[TGT] UNKILLABLE DREADLOCK
- Last updated Sep 26, 2015 (TGT Launch)
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Wild
- 17 Minions
- 13 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 5740
- Dust Needed: Loading Collection
- Created: 8/25/2015 (TGT Launch)
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Total Deck Rating
229
Incredibly fun deck that works surprisingly well even in higher ranks (~rank 4).
The deck is built around multiplying Dreadsteed with Baron Rivendare, using cards such as Sacrificial Pact, Mortal Coil and Hellfire on your Dreadsteeds to trigger the Deathrattle multiple times before your Baron Rivendare dies.
The deck has a lot of taunts, board clears, and healing, so it is pretty durable and can find the combo pieces reliably. It is pretty consistent and can reliably win against most currently popular decks. The games are often pretty long and go to fatigue, though.
Your objective is to stay alive and find your combo pieces:
Sacrificial Pact, Mortal Coil, Hellfire to multiply your steeds while gaining life/drawing a card/board clearing simultaneously; Hellfire is the most effective way to multiply your steeds if you have Baron Rivendare on the board.
When you have found Baron Rivendare and Dreadsteed you will usually already have multiple cards in your hand that will activate the combo, so really you're only looking for those two cards.
Tip: Don't be afraid to use your Mortal Coils offensively.
Early game you should try to slow down the game however you can using the large amount of board clears, taunts, and healing at your disposal. Use your hero power as much as you possibly can. The 40 points of healing (and the health gain from Lord Jaraxxus) will make up for the health lost and your AOE cards will deal with their board.
Once you have found Baron Rivendare and Dreadsteed you will usually already have multiple cards in your hand that will activate the combo and summon you an army of immortal Dreadsteeds to slowly whittle down your opponent. The steeds will get consistent value and win you the game as long as you don't get bursted down.
Ideally, you want to guarantee you get at least 4 Dreadsteeds before you drop your Baron Rivendare. If you have a stronger play, avoid playing Dreadsteed before you have Baron Rivendare and at least two multipliers in your hand, as a single Dreadsteed is pretty weak by itself and could get silenced or stolen.
If you lose Baron Rivendare before you get your steeds on the board, you have lost your main win condition and will probably lose the game. You could play Kel'Thuzad to have a second way to multiply Dreadsteeds, but I have found that to be not necessary.
The combo will generally happen when you have about 12 cards left. After your steeds are on the board you should stop tapping if fatigue seems likely, unless you need more cards.
Sacrificial Pact is what makes this deck what it is. It makes sure you don't die immediately after you play your combo and survive long enough to get value out of your Dreadsteeds.
Since it also works on enemy minions, it gives you a significant advantage over any deck that runs demons. Killing a Doomguard, Imp Gang Boss or instantly winning the game against Lord Jaraxxus with a 0 mana spell and healing for 5 is absurd value and a great feeling.
Doomsayer is a great card for stalling the game. It stops early game aggression from getting out of control and prevents your opponent from playing minions for a turn. After turn 3 your opponent can probably kill it if you play it without a taunt, but even then it is great at helping you make it to late game since 7 damage is quite a lot. Voidwalker+Doomsayer will clear most early boards, getting you 1 turn further into the late game, where this deck really starts to shine. This is the most important card to have against an aggro paladin as minions with divine shield are very hard to efficiently clear with this deck.
The Knife Juggler can do a lot of damage when you kill off your steeds and they respawn. After you have unleashed the first barrage of knives, your opponent will most likely want to kill it, making this card effectively have a soft taunt. Against slower control decks you should not play it on turn 2 as the knives will be more valueable than a 3/2 body. Against aggro it should be played whenever you can as you dont want to lose too much life before you can use your board clears.
Mal'Ganis is your game finisher and should only be used when you can guarantee buffing your steeds or when you need it to survive. Once your board is full of steeds, it can act as a finisher similar to Force of Nature and Savage Roar, capable of dealing 18 damage in a single turn. After turn 10, it can be played together with Voidwalker for an emergency wall, in case you are struggling to survive.
Having too many Dreadsteeds is more often than not a bad thing. A smart opponent will try to take advantage of your full board and use it against you. I found 5 steeds to be ideal, but 6 is also fine (and sometimes better). After you get your steeds on the board you should generally try to get rid of Baron Rivendare as soon as possible to make room for your other minions.
GL & HF :)
UPDATE: I almost fell to rank 7 when testing various versions of this deck because I was facing too many fast decks and often couldn't keep up with their early aggression. I tweaked the deck to have a much better early game and quickly climbed back to rank 5 with only one loss.
-2 Power Overwhelming +2 Voidwalker
Power Overwhelming is a great card, but it requires you to have a minion already on board and can often be a dead card in your hand, especially against aggro decks. I put in two Voidwalkers to help this deck better survive against early game agression. Even if they don't trade 1-for-1, they put minions into range of Mortal Coil, Darkbomb, Shadow Bolt and Hellfire so you can clear them up much easier later.
-2 Voidcaller +1 Unstable Ghoul +1 Lord Jaraxxus
While Voidcaller can be amazing it often falls short as you don't really need to get your Dreadsteed on the board early and this deck doesn't run other demons except for Voidwalker(not great value) and Mal'Ganis. Pulling a Mal'Ganis can be really helpful sometimes, but most of the time it just eats an Execute, Hex, or summons a Big Game Hunter for your opponent and you don't want that to happen.
Unstable Ghoul is an excellent card in this deck. It helps fend off early aggression and can be played together with Hellfire or Doomsayer to make a board clear much more likely. It will also help you multiply your steeds if you can set it up.
Lord Jaraxxus gives you another win condition and will single-handedly win you the game against slower decks that don't have much reach like priest.
-1 Bane of Doom -1 Emperor Thaurissan +2 Doomsayer
I often felt like I would want to have another card instead of Bane of Doom. Sure, it feels great when you get a Mal'Ganis or Doomguard, but it doesn't happen all that often for this card to be worth it in my opinion. The 2 damage is just not enough for 5 mana and if you get a 2-drop you have probably just lost the game if you're playing against a faster deck.
In a control meta, Emperor Thaurissan would be an amazing card in this deck, but against faster decks you can't really afford to play it unless something went horribly wrong for your opponent. The cost reduction helps a lot, but is not really necessary to get your combos off. If the meta slows down, I would definitely put this card back in though.
Doomsayer is an amazing card in this deck. He will either greatly slow down your opponents early game, soak 7 damage, or eat a silence which would have been used on your taunts or Dreadsteeds. Playing Doomsayer with a taunt minion makes it much more likely to stay alive and clear the board. Voidwalker+Doomsayer will clear most early boards and prevent your opponent from playing minions for a turn, getting you 1 turn further into the late game, where this deck really starts to shine.
Reno Jackson will fit pretty well in this deck !
Edit : won the game against fatigue warrior and control pal with it, awesome ! But you need 20 minute to complete a game ^^
Hi ! I'm going to try this out, seems very funny !
What do you guys think of adding a Sense Demons instead of a Doomsayer, it would guaranty to get the Dreadsteedor Mal'Ganis quicker which are our win condition.
nhly addressed the question of Sense Demons on Aug 28th (9 pages of comments after this, so not surprising if you haven't seen it, haha)
So that's his point of view, however, I run Sense Demonsx1 in my deck. I don't have Mal'Ganis yet (sad face), but I still only have five demons. Sense Demons has proven to be of use to me often enough to keep it, in my opinion. There's no right or wrong as far as that card goes. I love this deck, so I'm glad that it's still getting attention and suggestions for improvement. :)
EDIT: I opened a Mal'Ganis a few minutes ago! What happy timing! :D
What are your thoughts on replacing Twisting Nether with Kel'thuzad cuz by the time you're at 8 mana you don't rly need the board clear for Aggro and against control, you usually win cuz they can control the Dreadsteed. Besides. KT can act as a second activator for Dreadsteed if Baron some how dies
Since the nerf of Warsong Commander, this deck is actually alright. I've gotten a 54% win-rate at Rank 2.
I like your version of a heal-heavy dreadlock. It has allowed me to survive and play the combo, which is the dreadlock wet dream. The mini-taunts and doomsayers didn't really help me that much, and siphon soul is a 6 mana card that puts nothing on the board.
I have a love hate relationship with dreadlock decks, such a cool concept to take a 1/1: multiply, buff, and smash face--but so frustrating that it hasn't been viable on ladder. I've tried all the versions I can find. Just aint working for me on this meta.
Have you actually been able to advance on the ladder playing this deck?
Looks like Savj has a revision that uses emperor: http://www.hearthpwn.com/decks/350651-savjzs-my-little-golden-pony-warlock-dreadsteeds
When this deck works it is absolutely hilarious, however it almost never works. Even with all the doomsayers and spells I'm lucky to make it past turn 5. You really do have to get exceptionally lucky with your draws to get a combo going and also pray you aren't facing anyone with silence.
To be fair to the deck However I will admit that since I only own one Doomsayer so I had to fill the second slot with a Zombiechow. So there may be some difference.
Thegodhand, I tested this deck for a while and ran into this exact situation, AGGRO DECKS DESTROY THIS (Mech Mage, secret/cancer pally, cancer rogue, hunters).
Not sure what Rank you are stuck at though.
Try my deck that fixed the issue:
http://www.hearthpwn.com/decks/350601-easy-rank-20-10-dreadsteed#related:similar-decks-collection
I added in 2 explosive sheeps, 2 unstable ghoul, and put in a single abomination.
I am not even using mal'ganis.
This current reason, I am rank 11 and on a win streak.
That's what i thought, considering all the 1/1 permanently on your board, helping the grim patron to develop. But i was wrong, if you're good enough you can pass them. It's pretty difficult though
what about Mukla's Champion
it looks good in the deck
Nice one, i love it. It's fun to play, and i just went from rank 16 to 12 with 10 win 4 defeat witch is pretty acceptable.
I made some modifications though : i removed 2 x Doomsayer for Power Overwhelming and Shadowflame. it provides you with another fast and good clean in many situations, plus Doomsayer stays in your hand all the game most of the time and when it activate your Dreadsteed can't attak next turn.
I don't have Lord Jaraxxus also, so i replaced it with Anima Golem.
I kept 1 Voidcaller for Unstable Ghoul.
It works very well, except against priest i think. There's a lot of priest in the meta, and all of them are running Cabal Shadow Priest, that's why i'm having difficulties passing rank 12
It's fun but certainly not awesome.. I'll keep trying hope to change my mind.
Kripp made almost an identical deck a few weeks back.
https://www.youtube.com/watch?v=Hajderl73aE
I don t have jaraxxus what card would fit in his place?
Fun and clever but it's a one-trick pony and setting up that trick is a real pain.
You can easily get screwed by a mass dispel or a deck with plenty of silences (i.e. druids) and god forbid your opponent drops Ysera.
What about Bloodmage Thalnos? He helps to draw combo pieces, buffs 8 damage-dealing cards and sometimes may draw two cards with Baron Rivendare.
The Baron Rivendare + Bloodmage Thalnos combo doesn't work. You don't need to draw cards any more if you've already played Baron Rivendare.
What about Void Terror? With correct positioning, he can eat two Dreadsteeds and gain +2/+2, becoming a 3 mana 5/5. Additionally, he can eat your Rivendare when his job is done, or you could even play power overwhelming to give him some major power.
Excellent deck, lots of fun. As a brony it is great pwning stuff with a pony.
Wouldn't Kelthuzad be better than Jaraxus as it gives you more steeds? Have you tried sense demons for a greater chance of drawing your Dreadsteeds?
This deck is fun, unfortunately perfectly countered by handlocks