How Inspiring!
- Last updated Aug 24, 2015 (TGT Launch)
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Wild
- 20 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 8320
- Dust Needed: Loading Collection
- Created: 8/25/2015 (TGT Launch)
- pyeromaniac
- Registered User
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- 1
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- 17
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Battle Tag:
N/A
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Region:
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Total Deck Rating
2
so this is my first iteration of an inspire mage deck with the new cards now available, i built this deck today and have been playing around with it, it is quite fun however is one of those decks where when it works, it really works, but when it doesn't it can have dire consequences, the idea is to ustilise the early game cards for maximum value and hold out until the mid game where you want to making use of as many hero powers as possible, buffing the dalaran aspirant for spell damage which will help the arcane blast (used as a single big target removal in place of flame lance and polymorph), the deck also runs so many silence targets that it is almost impossible not to have a good board in the mid-late game where this deck really shines, you have so many big pseudo taunt minions the enemy has to focus on them rather than going face, which makes a change to the norm.
first thing is should note, after hitting rank 8 and facing nothing but facetard, i can conclusively state that until the meta slows down, this deck and others like it are pointless even trying on ladder while such moronic aggro decks are running rampant.