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TGT Tempo Mage ... Again.

  • Last updated Jan 16, 2016 (Explorers)
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Wild

  • 14 Minions
  • 16 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 4780
  • Dust Needed: Loading Collection
  • Created: 8/24/2015 (TGT Launch)
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  • iambr
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This is my Tempo Mage! 

This is an incredible fast deck. Yes , i know. It's the first day of TGT and I'm wrecking everyone!

If i get 12 likes, I'll post a guide! - Actually , after some days. We are only in the second day of TGT! I'll post the guide soon.

If you wanna add me: Occidere#1635.

I'll probably do some changes in the future.

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Hello guys , here I am. Sorry for not posting a guide but who doesn't know how to play tempo correctly.

Well , this is the updated version. 

+ 2 water elementals = counter to warriors , palas , hunter , rogue. Just too good to not be played.

+ 2 mirror image and 2 arcane missiles = more early flamewaker enablers , using two of each one you don't need to use mech yeti.

+ Loatheb = Solid 5 drop that can save you against hunters , for example or save your board against a consec.

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Tempo mage is an aggro deck that tries to get ahead in tempo with apprentices/flamewakers combos and then tries to finish off the opponent with spells/archmage.

Mulligan: tempostorm.com :) 

- Updates ( 16/01/2016)

Arcane Blasts - That card really surprised me. It gives you so much tempo. So much better than 2 mirror images. If you're seeing loads of shamans , i would add 1 mirror image , tho.

Shreeders - They're just too good. If you're seeing loads of weapon classes i would add 1/2 water elementals.

 Counterspell - Good against the most classes in this meta. If you don't like the card i would put in a duplicate.