike and is good for tempo
Ysera for neptulon -> I would like neptulon but dont have the card. I feel like his murloc drops would work perfect with my Gormak idea. So I went with ysera for those long attrition games where my minions keep getting owned.,
I would agree if you are planning to play the super long game but it depends on your play style. Adding Gormak makes it a more aggressive deck and it allows you to have another tempo swing card like fire elemental. Shaman is always about long games and attrition and that gets super boring sometimes. Adding another tempo card helps speed up games and plus if you are just clicking the totem button almost every turn it lets you play gormak pretty easily unless your board is aoed. Not to mention there is cards like haunted creeper, spirit wolves, neptulon (if you have it) that drop multiple bodies at once. Card draw I dont think is a big deal if your using hero power a lot since your cards will pile up by you simply not playing them.