Phantomas
- Last updated Sep 10, 2015 (TGT Launch)
- Edit
- |
Wild
- 17 Minions
- 12 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 6240
- Dust Needed: Loading Collection
- Created: 9/2/2015 (TGT Launch)
- Leolph
- Pro Player
-
Country:
-
Tournament Decks:
0
-
Ladder Decks:
150
-
Submitted By:
Phantomas
After a very, very, very long tinkering phase I finally present you a rogue deck featuring Poisoned Blade and Sideshow Spelleater. It's played like Handlock (Warlock Giants), but is a huge difference between both: In Handlock you get a lot of cardadvantage of the warlock's hero power, while in this deck you have Burgle as a pseudo-card draw, but the 2x Fan of Knives, Bloodmage Thalnos and 2x Azure Drake will provide some more draw. Curious? there is more, please read on!
How to play this deck:
The Idea of the deck is to use your hero power a lot and one of the cards that benefit the most out of is the Poisoned Blade - you want to get a really huge attack dagger. After you have equipped the blade you can swing two times with it to clear some stuff (or you save the charges for more damage later in the game). The last charge is planned to be the fatal damage to your opponent. Depending on the class you play against, you can decide to play Sideshow Spelleater, and here is were the fun begins. Except for Shaman all classes provide you a good hero power and if your opponent already played his Justicar Trueheart or is already in Lord Jaraxxus form you get an insane value out of this card. Those two cards provide already very fun games, but you do not need it to win the game. If you draw them very late, they might be still usefull. Don't get mad if your weapon gets detroyed somehow, it's always a very risky play to leave a weapon up for a very long time.
That's it? No, there is more! Let's talk about some big threats...
It tried this deck will all variants of giants and got the best results with Frost Giants combined with Molten Giants. Both Giants are played at very low mana cost and you should play max two giants at the same time. Giving them taunt with the Sunfury Protector hides your face again from your opponent.
You have a decent spell tool box for direct spells - 2x Backstab, 2x Eviscerate, 2x Sap and only 2x Fan of Knives for AOE damage, try to use them with Bloodmage Thalnos. Fan of Knives had to be in the deck because of all the token style decks floating around in the current meta. I also tried Explosive Sheep and Betrayal, but the Fan of Knives worked out best.
Beneath the Grounds is one of the best cards in the whole set. The mechanic is almost unique (except for Iron Juggernaut) and you get a huge value out of three mana - 12/12 stats in 3 minions per 4/4, that's an amazing tempo swing and they all have charge, which mean, they are ready on your turn to attack!Tech Cards which can be changed: Big Game Hunter, Mind Control Tech, Ironbeak OwlEmperor Thaurissan, Sylvanas Windrunner are your midgame threats, all of them need to be answered from your opponent somehow.
Finally Burgle gives you some card draw and I did not have a single game where the burgled cards were useless!
When you've played both Molten Giants you can use your Antique Healbots to heal up (if both are left of course).
Update 10.09.2015:
Wow, I didn't expect so much positive feedback, the deck even made it to the frontpage and that was a really good feeling! Thank you all for that!
I have read all your comments and will answer here some questions/feedback you made. Moreover I tinkered the deck a bit to have a stronger early game and a more powerful AOE. The complete mana curve is now a bit faster which allows you to hero power more.
Cards removed and why:
Sylvanas Windrunner - got silenced most of the time or just got killed with some removal spells, max value I got is maybe 1 exra turn where your opponent removes her and plays nothing or small stuff.
- Emperor Thaurissan - since the mana curve is now way cheaper and your high threats are discounted anyway you don't need this card in this deck
- Ironbeak Owl, silence is still strong in every deck, but I needed the SI:7 Agents for more tempo in the early game
- Mind Control Tech - a good tempo card when you are playing against dragon decks, but against aggro most of the time you get just a small minion and have a 3/3 on board. Eleminated some RNG for more consistensy
Cards added and why:
- 2x SI:7 Agent for more early game and tempo plays
- 2x Frigid Snobold - this card made it over Piloted Shredder and Refreshment Vendor in the deck, it lacked 4-drops. Spelldamage minions are always "soft-taunt" minions in a rogue deck, your opponent will not ignore him, but if he does, you get crazy value out of Fan of Knives, with another spelldamage minion on board you often can change complete board state. Since you already have 2x Antique Healbot the Refreshment Vendor is just a statpoint moved from Attack to Health compared to the Frigid Snobold. In addition to that: no Piloted Shredder because you want to lower your RNG more. With Beneath the Grounds and Burgle you already have 4 huge RNG cards, that should be enough for a "normal" deck.
Card that didn't make it and why:
- Alexstrasza - well, these words you hear a lot when it comes to specific cards: "too slow for current meta", and that's true in this deck, Molten Giant + Antique Healbot + Sunfury Protector is 7 Mana when you are at 10 life or below and will bring you back with (at least) one 8/8 taunt, 1 3/3 taunt and a 2/3 minion + 8 life = 18 life, where as Alexstrasza is only 1 minion, no taunt and brings you to 15 life.
Volatile Cards, cards that could find place in this deck:
- Bolf Ramshield - still experiencing with this card in other decks, I will try it in this deck
- Anub'arak - instead of 1 Frost Giant, still testing
I hope you have fun with the deck.
If you like it, please rate it or leave a comment (or both)!
This deck is currently played on meta season 17. See it live on my stream!
Check out my other decks and my stream:
http://www.twitch.tv/leolph
I think your arguments are very valid. I crafted the giants, and are now playing the deck as you made it. And I admit many of the cards play better than I thought they would. Frigid Snobold for example, is one of the funniest cards to have on the board. I thought 2x Piloted Shredder would make me stick more on the board, but these two badboys cannot be killed. I've often seen people silence them! Whaaat... :D
I win more matches now, and I'll take the deck to ladder.
Thank you for the reply mate :)
(Still have Trade Prince instead of 1 Frost Giant ;) The stats are amazing and the card is plain fun.)
I'll check from time to time to see if you make further updates on the decklist.
Add: Today I've run with 2x Defender of Argus instead of a Frost Giant and a Sap. It crushes the hunters.
THE WORST DECK EVER, you get punished by EVERY aggro deck. Almost every deck against you better than this crap. Delete please
My results are just too random to actually level (I seem to be going up and down in equal measure) but I am having so much fun playing this deck. The last game versus Priest was the best: Spellstealer + Burgle = SHADOWFORM ROGUE!
Tried this deck. It's fun but too random. Beneath the Grounds is too risky card and sometimes it ends up losing you the game. Burgle is bad against certain classes and also sucks since it's random. There were moments where I drew useless hunter cards like Quickshot and Call Beast.
Poisoned Blade is not that great. I would play oil rogue with Assassin's Blade instead. Poisoned Blade costs too much and has less durability as a whole. It doesn't cut it.
But deck itself is pretty fun. I wont trust this deck to climb ladder though.
Bloodmage Thalnos is two 2 drops in one, which is why he's legendary. Typical replacements are either Loot Hoarder or Novice Engineer for the card draw or Kobold Geomancer for the +1 spell damage. For this deck, I'd guess the spell damage is more important than the card draw.
+1 for sheer creativity.
This deck is an absolute blast! Most fun I've had in a while. Thanks Leolph!
Hey cool video! Thanks for sharing! :-)
I have yet to acquire two Frost Giants, but I've been having surprisingly good results with Mountain Giant. You can end up having a turn 4 giant if you have it and Burgle in your opening hand.
Neato as always, I agree with your changes as well.
I really like the idea of this deck, though I have immediate questions and concerns with the card setup. It IS very cool though, I need some of the newer cards from TgT but I have the rest and cant wait to try it out.
Is this a sign?
[img]http://i.imgur.com/HR8qDvW.jpg[/img]
Burgle is currently my favorite card of the new set. It's not bullshit, it's not aggro but it's random and usually pretty useful. Plus, it's just fun in general to grab people's minions specific to their class and do odd combos, such as Shaman's Windfury Hammer + Deadly Poison giving a PERMANENT 5*2 per turn, up to 16 per turn or more with more buffs.
I feel Emperor THureassian can be changed for something better
dont u need alex?
I really like the idea of the deck (especially since I drew two Beneath the Grounds, Poisoned Blade and Sideshow Spelleater in my packs) but I'm really struggling early on. I went 1/3 and I only won the last one because my opponent played priest and was really bad. The other matches I just got crushed even though I was against slow decks. It is safe to assume this deck is only good for playing against other control decks? Unlike handlock (which you've compared this to) the only pre-turn-6 threat you can drop is Molten Giant if you get low. There's also little to no AOE to deal with aggro. Have you found any success against aggro?
+1 for trying something new :D Going to craft this to play against friends. Thanks!
I've tried both 2 Frost Giants and 1 Frost Giant and 1 Anub'Arak and I like having anub'arak. Unless it's a really slow game or you draw them really late I have trouble getting a significant discount on the frost giants and if it's a really slow game you might as well be playing anub'arak.
I've also been playing a single gang-up as ganging-up a molten giant is basically GG if you live long enough to draw them.
Frost Giant is ok, but I prefer Shado-Pan Rider
Finally a playable Control Rogue Deck...so far I'm pimping a 12-3 win/loss ratio. GJ!
Forgot to add...extremely fun deck to play with the Burgles.