[TGT] Wing's Legendary Dragon Mage
- Last updated Aug 25, 2015 (TGT Launch)
- Edit
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Wild
- 21 Minions
- 9 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4080
- Dust Needed: Loading Collection
- Created: 8/24/2015 (TGT Launch)
- wingsofwaxiii
- Deck Architect
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- 16
- 23
- 60
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Battle Tag:
WingsOfWax
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Region:
US
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Total Deck Rating
7351
Don't forget to +1 if you enjoyed the read/decklist.
Hey there everyone!
I am a 16x Legend Player with 2x Top 100 finishes who goes by the battletag WingsOfWax or WingsOfWaxIII on other social media (Facebook, Twitter, Tumblr, Twitch, and YouTube).
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Wing's The Grand Tournament Decklists & Guides:
TGT Dragon Mage - http://www.hearthpwn.com/decks/308495-tgt-wings-legendary-dragon-mage
TGT Token Druid - http://www.hearthpwn.com/decks/308819-tgt-wings-legendary-token-druid
TGT Totem Shaman - http://www.hearthpwn.com/decks/309043-tgt-wings-legendary-totem-shaman
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Today was the release of TGT and I'm excited to say that I achieved Legend today with TGT Dragon Mage. Currently I'm 10-1 with the deck and thought I'd share the fun with you ladies and gents.
The deck when piloted and drawn well can beat anything, but it takes a bit of time to understand what the optimal plays really are.
Edit #1 (8/25/2015) - Decided to make the following changes to better combat midrange and aggro decks. -1 Coldarra Drake, -1 Antique Healbot, +2 Illuminator.
Here is a brief breakdown of mulligans and playstyle:
Vs Aggro -
Opening Hands - 2x Frostbolt, 2x Mad Scientist, 2x Explosive Sheep, 2x Fallen Hero, (If Coin = Yes) 1x Twilight Guardian.
Try to mulligan for your early 2-mana Spells and Minions to keep hold of the board early in the game long enough to reach a stable point in the mid to late game. Always deal with your opponents board position when given the option (lethal comes later). Try to hold your Explosive Sheep to get a bare minimum of 2-3 cards since your opponent typically doesn't play around an early sweeper (until this deck becomes more well known). One of the best plays you can make against an aggro deck is Mad Scientist (Duplicate) into Coin + Twilight Guardian, there's just too much beef your opponent has to fight through. Alexstraza should be saved until your Ice Block has been popped or just defensively in general in most matchups.
Vs Midrange & Combo -
Opening Hands - 2x Frostbolt, 2x Mad Scientist, 1x Explosive Sheep, 2x Fallen Hero, 1x Twilight Drake, 1x Twilight Guardian
You shouldn't need to hold onto Explosive Sheep (unless your up against a Paladin or Warlock) but the other 2-mana Minions and Spells tend to become helpful when trying to stall long enough to get to a Late Game. Try to make optimal plays for board control until eventually you out value your opponent with card advantage and syngergies. Alexstraza should almost always be used as a defensive ability/minion, so wait until that block has been popped, unless you feel comfortable and safe going aggro mode. Don't be afraid to use Fallen Hero as a 3/2 body to trade with or build a board presence, the ability is just icing on the cake if you find the chance. Save your Polymorphs for large and difficult minions such as: Sylvanas, Alexstraza, Archmage Antonidas, Ysera, etc...
Vs Control -
Opening Hands - 2x Frostbolt, 2x Mad Scientist, 2x Fallen Hero, 2x Twilight Drake, 1x Twilight Guardian
The only tough control matchup I have really had was Handlock, mostly because there is no easy way to deal with 8/8s, which if becomes popular could be fixed with a Big Game Hunter. All other control strategies tend to fall over to this deck because of its card advantage and Dragon syngergies. Play your threats wisely (weaker before bigger) and make profitable attacks for value. Try to save your Polymorphs for when you are really desperate or need to deal with a minion that is extremely hard to deal with (Sylvanas, Archmage Antonidas, Tirion, etc...). Setup your Duplicates to give you High Impact threats all while pressuring your opponent. Be sure to play around sweepers (especially Brawl - no more than 2 minions at a time).
Potential Changes:
-1 Nefarian
+1 Ysera
I would make this change if your finding yourself in need of more grind worthy cards in control matchups.
-1 Antique Healbot
-1 Coldarra Drake
+2 Illuminator
Seeing a lot of Hunters and Aggro? Maybe this would better suite your needs.
-1 Antique Healbot
+1 Big Game Hunter
A lot of Handlock in your personal Meta? I would either cut Antique Healbot, Explosive Sheep, or Twilight Guardian to make room for the big guns.
So far this is the only TGT Deck I've tested, but I'm having so much fun with it I'm not sure I want to start testing another strategy yet. It fills my "Dragon" (casual) needs and is highly competitive at the same time.
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I have also just finished up a series of guides to help newer or budget players develop decks that can be purchased for under 2,000 Dust each (also Requires Naxxramas Unlocked) and compete with the current Meta enough to help you achieve your goal of High Ranks or even Legend.
Burst Rogue (1480 Dust) - http://www.hearthpwn.com/decks/263019-burst-rogue-legend-grinder-race-hunters
Budget Oil Rogue (1900 Dust) - http://www.hearthpwn.com/decks/263606-budget-oil-legend-grinder-guide-videos
Budget Zad + Combo Druid (1900 Dust) - http://www.hearthpwn.com/decks/267369-budget-zad-combo-legendary-druid-guide
Budget Zoolock Warlock (1340 Dust) - http://www.hearthpwn.com/decks/267487-budget-zoolock-aggro-legend-grinder-guide
Budget Control Priest (1400 Dust) - http://www.hearthpwn.com/decks/270038-budget-control-priest-legend-grinder-guide
Budget Hybrid Hunter (1080 Dust) - http://www.hearthpwn.com/decks/270052-budget-hybrid-hunter-legend-grinders-guide
Budget Aggro Paladin (1820 Dust) - http://www.hearthpwn.com/decks/270278-budget-aggro-paladin-aggrodin-legend-grinder
Budget Mech Shaman (1580 Dust) - http://www.hearthpwn.com/decks/270317-budget-mech-shaman-legend-grinder-guide
Budget SMOrc Warrior (920 Dust) - http://www.hearthpwn.com/decks/271749-budget-smorc-warrior-legend-grinder-guide
Budget Mech Mage (1360 Dust) - http://www.hearthpwn.com/decks/272893-budget-mech-mage-legend-grinder-guide
Budget Tempo Mage (1200 Dust) - http://www.hearthpwn.com/decks/272918-budget-tempo-mage-legend-grinder-guide
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Here's to hoping this deck/guide is in some way beneficial to your Grinding Experience! The deck has performed extremely well for me and won games I thought were not possible to do so.
Interested in learning more? Feel free to stop by my stream, in which I play Ranked mode with a variety of decks.
Follow On Twitch: http://www.twitch.tv/wingsofwaxiii
Subscribe To YouTube: https://www.youtube.com/wingsofwaxiii
Follow On Twitter : https://twitter.com/WingsOfWaxIII
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Don't forget to +1 if you enjoyed the read/decklist.
Thank you for checking out this deck and I hope it does well for you,
-Wings
no chance actually vs totem shams
How so? I feel like that is favorable if you play correctly and your opponent doesn't get lucky with random Hero Powers.
How do you find Coldarra Drake? Is it good without combo-ing with inspire? Damn hope I get those Epic tgt dragons :O
You do not need Coldarra Drake. I'm considering dropping one from my list to try out an Illuminator to better fight aggro decks. If you cut the other I would consider Loatheb or Sludge Belcher depending on if your facing more Aggro or Control.
Good luck and grind on,
-Wings
Rend? Seriously? Bah...
This deck is genius, my only question is Chillmaw. Why not?
Well done man any chance I can add u? Love the deck
If you have to many friends I understand. I'm tired of being bad :/ just can't get passed rank 9. Currently trying this deck out.
Glad you are enjoying the deck! ^^
I can't really promise anything in terms of guidance outside of guides, streams, and videos, but feel free to give me an add.
WingsOfWax#1401
Good luck and grind on,
-Wings
Thanks man, I really appreciate it I added u
Why no chillmaw?
In Mage I'd rather be running 2x Flamestrike to make my board clears consistent. Chillmaw is great in other Dragon Strategies like Warrior, Priest, Warlock, and potentially Druid where they either lack AOE spells but I'd rather go with a 100% clear in Flamestrike. Chillmaw is fine, but not necessary in this deck.
why Nefarian over Ysera?
At the time, I wanted a minion that could race for damage and generate card advantage vs Aggro Decks. If your facing a lot of Control, I would swap over to Ysera since she's a better card advantage engine.
Why no chillmaw ? Can i replace it with 1 coldara?