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[TGT] Tempo MidMage

  • Last updated Sep 3, 2015 (TGT Launch)
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Wild

  • 16 Minions
  • 14 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 8680
  • Dust Needed: Loading Collection
  • Created: 8/24/2015 (TGT Launch)
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  • Battle Tag:

    GameIsHard

  • Region:

    US

  • Total Deck Rating

    154

View 6 other Decks by Game_Is_Hard
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Check out my Mid=Tempo Paladin deck and my 80% Winrate Feign Death Hunter!

 

 

Card explanations:

  • Mana Wyrm: Strong 1-manacost minion, good against all kinds of decks. Cannot be replaced.
  • Mad Scientist: One of the "perfectly balanced" cards in game. Cannot be replaced.
  • Sorcerer's Apprentice: Has a great synergy with cheap spells.
  • Unstable Portal: Amazing card. Buffs Mana Wyrm and can be played cheaper with Sorcerer's Apprentice. The chances of getting a decent minion are quite high.
  • Flamecannon: Very strong early game removal. Gains huge tempo when played along with Sorcerer's Apprentice on turn 3.
  • Frostbolt: No need to explain this card.
  • Fireball: No need to explain, an autoinclude card in any mage deck.
  • Loatheb: Great card. Shuts your opponents spells and has good stats - must have.
  • Sludge Belcher: No need to explain how good this card is.
  • Sylvanas Windrunner: One of the best cards in the game. Can put your opponent in an awkward position, force him to make an unfavourable trade. Cannot be replaced efficiently.
  • Dr. Boom: Blizzard fix this one please.
  • Ragnaros the Firelord: Can snipe out a big minion or deal 8 damage to the face. Cannot be replaced efficiently.

If you have any questions about muligans, some match ups or replacements - feel free to ask in the comment section.

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