Inspire Priest [TGT Full Guide]
- Last updated Sep 3, 2015 (TGT Launch)
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Wild
- 19 Minions
- 11 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 9760
- Dust Needed: Loading Collection
- Created: 9/2/2015 (TGT Launch)
- jonohtin
- Registered User
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- 6
- 8
- 14
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Battle Tag:
JonOhTin #1312
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Region:
US
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Total Deck Rating
112
Hello Hearthpwn, my name is JonOhTin and this is my Priest Inspire Deck. The deck revolves around controlling the board until you can snowball your way to victory. And boy do you snowball. With the current TGT meta revolving around flooding the board, the deck inspires to punish with a multitude of board clears. Once late game arrives the value you generate becomes overwhelming even against most control decks.
Disclaimer: This deck is not a competitive deck. This is a fun deck.
How to Play:
As stated previously the deck revolves around controlling the game through clearing your opponents board & maintaining your own board presence. Your early drops consist of Zombie Chow Northshire Cleric Dark Cultist & Injured Blademaster while utilizing your hero power & Power Word: Shield & possibly your two healing cards to keep those creatures on board. Shadow Word: Pain & Shadow Word: Death will help keep your opponent from getting out of control until you have the mana/cards for a board clear. Your only two drop, Garrison Commander is not a card you want in your opening hand and should generally be played much later into the game. Do use your hero power on on turns when you have nothing to play as it will be affecting your Frost Giant.
The deck's board clear begins at turn 4 with Auchenai Soulpriest & Circle of Healing, Holy Nova, & Lightbomb. You will also be dropping down Sludge Belcher to help maintain control as well. Justicar Trueheart can be dropped if you have control of the board to begin making use of your upgraded hero power.
Once turn 7 arrives the real fun begins. Dr. Boom is self explanatory. Nexus-Champion Saraad + Heal generates value & a threat. Frost Giant at this point should cost around 6-8 mana depending on how heavy you used your hero power and should be held onto unless you have nothing else to play. An important thing to note is to never drop your Confessor Paletress unless you are able to hero power. Prophet Velen basically turns you into a Ragnaros allowing you to heal for 8 or deal 8 with Auchenai Soulpriest.
Wild Card: Flash Heal is quite the versatile card in this deck as it combos with Auchenai Soulpriest for 5 damage, or Prophet Velen to get yourself out of lethal range. However more often than not, my main use for Flash Heal has been to heal myself or a minion primarily due to the fact that this deck is already very good at removing creatures already. I am still debating whether to run a 1 or 2.
Wild Card: Garrison Commander makes your inspire mechanics twice as strong but is very difficult to play with your big drops. Even with a Emperor Thaurissan effect you can only trigger Nexus-Champion Saraad inspire twice on the same turn that you drop both cards at 10 mana. This will most likely be cut if you are close to legend as it is too slow to play but as of now makes the deck very fun. If pushing for legend replace Garrison Commander with a sideboard card.
And as a final reminder you are able to use your hero power twice on the turn that you drop Justicar Trueheart.
Your SideBoard:
Deathlord is great against those pesky face hunters & eboladin. Swap this in if playing against consistent aggro decks
Cabal Shadow Priest causes alot of trouble for an assortment of decks especially midrange totem shaman.
Shadow Word: Death & Big Game Hunter swap these in if you are consistently playing against heavy control decks.
Kodorider & Holy Champion are a great replacement for those lacking certain legendaries.
Looks like a fun deck, can I replace Frost Giant with Sylvanas?
Having loads of fun with this deck!
That feeling when you have aucheni on board and celestial justicar+2 flash heals in hand.
I would swap a couple things like Frost Giant and the Blade masters to make it more eficiente but i will have to meddle with it a bit otherwise great deck and looks really fun, imma spend some nasty dust on nexus paletress and velen
cosmic useless bad deck. 100% lose vs facehunt, zoolock, demolock, zoodemolock, deathritelock, eboladin, secretadin, ANY AGGRO xpooke that deck.
Nice try, i love priest, but need hard rework. In you meta maybe that can win either, but not on Europe
RIP disclaimer.
I wonder if these kind of people created their accounts just to show off their reading ability, man, u the man.
This deck is incredibly satisfying when you win, and face smashingly frustrating when hoping to topdeck the right card in late game.
You describe my feeling of playing priest since the start of HS:)
I've always seen value within a lower mana curve version of inspire; one that would run boneguard lieutenant and squire (maybe even mukla's champion). In regards to your experience, do you find this higher mana curve more viable?
Any thought about how Fencing Coach could fit in?
thank you very much for this deck man. i'm trying it atm and even though on my first game i lost i still have fate in this deck.
its a veru strong control deck which is very strong against agro fuckers
I agree, ive put in [card]Ragnaros the Firelord[/card] also.
im currently playing with -2 Zombie Chow and +2 [card]Injured Kvaldir[/card], unsure if thats better or not yet, the synergy with the soul priest with chow and its drawback vs the Kvaldir that works with circle of healing and doesnt have a draw back.
If you are using a circle of healing for a 1 drop then sorry but you are doing it wrong. Zombie Chow is sooo much better to use in Priest.
I like the idea, but why no Holy Champion? It makes sense since it is basically just "Inspire: Gain +2 Attack" but with more priest synergies.
Also, any subs for garrison commander and Saraad? I've tried 2 holy champions and 1 SW:D. What are your thoughts on that?
Edit: Have you thought about Fencing Coach or Kvaldir Raider, and why is Velen there?
I have play tested with Holy Champion in the deck but overall I felt that the card was too slow. If I were to include a 4 drop to this decklist it would most likely be a Piloted Shredder because the value of the card is a "given" once the card hits the board rather than a 3/5 depending on my turn 5 using my hero power rather to gain +2 attack. There is synergy with the card, just not the impactful synergy I would prefer.
I have thought about Fencing Coach but a 3 mana 2/2 that saves me two mana the next turn isn't going to help me. The only synergy this card would have with the deck is if I were to play Garrison Commander & Nexus-Champion Saraad the following turn to inspire twice. Three card combos is a general no-no in hearthstone.
Kvaldir Raider suffers the same problem as Holy Champion being that they are very slow cards in constructed.
Prophet Velen simply makes your hero power atrocious after playing Justicar Trueheart. Healing for 18 health on turn 10 is pretty (with Flash Heal) is one of my favorite things to do against an aggro deck.
Tell that to Patron Warrior Kappa. Btw i was really looking for something funny to play since i had lots of dust and wanted to craft some random stuff and this deck looks the part.
I would add in Holy Champion & Kodorider if you are striving for a inspire focused deck. If going for a more competitive aspect Piloted Shredder fits well.
This is a great deck! Very fun and thought provoking -- a nice break from all the mindless aggro on ladder. These games are LONG so not the best to ladder with if you are going for fast legend.
I really wish there was a way to fit in the Kodorider but everything in the deck is too good to replace and man oh man were you right about Flash Heal! That card gets you out of some sticky situations for sure. :)
Glad you like it! It does create longer games but I have a ton of fun with it.
I have tried Kodorider and it does work well with the deck but lacked the "oompf" that other cards had. But its definitely runnable!