so once again i have put together a taunt druid. why? because i love taunt druid with a passion, and i want to see it overtake combo druid (like that will ever happen)
so what did TGT give taunt druid? 3 cards:
living roots: i think that due to its flexibility and late game potential, along with the (slim) chance of joust becoming big, i think i will pick it over zombie chow. however it is INCREDIBLY EASY to pick zombie chow over this. it is likely the first thing dropped. but this is mostly due to how it will only trade into specific 1 drops, maybe a 2 drop. however it CAN be used for damage late game and synergize with cenarius, so im trying it.
Mulch: second dropable. only running one for the same reason i only have one BGH. druid with hard removal is scary until you realize the downside is MASSIVE. potentially. if you give your opponent a wisp, unless its some sort of weird buff/aggro deck you are fine. but if you are in a topdeck war and give your opponent deathwing, then you are very screwed. this isn't quite an unstable portal for the opponent because there is no discount, so usually its just an out of place minion in their deck. we will have to see how awful we end up, but its an answer to an enemy KT.
Darnassus Aspirant: YES. JUST YES.
still here? listen, darnassus aspirant is on curve, and supplies a spell effect of wild growth, both of which cost 2 mana, but its 2 mana total. "but it undoes itself if it dies" so your opponent burnt something pretty much immediatly on a river crocolisk. any control used on this is control the opponent doesn't get later. and if she lives for one turn, you can keeper next turn, or tazdingo. its like emporer thaurissian except she needs to survive 1 turn to be amazing, but as a creature alone she is good.
other than that this is your basic taunt drood.