Tempo Token Secretdin: The Not-Aggro Secret Pal...
- Last updated Aug 31, 2015 (TGT Launch)
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Wild
- 16 Minions
- 12 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 5120
- Dust Needed: Loading Collection
- Created: 8/27/2015 (TGT Launch)
- user-16918160
- Registered User
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- 4
- 14
- 35
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Battle Tag:
DoctorWhoops#2879
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Region:
EU
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Total Deck Rating
91
With the release of Mysterious Challenger and Competitive Spirit Secret Paladin got busted up from the lowest rank of lowliness (Lower than the lowly squire) to soaring as high as the Legendary dragons (okay, maybe not that high).
My point is, Paladin has gotten some good cards, especially in the secret and token category, Mysterious Challanger is amazing, even when you just get two secrets of it it's already a huge tempo swing, and the great thing about Paladin Secrets is that they're just so useful, in so many situations: Noble Sacrifice can either block a big hit, or kill a small one (for only 1 mana, so much value!), Competitive Spirit can turn a board of miserable 1/1 and 2/2 minions into a powerful force, and in the worst case scenario, it's still a +1/+1 buff, for 1 mana (or probably even free!), and it even makes your opponent play around other secrets (unless they're stoopid amirite?), so yeah, nice stuff.
Anyway, back to business.
Token paladin has been a thing for a while now, mostly in the Eboladin shape, but instead of going for as much face as possible (SMOrc), this decks develops a tough board, for your opponent to deal with, and if they do deal with it, it's built up again in the blink of an eye!
So, on the token basis it's probably not that hard to understand, you can see how getting 4+ minions every turn is a good thing, usually.
As for the whole Mysterious Challenger part, that's a little harder to explain. I guess the easiest way to explain it is: 6 mana 6/6, that's fine right?, what about 6 mana 6/6, give your minions at the start of your turn +1/+1? How about 6 mana 6/6, give your minions at the start of your turn +1/+1 and one of your minions +3/+2? HOW ABOUT 6 MA.... you get the point, it's just good value. (Trust me, I'm the Doctor)
Make sure to just give it a try before you judge it, run it for some games, post your results and... yeah! have fun! My current score is about 12 / 5 (I think, might differ one or two, I forgot to count on after a while *FacePalm*)
Anyway, make sure to leave a suggestion, comment and definitely a like if you think it deserves one! The deck is probably far from perfect, so I'd love your suggestion!
Thanks a bunch!
DoctorWhoops#2879
i ditched the regents and loatheb....and works perfect!
I think your deck is the most stable existent deck of secretdin, but in my version, i added a Quartermaster and it runs really well.
I added some cards to gain health and draw cards, like Lay on Hands,Tuskarr Jouster or an Illuminator too.
What do you think? i will apreciate your oppinion, and if you can take a look of my deck i will be glad
=3
Ok, thanks. I will try some changes in the deck. ;3
What do you think of Justicar Trueheart
What would you sub out for Gormok?
thanks
Cool that you are trying to take it to higher level, guess I'll try it if i ever get bored by my control pally deck or just craft this two challengers for fun. You should also write here something like "Trust me, I'm the Doctor" ; )
I have a very similar deck where I mix token + secret paladin. I have actually found you don't need muster for battle, and honestly it's been the most under performing card in the whole deck for me, there is such a thing as too many recruits. I am currently just looking for a decent replacement.