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Stickypally

  • Last updated Aug 28, 2015 (TGT Launch)
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Wild

  • 24 Minions
  • 4 Spells
  • 2 Weapons
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 5960
  • Dust Needed: Loading Collection
  • Created: 8/28/2015 (TGT Launch)
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  • Battle Tag:

    YushyBushy#2313

  • Region:

    EU

  • Total Deck Rating

    8

View 5 other Decks by YushyBushy
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This is the deck that I have been playing on ladder this week and it revolves around playing sticky minions and the inspire mechanic. The point of the deck is that you overwhelm your opponent by the sheer number of minions. Most of your minions will spawn more with death rattle effects or you can get more with inspire via the regent or murloc knight. You enable inspire with the fencing coach and save it for later. (turn 3 fencing-< turn 4 knight). You can also save coach hp to activate muklas champion which will be great since you will have a big amount of minions. 

This deck is not a top tier deck but it holds it's own against rank 5 opponents and lingers at the same rank. Allways mullingan for early drops and try to establish a board presence.

If you have any improvements in mind feel free to comment. I would love to try many more cards like gormok and justicar but sadly did't unpack them yet.