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[TGT] Recruits Assemble

  • Last updated Sep 1, 2015 (TGT Launch)
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  • 19 Minions
  • 9 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 8160
  • Dust Needed: Loading Collection
  • Created: 8/25/2015 (TGT Launch)
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This is a deck built with some of the new cards from TGT which synergies with the Paladin hero power to rapidly build and rebuild an army of Silver Hand Recruits.

As a first cut it may not be the greatest, most consistent deck but it is great fun to play.

In the future I want to fit in a Quartermaster or two but I do not own this card. Probably will cut Emperor Thaurissan to fit this as so far in play the Emperor has not made much of an impact.

The key strategy is to get out an army of Recruits using your hero power and Silver Hand Regent and them buff these with Mukla's Champion and Warhorse Trainer. Drop Justicar Trueheart as soon as possible. A turn 5 (or 4 with The Coin) Echoing Ooze + Seal of Champions is great especially against Priests. 

Once you have some pieces of the army generator in place you get added value from Knife Juggler.

Though weak to most AoE I have found the deck quickly rebuilds from a board wipe.  A problem is managing the number of Recuits so you have slots to play other minions.  

Will update this list as it develops and appreciate any feedback and suggestions.


Dropped the Mukla's Champion and the Warhorse Trainer and added Tirion Fording, Quartermaster and Murloc Knight.

Results since these changes have made the deck more stable and win rate in today's meta is 65% mostly Paladin mirror matches. Will carry on testing and hopefully hit some Hunter, Shaman and Locks.

The Murloc Knight is the worst card at the moment and thinking of subbing in a Lance Carrier for helping early game.