Legend Hunter ! (2-3 hours farming)
- Last updated Sep 4, 2015 (TGT Launch)
- Edit
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Wild
- 16 Minions
- 12 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 2760
- Dust Needed: Loading Collection
- Created: 8/31/2015 (TGT Launch)
- Balcebt
- Registered User
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- 5
- 13
- 30
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Battle Tag:
Hristov#2555
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Region:
EU
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Total Deck Rating
194
Hey guys ! So as u know today is the last day of the season and I decided to reach Legend. I was thinking which deck could do it faster and without many problems and then this deck popped ;P
Yeah its not anything special with just 2 TGT cards , but it works so why not try it yourself :)
From rank 2 to Legend it took me like 2-3 hours . I faced a lot of secret pallys and freeze mages so Flare was simply AMAZING !
Here is the proof :
http://i.imgur.com/B3hi6ox.png
Ok lets make mulligan guide (im doing this for 1st time , hope it will be useful to you ) :
1st lemme start with the basics , cards u always want to keep in hand no matter what :
(Webspinner, Knife Juggler, Hauted Creeper, Mad Scientist, Animal Companion with coin +2drop)
Against Mage :
Mech/Tempo - Hard mulligan for basic cards listed above , and imo Bear Trap is worth keeping , also Unleash The Hounds if are with the coin , Eaglehorn Bow if u have 2 drop or coin , but Annoy-o-Tron can fck you up so keep that in mind
Freeze - Here u can look up for Owl and Shredder if u are with coin and 2 drop. U need early minons or Bow who can kill Acolyte without giving him too much value . Try to Owl his doomsayer , Flare IB and tbh u are in favor in this matchup so it should be easy win
Against Warrior :
Patron/Control - Ok u need to be rly aggressive here , always kill/silence Armorsmith and keep Eaglehorn Bow for Acolyte. I think in both matchups u need to hit face hard and hope he cant stabilize . U can keep Animal Companion here .
Against Druid :
You can Keep Shredder with Coin, Hunter's Mark bcz of crazy innervates early , otherwise hard mulligan for basics
Shaman :
I will talk about Midrange Shammy only , bcz i havent seen mech long time ago - Here its all about the early game dominance , so if u have Webspinner u can actually keep Hunter's Mark for his Totem Golem and get early board then just keep clearing till u get Savannah or other big creature to crush him . Also keeping Freezing trap is not bad , for the same reason as Hunter's Mark , but ill talk about Trap in a special section below .
Priest :
Dragon priest - I love priest , but i hate this deck , its so OP and easy to play , I prefer harder priest decks , but anyway try to get Knife Juggler so u can deal with Cleric. So the thing here is to know when u can go face , most of the times its better to trade bcz he can easily clear everything.
Other priests - I dont see them often , but it should be easier , because they cant compete on the board that much , just care for Wild Pyromancer crazy combos.
Against Pally :
Secredin - Harder matchup , u can keep Flare if u have good curve , but hard mulligan for basics + Unleash The Hounds
Midrange - Easy win , above 80% win ratio
Against Hunter :
SmorcHuntard - hard mulligan for basics and always kill Juggler. This matchup is like 50/50 if he gets insane draws u cant do a shit ;( He will just smorc , smorc. Try to race him when u get the Savannah on board . Or if u see them often u can change Ram Wrangler for Belcher , or King of Beasts.
Ok now about Traps :
This is something i cant explain u need to play a lot to understand when its good to keep them in hand . My advice is if u keep them do it against Shammy and Priest.
If u have any other questions feel free to ask in the comments below :)
U can also check a deck im working on :
http://www.hearthpwn.com/decks/320997-healing-shadows-hybrid-combo-priest-new-meta-pew
I think you should even run 2 flares.
Glad u have success with it ;P
Got to rank 5 from rank 8 in three hours. c :