Wrynn for your life
- Last updated Aug 27, 2015 (TGT Launch)
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Wild
- 19 Minions
- 7 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 14160
- Dust Needed: Loading Collection
- Created: 8/27/2015 (TGT Launch)
- jstakset
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Total Deck Rating
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One deck to rule them all. Feels really well balanced in every match up.
Been using this for two days now, with very good win rate. No I`m not rank 20...
Will do a full guide if I get enough votes.
Comments are welcome
I made a Dragon Control deck that I think has a better time Vs. Aggro if you want to check it out.
http://www.hearthpwn.com/decks/323931-dragon-control
Absolutely crushes slow/medium paced decks, but those opponents are 1 in 10, some days 1 in 20. Not sure if I like it VS aggro, but I've only been playing for a few weeks. Could you give me a few pointers on how to deal with hyper face aggro using this deck?
Fought a hunter, couldn't play a minion until turn 5 (sludge belcher) because of the high curve. Lost like it was nothing to him. Next game played a rush paladin. He puts so many cards on the board I can't clear them. I'm sitting on dr. boom, grommash, varian on turn 6. I lose on turn 8 to a 7/4, 4/5, 2/1, 8/4, 7/6. Next game fought a druid that put up an overload golem, then dual taunt wolves on turn 4. Then he continuously gets more taunts and buffs his golem. When I finally take it out he's already done 20 damage. Kills me like it's nothing. No matter what I put down, he matches me with superior early game cards. Legendaries get silenced/frogged.
So far after almost 2 hours I can't even get to rank 19 with this deck, which is worse than all of my aggro decks (my grim patron hit 12 last day of the last season).
Do you have a faster variant of this deck to fight against aggro? This deck has some amazing cards that turn the tides (brawl, ragn, but in a typical aggro game I'm only touching 15 cards tops.
Also are you in the US region? The US meta is currently all facerush, win-at-turn-8 decks.
Edit: I just noticed i was using a 2nd bash instead of Alexstrasza... though that would have actually made me slightly worse vs the aggro decks that just nuke me to death by turn 6-7
Sick deck, playing a Wrynn deck myself, but with lesser dragons, more control ^^
The smoking randoms salute you
The Azure Drake is there for three reasons. 1: Filling out the curve. 2: Having one more dragon for combos 3: And card draw.
Your english is fine:)
+1 Nefarian
+1Azure Drake
-1Acolyte of Pain
-1Dr. Boom
How about this for some increased Dragon synergy?
I fear the deck gets too slow with these changes. Dr. Balanced is my only card with 7 mana, and it`s an insanely one good as well.
If you try these changes, let me know how it goes:)
Upvoted. Looks interesting to play. What is the general strategy?
Play like control warrior but with bigger and better bodies.
The only comment i have is I feel like theres a lack of dragons. With the need for 3 of the 5 dragons you have require another dragon in hand to proc, it seems thin. I guess the card draw helps with that but you literally need 40% of the dragons in your hand to make those cards valuable. Not to mention the Champion but thats not as bad.
I had the same concerns myself when I made it, but after playing 30+ games with it I really feel it`s in the sweet spot when it comes to dragons. F.ex. if you face a rush deck you wont mind playing a 2/3 alex`s champ and when if you get 1 of the 5 dragon early because of card draw that`s an added bonus. The same goes for the 2-6 (if you have to). I`ve tried warrior decks with more dragons, but then you miss out on a lot of the great removals and card draw that warrior have. I must say, playing bash + shield slam combo is much better than I thought against early decks.
I ended up swapping Ragnaros out with Chromaggus but I could see a Nefarian argument (instant cards but BGHable). Very similar and you get card bonus also. Combo that with maybe a Wrynn and youre lookin pretty sweet if you happen to get some of your removal spells. I just played a Zoo Handlock that should, by all accounts had me beat but I won with 1hp. This seems like a super fun deck and could really go the distance. I am gonna play with it more and ill report back if I find anything helpful. Feel free to add me on Battlenet b1aZe#1247 if you wanna maybe work on this together.
Edit: I also swapped Sylvanas for a Justicar Trueheart. I havn't gotten her out to play really yet but 4 armor for 2 mana anytime after turn 6ish is really a value that you cannot beat. It fits so damn well into Control Warrior
Chromaggus for Ragnoars might be a good swap. Still, I like the value of drawing Rag with Wrynn better than Chromaggus. Still not convinced about Justicar Trueheart. Somehow feels like a strange fit. I mostly need the armor to survive early and mid ranged decks and dropping her on turn 6 with 3 health seems kinda week. Very interested in knowing how she fits in the deck.
I`ll add you when I get the chance to play again.
I mean, if youre at 3health on turn 6, youre going to lose period. If youre 12 health on turn 6 the extra 2 armor whenever possible could really change the tides of the game IMO. I agree, it is still a big question mark but ive played a few more games with this deck and it seems like it fares pretty damn well against most opponent types. Great removal, not extremely complicated to play and its just looking for trades vs face. The addition of Twilight Guardians is really the reason this deck works IMO.
Sorry for spamming notifications, but I figured i would let you know that Justicar literally just saved my game vs a solid Midrange Hunter. The additional 2 armor each round in the later game made it impossible for him to finally kill me. It was a close game but I surely would have lost without her and there was nowhere in the game where Sylvanas would have made even close to the impact.
No problems with the notifications.:) Yes, Justicar is really good when you are playing a mid ranged deck. Guess I`ll have to try her more myself.
Btw, sounds like a fun game to win:)