[TGT] Wing's Legendary Dragon Mage
- Last updated Aug 25, 2015 (TGT Launch)
- Edit
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Wild
- 21 Minions
- 9 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4080
- Dust Needed: Loading Collection
- Created: 8/24/2015 (TGT Launch)
- wingsofwaxiii
- Deck Architect
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- 16
- 23
- 60
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Battle Tag:
WingsOfWax
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Region:
US
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Total Deck Rating
7351
Don't forget to +1 if you enjoyed the read/decklist.
Hey there everyone!
I am a 16x Legend Player with 2x Top 100 finishes who goes by the battletag WingsOfWax or WingsOfWaxIII on other social media (Facebook, Twitter, Tumblr, Twitch, and YouTube).
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Wing's The Grand Tournament Decklists & Guides:
TGT Dragon Mage - http://www.hearthpwn.com/decks/308495-tgt-wings-legendary-dragon-mage
TGT Token Druid - http://www.hearthpwn.com/decks/308819-tgt-wings-legendary-token-druid
TGT Totem Shaman - http://www.hearthpwn.com/decks/309043-tgt-wings-legendary-totem-shaman
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Today was the release of TGT and I'm excited to say that I achieved Legend today with TGT Dragon Mage. Currently I'm 10-1 with the deck and thought I'd share the fun with you ladies and gents.
The deck when piloted and drawn well can beat anything, but it takes a bit of time to understand what the optimal plays really are.
Edit #1 (8/25/2015) - Decided to make the following changes to better combat midrange and aggro decks. -1 Coldarra Drake, -1 Antique Healbot, +2 Illuminator.
Here is a brief breakdown of mulligans and playstyle:
Vs Aggro -
Opening Hands - 2x Frostbolt, 2x Mad Scientist, 2x Explosive Sheep, 2x Fallen Hero, (If Coin = Yes) 1x Twilight Guardian.
Try to mulligan for your early 2-mana Spells and Minions to keep hold of the board early in the game long enough to reach a stable point in the mid to late game. Always deal with your opponents board position when given the option (lethal comes later). Try to hold your Explosive Sheep to get a bare minimum of 2-3 cards since your opponent typically doesn't play around an early sweeper (until this deck becomes more well known). One of the best plays you can make against an aggro deck is Mad Scientist (Duplicate) into Coin + Twilight Guardian, there's just too much beef your opponent has to fight through. Alexstraza should be saved until your Ice Block has been popped or just defensively in general in most matchups.
Vs Midrange & Combo -
Opening Hands - 2x Frostbolt, 2x Mad Scientist, 1x Explosive Sheep, 2x Fallen Hero, 1x Twilight Drake, 1x Twilight Guardian
You shouldn't need to hold onto Explosive Sheep (unless your up against a Paladin or Warlock) but the other 2-mana Minions and Spells tend to become helpful when trying to stall long enough to get to a Late Game. Try to make optimal plays for board control until eventually you out value your opponent with card advantage and syngergies. Alexstraza should almost always be used as a defensive ability/minion, so wait until that block has been popped, unless you feel comfortable and safe going aggro mode. Don't be afraid to use Fallen Hero as a 3/2 body to trade with or build a board presence, the ability is just icing on the cake if you find the chance. Save your Polymorphs for large and difficult minions such as: Sylvanas, Alexstraza, Archmage Antonidas, Ysera, etc...
Vs Control -
Opening Hands - 2x Frostbolt, 2x Mad Scientist, 2x Fallen Hero, 2x Twilight Drake, 1x Twilight Guardian
The only tough control matchup I have really had was Handlock, mostly because there is no easy way to deal with 8/8s, which if becomes popular could be fixed with a Big Game Hunter. All other control strategies tend to fall over to this deck because of its card advantage and Dragon syngergies. Play your threats wisely (weaker before bigger) and make profitable attacks for value. Try to save your Polymorphs for when you are really desperate or need to deal with a minion that is extremely hard to deal with (Sylvanas, Archmage Antonidas, Tirion, etc...). Setup your Duplicates to give you High Impact threats all while pressuring your opponent. Be sure to play around sweepers (especially Brawl - no more than 2 minions at a time).
Potential Changes:
-1 Nefarian
+1 Ysera
I would make this change if your finding yourself in need of more grind worthy cards in control matchups.
-1 Antique Healbot
-1 Coldarra Drake
+2 Illuminator
Seeing a lot of Hunters and Aggro? Maybe this would better suite your needs.
-1 Antique Healbot
+1 Big Game Hunter
A lot of Handlock in your personal Meta? I would either cut Antique Healbot, Explosive Sheep, or Twilight Guardian to make room for the big guns.
So far this is the only TGT Deck I've tested, but I'm having so much fun with it I'm not sure I want to start testing another strategy yet. It fills my "Dragon" (casual) needs and is highly competitive at the same time.
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I have also just finished up a series of guides to help newer or budget players develop decks that can be purchased for under 2,000 Dust each (also Requires Naxxramas Unlocked) and compete with the current Meta enough to help you achieve your goal of High Ranks or even Legend.
Burst Rogue (1480 Dust) - http://www.hearthpwn.com/decks/263019-burst-rogue-legend-grinder-race-hunters
Budget Oil Rogue (1900 Dust) - http://www.hearthpwn.com/decks/263606-budget-oil-legend-grinder-guide-videos
Budget Zad + Combo Druid (1900 Dust) - http://www.hearthpwn.com/decks/267369-budget-zad-combo-legendary-druid-guide
Budget Zoolock Warlock (1340 Dust) - http://www.hearthpwn.com/decks/267487-budget-zoolock-aggro-legend-grinder-guide
Budget Control Priest (1400 Dust) - http://www.hearthpwn.com/decks/270038-budget-control-priest-legend-grinder-guide
Budget Hybrid Hunter (1080 Dust) - http://www.hearthpwn.com/decks/270052-budget-hybrid-hunter-legend-grinders-guide
Budget Aggro Paladin (1820 Dust) - http://www.hearthpwn.com/decks/270278-budget-aggro-paladin-aggrodin-legend-grinder
Budget Mech Shaman (1580 Dust) - http://www.hearthpwn.com/decks/270317-budget-mech-shaman-legend-grinder-guide
Budget SMOrc Warrior (920 Dust) - http://www.hearthpwn.com/decks/271749-budget-smorc-warrior-legend-grinder-guide
Budget Mech Mage (1360 Dust) - http://www.hearthpwn.com/decks/272893-budget-mech-mage-legend-grinder-guide
Budget Tempo Mage (1200 Dust) - http://www.hearthpwn.com/decks/272918-budget-tempo-mage-legend-grinder-guide
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Here's to hoping this deck/guide is in some way beneficial to your Grinding Experience! The deck has performed extremely well for me and won games I thought were not possible to do so.
Interested in learning more? Feel free to stop by my stream, in which I play Ranked mode with a variety of decks.
Follow On Twitch: http://www.twitch.tv/wingsofwaxiii
Subscribe To YouTube: https://www.youtube.com/wingsofwaxiii
Follow On Twitter : https://twitter.com/WingsOfWaxIII
Follow On Tumblr: http://wingsofwaxiii.tumblr.com
Don't forget to +1 if you enjoyed the read/decklist.
Thank you for checking out this deck and I hope it does well for you,
-Wings
Downvoting my comment doesn't make it less true. :/
Of all the decks I tried here, its the first that makes me log in to post a comment. And I'm very sorry for that, I too thought it was good and really fun. Just didn't work out. :(
I hate mages but I decided to give this a try. It is really fun. I dont think it has super big weaknesses. Except if someone pulls a kezan mystic on you. that is awful.
Great deck! Played it for several hours last night and it was loads of fun but I made a few changes for my play style and the current lower rank meta. I went from rank 17 to 12 today with these changes and I'm still going strong.
-2Fallen Hero (As much as I want to love this card it was dying too fast to get good use.)
-1Polymorph (Found myself sitting on the extra poly a few times.)
-1Coldarra Drake (Not as useful without Fallen Hero.)
-1Twilight Drake (This I'm on the fence about removing. Sometimes I'm dragonless for a Battlecry but the card draw gained from Arcane Intellect has proved more useful to me in the long run.)
+1Arcane Intellect
+1Effigy (It's won me the match several times already. I try to save it for 5+ mana cards. Had Effigy + Duplicate pop on Alexstrasza and it spawned Aviana. They immediately conceded.)
+1Antique Healbot (Several times I've had Duplicate + Antique Healbot = concede.)
+2Fireball (Several matches won with Fireball + Azure Drake + Fireblast to the face. Also very helpful with big card removal.)
That's my take on this deck. I'm absolutely loving it. Thanks Wings!
I put Effigy in you mentioned. With this it is a very nice deck. I played Corruptor and got effigy-ied into pit fighter, which I duplicated and won again Priest because it was too much midrange to deal with.
I maybe try healbot instead of Illuminators. Though, you have more versatility with Illuminator.
I'm not yet sure how many dragons should be in the deck. Sometimes these dragons I need keep being stuck deep down in my deck.
Effigy is a good one try, but i don't like to use Antique Healbot in this deck.
Fireball can to be interesting.
Yeah I've been debating dropping healbot for another dragon. Sometimes the heal is winner, sometimes I'd rather have another dragon.
Sometimes it's almost too many heals with healbot. Might drop it for another dragon.
I found the same thing Coldarra Drake and Fallen Hero. Your build had better results for me
What about Effigy instead of Duplicate?
I've noticed part of my problem with duplicate is aggro decks still have minions on the board and it's more difficult in early rounds to deal with because I have to spend the mana replaying the duplicated card, as opposed to having a minion appear in its place. I suppose the downside is dealing with RNG, but I think it might be more beneficial.
Effigy = good x aggro
Duplicate = good x control
If you is facing too much aggro decks, try a Effigy.
How about replacing Rend Blackhand with Chillmaw?
You can take out a flamestrike for Chillmaw, no?
If u want to use Chillmaw you can to:
+ 1 Chilimaw
+ 1 Harrisson Jones
- 1 Rend Blackhand
- 1 explosive sheep
(Harrisson to help you to buy the polymorfs versus CW)
No, Chillmaw can to be silenced.
But if u want to use Chillmaw you can to:
+ 1 Chilimaw
+ 1 Harrisson Jones
- 1 Rend Blackhand
- 1 explosive sheep
(Harrisson to help you to buy the polymorfs versus CW)
This deck seems to have some questionable cards though. And it hasn't been updated in 4 days which kinda means it was made for a different meta. Kinda sloppy of op. I'll give it a try though.
Fanstastic deck, thx =).
Deck winrate: 17/12 in rank 3 > 2.
58,6%.
TRASH DECK, confirmed
not only useless, and super time consuming!
Do not ever try this!
I won once against handlock. He died from fatigue.
1) had a game just now. I have a secret and Illuminator on the board, of course my opponent killed the Illuminator first.
2) Secret reveal!!!! Duplicate...... and guess what? I have a Ice Block waiting to be poped by mad scientist...
3) And then he spent the rest of the game chasing Illuminator. He was a mech mage. I milled him to death when the great fel reaver hit the board.