Legendary Execution - Inferno Mage
- Last updated Oct 19, 2015 (TGT Launch)
- Edit
- |
Wild
- 19 Minions
- 11 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 11200
- Dust Needed: Loading Collection
- Created: 8/30/2015 (TGT Launch)
- user-17180457
- Registered User
-
- 15
- 16
- 44
-
Battle Tag:
N/A
-
Region:
EU
-
Total Deck Rating
1562
Hey Guys, this is Brooklyn-san reporting for duty once more and this time, it is getting infernal! I want to mention here and now, that this Deck is related to the first Firestorm Deck which was the first real Grinder Mage overall. Therefore it is likely that you experience with this Deck are much different compared to Firestorm 2-4. This Deck is much more difficult to play, much slower, but it is amazing fun to play! This is the reason why i strongly recommend that you read the Guide first and if there are Videos, you watch them, if you are not familiar with playing a Grinder Mage.
READ THE DAMN SPOILERS MY FRIENDS AND LEAVE A 1+ IF YOU HAD FUN! THANK YOU ALL SO MUCH!!
Legendary Rank
Inferno Instructional Series - S18 - Full Playlist provided by MarineKingHS
- Inferno Mage Control - S18 - Instructional Part 01 (vs Wallet Warrior)
- Inferno Mage Control - S18 - Instructional Part 02 (vs Midrange Hunter)
- Inferno Mage Control - S18 - Instructional Part 03 (vs Aggro Mage)
- Inferno Mage Control - S18 - Instructional Part 04 (vs Totem Shaman)
- Inferno Mage Control - S18 - Instructional Part 05 (vs Tempo Mage)
- Inferno Mage Control - S18 - Instructional Part 06 (vs Ramp Druid)
- Inferno Mage Control - S18 - Instructional Part 07 (vs Demonlock)
- Inferno Mage Control - S18 - Instructional Part 08 (vs Handlock)
- Inferno Mage Control - S18 - Instructional Part 09 (vs Fatigue Mage)
- Inferno Mage Control - S18 - Instructional Part 10 (vs Midrange Hunter)
- Inferno Mage Control - S18 - Instructional Part 11 (vs Mech Priest)
- Inferno Mage Control - S18 - Instructional Part 12 (vs Mech Mage)
- Inferno Mage Control - S18 - Instructional Part 13 (vs Mech Mage)
- Inferno Mage Control - S18 - Instructional Part 14 (vs Patron Warrior)
- Inferno Mage Control - S18 - Instructional Part 15 (vs Midrange Paladin)
- Inferno Mage Control - S18 - Demo vs Tempo Mage by Pro Player (TingTong)
Gameplay Screens
Mulligan
You always, always want to mulligan for your Mad Scientist!
Top Tier list is :
Mad Scientist, Frostbolt, Twilight Guardian, Explosive Sheep
- Keep Explosive Sheep against Hunter,Shaman, Paladin and Zoo Warlock.
- Keep Polymorph against Priest and Handlock.
- Keep Big Game Hunter against Handlock
- Keep Illuminator against face Decks. (if you are running him over Ice Barrier ofc)
- Keep Twilight Drake against Warrior,Priest,Handlock, Druid and Rogue if you have one in
Matchups
This Deck excels in Aggro and Control Matchups. Its weaker Matchups are around the Midrange Decks, which means a ratio around 50% at worst case. I never experienced anything under 50%.
To be more specific :
- Facehunter = Strong
- Midrange Hunter = Medium
- Rogue = What`s a Rogue? Strong
- Freeze Mage = Strong
- Tempo Mage = Medium
- Warrior = Strong
- Ramp Taunt Druid = Strong
- Ramp Double Combo Druid = Medium to weaker
- Shaman = Medium to Strong
- Token inspire/Secret Paladin = Strong
- Priest = Strong
- Handlock = Medium to weaker
- Control Paladin = Strong
Majordomo Executus
Written by author SirFunchalot
Most cards should be fairly obvious, so I’m only going over a couple of cards choices that might seem strange.
So I know what you’re all asking so I’m going to address this early; yes I’m playing Majordomo Executus on purpose, no this isn’t a gimmick, no I don’t just have him to troll, yes I really do play him in games, and yes he really does help win games we would not have if he was another slow legendary like [card]Sneed's Old Shredder[/card] or Ysera. Majordomo is the ultimate in value IF you can protect yourself, which this deck most certainly aims to do. Yes there will be times when your opponent plays [card]Big Game Hunter[/card] and then [card]Kezan Mystic[/card] and kills you but they would eventually have beaten you with that [card]Kezan Mystic[/card] anyway if they had a board that you couldn’t deal with so this point isn’t really relevant a lot of the time. So when is Majordomo good? He’s actually insane against other control decks once you enter the late stages of the game and you have around 5-10 cards left in your deck and you can stick him on a relatively empty board, and this happens a lot more often than you’d think when you play a deck as slow as this where games often take 20 minutes to complete (if you don’t lose super fast to perfect aggro starts when you have a bad hand). What domo does that other slow control finishers don’t is that he gives you access to a threat in the form of a Hero Power that you can use every turn for the rest of the game that your opponent can NEVER remove. He’s threatening in the control mirror for the very same reason why Lord Jaraxxus is so strong, he simply gives you gas until the game is over and the only way your opponent can prevent you from having access to that threat is to kill you. “Die Insect!” the hero power of our elemental lord of fire is basically akin to a 2 mana Deadly Shot or Pyroblast every turn which against other slow decks is pretty much absurd since you’re either putting your opponent on a very quick clock by blasting their face with a ton of damage or you’re killing their board for 2 mana without having to use actual cards to do so allowing you to save them for emergency situations. Majordomo is at his best against all forms of Priest, Handlock, Control Warrior and Ramp Druid (the variant with taunts and no combo), since these are all slow grindy decks that actually get demolished by your new hero power and have relatively few if any ways to burst you down to 0 without anything existing on their board. The matchups where majordomo is at his best tend to also be the more difficult matchups for the deck overall so he’s a welcome inclusion.
So now that you know what Mr. Executus can do I want to address a commonly asked question “But SirFunchalot, can’t your opponent just pop your Ice Block, then kill [card]Majordomo Executus[/card] and then do 8 more damage to your face and kill you?!”. The answer to this is yes however it is extremely unlikely. This deck is so defensive and contains so much healing that you’ll often find yourself entering the later stages of the game with 18+ HP yet due to our plethora of defensive cards this can still be a safe time to deploy the majordomo as even if our opponent can answer him and pop our block it’s not that hard to keep yourself protected on the following turn.
Written by author Brooklyn
I decided to Quote what SirFunchalot said about Majordomo Executus because if someone nails it, he nails it.
Helpful things
- Playing Explosive Sheep on empty Board against token decks can be quite suprisingly usefull. It has some kind of Doomsayer effect.
- If you Play Majordomo Executus and have Ice Block up, your opponent can procc your block, activate Majordomo and than kill you after it at the same turn!
- If you transform to Ragnaros, you will lose all armor!
- Keep your Frostbolt for situations where you have to act immediately like killing a Flametongue Totem behind taunts or whatever. It is better so sacrifise your weaker Minions on a trade before you waste your Frostbolt.
- Polymorph things like Voidcaller, Buffed Void Terror, Sylvanas Windrunner, Tirion Fordring.
- Bait Hex against Shaman before you relie on your duplicate, it can be pretty obvious if you play a secret + high value minion.
- Coldarra Drake is a Card you will almost always hold on to, until you are in Ragnaros form to double heropower after it.
- Explosive Sheep counters Northshire Cleric
- If you want to cut Duplicate, be aware of the fact that this Card is one of the main reasons why Grinder Mage is a strong Control Deck. I wont doubt it can work, but you have to compensate for it with more drawpower then. (I found this change actually even better for now.)
- If any possible, try to play Majordomo Executus on empty Board and on game stages, where it comes to Topdecking. This is the point where he is most powerful, as Minion itself and when you transform into Ragnaros. Also, if your Opponent is runs a Board spamming Deck, keep Boardclears ready, because this is a indirect counter to your Ragnaros Hero Power.
Ice Barrier and Illuminator
I decided to give this particular case a extra slot. Those Cards are both working just fine with this Deck, but the reason why i want to explain this a bit is because i ran myself a long time Ice Barrier over Illuminator. I felt like Ice Barrier is superior against quick Face Decks because my Mad Scientist dropped them for me, so i didnt had to spend any Mana or a Turn for my protection on it.
So why did I change? Yeah, as much as I fell for the easiness of having Ice Barrier, did i feel that my early game was kinda super boring. Also I wanted to have some actuall 3 Drops but i coudl not afford it to lose my Heal/Armor for it, so Illuminator was the only viable Choice here. Illuminator is able to heal you much more yes, but also i felt like they heal for 4 and then die. So I thought fuck, 4 vs 8 Heal, god damn it. But the truth is that if Illuminator gets killed, he also soaks up additionally 4 points of Damage. Simple. To put this straight, Illuminator Heals for 4, but has unlimited potential, whereas Ice Barrier has not.
A thing worth mentioning here is, that Ice Barrier pushes your health when it gets activated while you are in Ragnaros Form and Illuminator can only heal what has been taken from you. This is a downsite that made me hesitate a long time on putting Illuminator in this Deck. So if you decide to go for the Illuminator build, keep this in mind and think about using Alexstrasza for your own face is even more important than before.
It`s hard to well which solution is the right one for you because it all comes down to either personal preferences or/and if you are experiencing a facedown rush where you cant use Illuminator or have bad RNG and you dont get the Ice Barrier in time.
When and what to Tech, Card choices and replacements
- If you are facing a justified amount of Handlocks, try to sub Explosive Sheep for Big Game Hunter, also it is possible to include Arcane Intellect for one of it.
- You can switch between Illuminator and Ice Barrier.
- Chillmaw can be replaced by Baron Geddon
- Ragnaros the Firelord can be replaced by Dr. Boom, Faceless Manipulator
- Majordomo Executus can not be replaced
- Azure Drake could be replaced with Harrison Jones if you like, but i didnt needed to.
- Alexstrasza cant be replaced as she is too vital for this Deck as finisher and most important life saver
- Coldarra Drake is a Card which could be replaced by a Garrison Commander but i think the version as Dragon is better
- Baron Geddon can be replaced by Sylvanas Windrunner, Nefarian, or Ragnaros the Firelord. Keep in mind that Ragnaros is also weak against board spam.
- Twilight Drakes can be included for a Azure Drake. I`m not completely sold on Twilight Drakes on Mage because you cannot tap like a Handlock. Eventhough, they are insanly powerful if you can stack your Hand in control Matchups.
- If you dont need Big Game Hunter, try a Duplicate.
I can't really speak to how well this deck does on the ladder, my suspicion is that I'd get wrecked in the rank 9 meta I'm at currently. I don't have Chillmaw or Baron also, so that kind of also makes me not want to get on ladder with it...
On the other hand, I can tell you guys that this deck absolutely DESTROYS in this week's "Underdog Rules" Tavern Brawl. I have made the following substitutions to adapt it to Brawl/ the cards I own:
-1 Antique Healbot, -2 Ice Barrier (bc in this week's Brawl, bilateral life-gain is better than unilateral), -1 Loatheb (wasn't super impressive), -1 Chillmaw, -1 Baron Geddon (as I said, don't own these two guys)
+2 Refreshment Vendor, +2 Abomination, +1 Sen'Jin Shieldmaster, +1 Nefarian.
Y'all should give it a shot. There's something super satisfying about playing this deck while you get a free minion at the beginning of every turn you're behind by more than 3 life. I often just open by pinging myself a couple times lol. ^_^
Not sure what happened to your deck lists Brooklyn, ever since Firestorm 3.0 your mage decks have been substantially weaker. Go back to the synergy of mage spells and more oriented away from your 7+ cost drop obsession. Very disappointed in this deck especially, its not strong in this meta.
Iam sorry that you didnt liked this one, but i can assure you it is actually not this weak at this Meta. I dont have any 7+ obsession tho, maybe you will like my other Decks more in the future. It is yet impossible to please everyone. A under 10% downrate is as good as it gets.
I could work on that yes. Thanks so far!
This is quite useless in a fast meta, ie the whole ladder above rank 5. It gets outplayed, outmanoeuvered and dies to pretty much anything.Nice bonus, it dies to pretty much any form of mill deck.
I'm rank 10 and getting smoked with it.
The authors seem very passionate about this deck. And it seems like it COULD work.
All I'm asking for is a stream of high-level play. Let's see how this deck works 5+. Not just the wins, but the losses too. Like, an hour long stream showing ACTUAL results.
This Deck is actually pretty nuts against a fast Meta.. since it was designed to do that.
Downvoted until proof of this deck actually working in "high ranking".
Your tutorial videos are either casual matchups, require incredible RNG (the druid) and/or are at rank 15.
Those Matches where played at the beginning of the season, so they are pretty much equal with every Match on R5 or something. I think the Rank and Matches who where played ware proof enough. It is saddening that you still wanted to downvote it but it cannot be helped. You are one of the around 10% people and as i mentioned somwhere before, it is impossible to please everyone.
Not a new concept with majordomo mage but this one is kinda different and more of a control deck than a combo deck, like it
i really dislike duplicate in these decks because with mad scientist some times the card doesn't get value. so instead i put an echo into the deck in its place.
I dont think Echo of Medivh is any good in this Deck. It even slower than everything which is already in and you need to have atleast a decent board to make use out of it. That rarely happens.
This deck is so fun and addictive. I replace 1 ice barrier for illuminator. Currently play around rank 8. Hope this deck will improve more.
Thanks man! =) You can play it on every rank since it hase nearly no counter at all. Sure it is slow to rank with it though.
really confused how u ever beat a druid but you say youre 50% ? seems impossible
I added Loatheb to increase the Odds. But i was around 50% anyway before that.
Hey guys, i came up with an incredible strong Paladin Deck now, if you want to support it, check it out!!!
http://www.hearthpwn.com/decks/335469-the-silver-hand-legend
So guys, to y'all who are running Abomination instead of Baron/ Chillmaw, does it work pretty well? I lack these two cards and one more copy of Ice Block to be able to make this deck, and I'm thinking of crafting another legendary with what I have for the moment... However, I'd really like to get in on this deck, it looks like madness ^_^
Heyo, from what i have heared, the substitution with Abomination works ok. Sure, Baron Geddon and Chillmaw are stronger, but they are expensive.Nevertheless, you will need the second Ice Block !
Love this deck man !!! awesome
this deck is so unique, fun and STRONG
can deal with most of the deck especially aggro deck
replaced Chillmaw and Baron Geddon with 2 x Abomination because i dont have Chillmaw or Baron Geddon
it works but i can see y those two are much much better
i m still trying to find the right time to play Majordomo Executus , sometimes it will get silenced or turned into frog or sheep immediately, but to be honest a lot of times i dont need to play him to finish off the opponent or the opponent will not have another control card for other legendary.
still need to get use to the deck
thanks man