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Murkadin

  • Last updated Aug 26, 2015 (TGT Launch)
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Wild

  • 22 Minions
  • 5 Spells
  • 3 Weapons
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 2340
  • Dust Needed: Loading Collection
  • Created: 8/26/2015 (TGT Launch)
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  • TheChiv
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  • Battle Tag:

    thechiv#1153

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  • Total Deck Rating

    1117

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We all know how effective spam paladin has been in the meta. It has lead to some rather one sided matches in both tournaments and on ladder. So with TGT out I decided to revamp the deck to my favorite tribe. MURLOCS. Previously murlocs were the domain of warlocks due to the hero power pushing for so much. Then GVG gave murlocs to Shaman's who said hell no. So they were left with out a place in the meta. Then along came the Murloc Knight.

The strategy of the deck is pretty straight forward. Play the deck as if it was an aggro spamadin and build the board. At around turn 6 you will want to drop the Murloc Knight and hero power to get a solid board. If you have the Sword of Justice in play then your board just became sickening. 

You will trade when you have to, but always apply as much face pressure as you can. 

Mulligan 

For all decks the mulligan is the same. Leper Gnome, Shielded Minibot, Muster for Battle, Abusive Sergeant, Divine Favor is also an acceptable hold.