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Legend Hunter ! (2-3 hours farming)

  • Last updated Sep 4, 2015 (TGT Launch)
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Wild

  • 16 Minions
  • 12 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 2760
  • Dust Needed: Loading Collection
  • Created: 8/31/2015 (TGT Launch)
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  • Battle Tag:

    Hristov#2555

  • Region:

    EU

  • Total Deck Rating

    194

View 10 other Decks by Balcebt
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Hey guys ! So as u know today is the last day of the season and I decided to reach Legend. I was thinking which deck could do it faster and without many problems and then this deck popped ;P

Yeah its not anything special with just 2 TGT cards , but it works so why not try it yourself :)

From rank 2 to Legend it took me like 2-3 hours . I faced a lot of secret pallys and freeze mages so  Flare was simply AMAZING !

Here is the proof :

http://i.imgur.com/B3hi6ox.png 

 

Ok lets make mulligan guide (im doing this for 1st time , hope it will be useful to you ) :

1st lemme start with the basics , cards u always want to keep in hand no matter what :
(Webspinner, Knife Juggler, Hauted Creeper, Mad Scientist, Animal Companion with coin +2drop) 

Against Mage :

Mech/Tempo -  Hard mulligan for basic cards listed above , and imo Bear Trap is worth keeping , also Unleash The Hounds if are with the coin , Eaglehorn Bow if u have 2 drop or coin , but Annoy-o-Tron can fck you up so keep that in mind

Freeze -  Here u can look up for Owl and Shredder if u are with coin and 2 drop. U need early minons  or Bow who can kill Acolyte without giving him too much value . Try to Owl his doomsayer , Flare IB and tbh u are in favor in this matchup so it should be easy win

Against Warrior :

Patron/Control - Ok u need to be rly aggressive here , always kill/silence Armorsmith and keep Eaglehorn Bow for Acolyte. I think in both matchups u need to hit face hard and hope he cant stabilize . U can keep Animal Companion here .

Against Druid :
You can Keep Shredder with Coin, Hunter's Mark bcz of crazy innervates early  , otherwise hard mulligan for basics

Shaman : 
I will talk about Midrange Shammy only , bcz i havent seen mech long time ago  - Here its all about the early game dominance , so if u have Webspinner u can actually keep Hunter's Mark for his Totem Golem and get early board then just keep clearing till u get Savannah or other big creature to crush him . Also keeping Freezing trap is not bad , for the same reason as Hunter's Mark , but ill talk about Trap in a special section below .

Priest : 

Dragon priest - I love priest , but i hate this deck , its so OP and easy to play , I prefer harder priest decks , but anyway try to get Knife Juggler so u can deal with Cleric. So the thing here is  to know when u can go face , most of the times its better to trade bcz he can easily clear everything.

Other priests - I dont see them often , but it should be easier , because they cant compete on the board that much , just care for Wild Pyromancer crazy combos.


Against Pally : 

Secredin - Harder matchup , u can keep Flare if u have good curve , but hard mulligan for basics + Unleash The Hounds

Midrange - Easy win , above 80% win ratio


Against Hunter :

SmorcHuntard - hard mulligan for basics and always kill Juggler. This matchup is like 50/50 if he gets insane draws u cant do a shit ;( He will just smorc , smorc. Try to race him when u get the Savannah on board . Or if u see them often u can change Ram Wrangler for Belcher , or King of Beasts.


Ok now about Traps :

This is something i cant explain u need to play a lot to understand when its good to keep them in hand . My advice is if u keep them do it against Shammy and Priest.

If u have any other questions feel free to ask in the comments below :)

 

U can also check a deck im working on : 

http://www.hearthpwn.com/decks/320997-healing-shadows-hybrid-combo-priest-new-meta-pew