[TGT] Full Guide Legend Dragon Priest
- Last updated Oct 2, 2015 (TGT Launch)
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Wild
- 21 Minions
- 9 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 12460
- Dust Needed: Loading Collection
- Created: 8/26/2015 (TGT Launch)
- HermiesL
- Registered User
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- 14
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- 46
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Battle Tag:
HermiesL#1489
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Region:
US
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Total Deck Rating
2570
Hey Hearthstoners!
I have seen Reynad's dragon priest the other day and it inspired me to build a dragon priest based on his list. Reynad is a very skilled player and what I noticed is that he is very skilled in piloting tempo decks such as zoo. When i played his version of the priest deck, it did not suit my style since it is more tempo based and once you lose board, you cannot recover, so I built a dragon priest that is more suitable to my style and more control based so that even if I lose board, I can have a comeback.
I have reached Legend rank quite quickly with this deck from 0 stars in rank 1 to legend while only losing one game against patron warrior. (The video below explains the card choices and also gameplay video describing how I pilot the deck. It also shows proof of legend.)
UPDATE VIDEO (09/02/2015) :
It is a long video but has interactive buttons to skip between matches so you do not need to watch them all!
BONUS - What to Craft in TGT
Mulligan
There are 3 types of mulligan on ladder and they are: Aggro, Control and Patron Warrior (I know patron gets its own mulligan cause they are that good)
Aggro
Blackwing Technician, northshire cleric, twilight whelp, shrinkmeister, and wyrmrest agent
You want your hand to be aggressive as possible so that you can fend off early aggression.
Definitely if you feel that your hand is strong enough to survive the early game, you can definitely keep mid-game to late-game cards like azure drake, twilight guardian, blackwing corruptor or even chillmaw for instance.
If you do not feel confident then hard mulligan for the cards I stated above.
Usually against paladin or totem shaman, I would keep Mind Control Tech in my opening hand
Control
Twilight whelp (potentially with dragons), blackwing Technician, twilight guardian, wrymrest agent (potentially with dragons) and Shrinkmeister
You will want as much sticky creatures as possible against the control match-up so that you can maintain consistent board control early and start to react against their cards during the mid to late game. Having these sticky creatures can survive common removals such as wrath, death bite, fiery war axe, and rock biter for instance.
Patron
This is probably the worst match-up for priest, but you need to play as aggressive as possible in this match-up so that the game does not stretch out long enough so that they can combo you down in one turn. Patron warriors usually like to keep all their combo pieces until late game again priest since they can't potentially burst them down.
Tips:
Consistently remove their creatures and try not to leave injured minions alive to combo with battle rage.
Play Chillmaw after Thaurissan to prevent combo.
In the early game, patron warrior enjoys playing Acolyte on turn 3 against you because they know they will potentially draw 2 or more cards. In this case
Mulligan is fairly similar to the control match-up
Card Choices
Shrinkmeister - I took out two wild pyromancers for this card is because Shrinkmeister can really help out with trading while also maintaining your creatures on the board and keeping them healthy. Also this card can be synergized with Cabal Shadow Priest and Shadow Word Pain to widen their effect range.
Blackwing Technician - This card is pretty powerful when played on curve and can potentially snowball the game with the dragon synergy.
Vol'jin - Since I took out a lot of dragons for tech cards, this card can replace rend and they serve a similar role in the deck where it is used to take out a threatening creature we cannot handle. Vol'jin has more range than Rend.
Chillmaw - As the meta is solidifying, I believe Chillmaw is a must play in priest as it deals with Paladins quite well and there are a lot of decks with low health minions, so playing this definitely helps against the aggressive match-ups. It also counter patrons, so that is a plus. :)
Lightbomb - Just more AOE to counter secret pally and with the amount of board clear and early game we have in this deck, we have a really high chance to win against secret pally and other aggressive match-ups. Lightbomb is also good to counter dr. boom, mysterious challenger and also patrons.
Sylvanas Windrunner - I just like this card since the priest has so many cards to manipulate her in a way that I can guarantee I steal such as cards like shadow word death and lightbomb.
However, if patron warrior were to rise up again, then Chillmaw will be a great sub instead of holy nova.
Was legend with priest before, so I somewhat know what I am talking about :)
I have posted a new list in the description, try it out and maybe you will like it more. Also, I will craft ysera first since she is a dragon and allows you to draw into more dragons so that your other dragon synergy cards will not go to waste.
I personally prefer darkbane over lightbane, but I have to play-test both to find out.
hi, I think that this deck is good but I have some difficults against aggro hunter.
Definitely hard mulligan for early game and try to hero power every turn to neutralize the hunter's hero power.
So I replaced one cultist with lightbane, but I feel I need at least one more velens to make it worthwhile. What could I sub out for it?
If i had lightbane, I would take out shadow word death for another velens. I believe lightbane will be a strong enough card to perform efficient trades after velens, so in a sense it fits a similar role as shadow word death.
Great deck! I changed the 2 Wild pyromancers to 2 Blackwing Technicans. That change fits me better.
WIth all the token palas around, pyro is pretty good tho.
Yeah i know but the results is better for me with the Techicians. Im in the 10-5 tier right now.
Definitely nothing wrong with this. Blackwing Technician is a control match-up tech, so if you feel that the meta is more control orientated then blackwing technician is a great card to put in. This card is really effective against druids and control warrior for instance.
hard to win against warrior if i dont find a turn 7 Chillmaw this card is insane ...even when i didn't have a dragon in hand to activate the deathrattle my oppenent started making wierd trades and when he found out that there was no deathrattle he conceded out of anger :D :D
Haha the bluffs are real. I love how even if I don't have a dragon in hand and it still applies so much pressure.
Nice man! Definitely if you feel comfortable with the deck, make some changes to the list accordingly to the meta so that you can achieve legend rank more effectively.
is it ok if i replace rend for Dr boom?
anyways great deck and im happy that priests is wrecking ladder(more competitive) now compared pre-TGT
I definitely think that is a strong replacement. However, if you are going to replace it with Dr. Boom, I will also recommend you taking one cabal out for vol jin if you have it, since it can help you get rid of some creatures you cannot handle like Ysera.
jeez what a deck mate! very well tailored! beats the meta so far but i haven't encountered a patron warrior yet.
Haha thanks man and I am glad you are having success with the deck!
I am coming back to your guide since yesteray, after you posted it in my thread. I watched your whole 40 minutes gameplay and i love it
Did you consider removing Lightbomb anytime? Often i draw it into a deadcard on my hand, even as a removal to gain boardcontrol back.
And wouldnt, theoretically one Wild Pyro be enough if so?
I will definetely coming back, and back to your channel. Thx alot ^.^
I am glad you enjoyed the video and much appreciated with the support!
If lightbomb does not work for you, definitely find a card that will. For me, I am comfortable with lightbomb and sometimes when I play priest, I sometimes skip turns without playing anything in certain match-ups to set up for a game winning lightbomb. However, if you are not comfortable with it, I believe vol jin is another great card to replace it with, since I sometimes use lightbomb to just clear a big creature like dr. boom and his bots or just one threatening creature.
I run two pyro pretty much for consistency into drawing it, especially when I have a lot of spells to proc its effect. Also, in some cases, you have to use pyromancer as a 2 drop for 3/2 early game and if your opponent is able to remove it, then you lost one of your aoe removals.
Is there any good sub for Chillmaw? I am definitely crafting it after I get the necessary dust...
Can definitely use another lightbomb or holy nova. In some cases, chillmaw is really not a body that sticks on the board, but a board clear, so technically the body is non-existent, but in reality it is actually a creature and can push for damage. (Y)