EDIT: ty for the upvotes! More details on how playing this deck are coming! Meanwhile, enjoy the climb!
Hello there, i'm MIragent!
So... Shamans. TGT gave shamans 3 insanely strong cards: Totem Golem, Tuskarr Totemic and the allmighty Thunder Bluff Valiant.
Since the release of TGT i tried to forge a working decklist for shaman with those 3 cards. But the more i played the deck, the more i realized one thing about shaman. Once you fall behind on board, it's all
OGRE over: the midrange decklist i was running had very little comeback potential. It struggled to recover board control while playing from behind. I knew it needed something.
The star: Knife Juggler
This card is the mvp of the deck. It basically turns your hero power into a random ping. Your Tuskarr into a snoballing machine. Your Haunted Creeper into a suicide bomber. Early game is a threat, if left unanswered he can win the game for you by himself. Late game he is an arcane missile with a body. Simply amazing.
The spice: Totemic Might
What's stronger than a Totem Golem? A buffed up Totem Golem ofc! Totemic Might was crap before TGT, because all of your totems did basically nothing. Now, with cards like Totem Golem and Thunder Bluff Valiant, this is no longer true: your opponent is forced to remove your totems each turn, or they will crush him. Totemic Might makes the job harder!
Try to always keep Totem Golem in your opening hand: mulligan HARD for it, all the times.
Against control is fine to keep Knife Juggler. Keep it if you also have an Haunted Creeper in your opening hand.
Against aggro always keep Haunted Creeper.
Versus midrange decks always keep Rockbiter Weapon. Mulligan away the rest.
Vs an aggressive meta consider -1 Argus +1 Zombie Chow
Vs a REALLY slow meta (LOL) consider -1 Storm +1 Big Game Hunter
*positioning tips and tricks coming soon!