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[TGT] Silver Hand Recruit Paladin

  • Last updated Aug 25, 2015 (TGT Launch)
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  • 17 Minions
  • 10 Spells
  • 3 Weapons
  • Deck Type: Theorycraft
  • Deck Archetype: Unknown
  • Crafting Cost: 7820
  • Dust Needed: Loading Collection
  • Created: 8/23/2015 (Blackrock Launch)
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GUIDE IN PROGRESS. RECOMMENDATIONS WILL BE IN CONSIDERATION. Theorycraft. This deck's purpose is do have as much silver hand recruits as possible. Overwhelm your opponent with control over the board with your silver hand recruits


Key Cards

Competitive Spirit, Sword of Justice, Muster for Battle, Warhorse Trainer, Garrison Commander, Silver Hand Regent, Maiden of the Lake,Quartermaster,Justicar Trueheart

^All of these cards listed above help with your combo^

Competitive Spirit: Use this to buff your Silver hand Recruits. The more the merrier.

Sword of Justice: Same as Competitive Spirit, use it to buff your Silver Hand Recruits.

Muster for Battle: Muster for Battle is a great card in this deck. Use it to summon more Silver Hand Recruits instead of using your hero power. A great way to get Silver Hand Recruits out on the battlefield.

Warhorse Trainer: A great card to buff up your Silver Hand Recruits.

Garrison Commander: Combined with Maiden of the Lake and Justicar Trueheart's upgraded hero power, it is a great way to put more Silver Hand Recruits onto the battlefield.

Silver Hand Regent: A great card to summon more Silver Hand Recruits. Using its inspire ability will summon 2 for the price of 1.

Quartermaster: If your board is full of Silver Hand Recruits, they will gain a significant buff. Having a board full of 3/3's is terrifying enough.

Maiden of the Lake: This card will make your hero power cheaper. Use this to full effect when combined with Garrison Commander to summon 2 Silver Hand Recruits. When used with Justicar Trueheart, you can summon 4 Silver Hand Recruits for 2 mana.

Justicar Trueheart: Why wouldn't you be running this in this deck? The upgraded hero power gives you 2 Silver Hand Recruits for 2 Mana. Its a must for this deck.

The Other Cards

Avenge: Face it, your Silver Hand Recruits will die. Why not relive their legacy by giving another minion +3/+2?

Argent Lance: A good weapon. If you win the joust, it will be a cheap 2 mana 2/3 weapon

Knife Juggler: A great card because you will be summoning a lot of Silver Hand Recruits/Minions

Shielded Minibot: A great card to run in every Paladin deck. A 2/2 for 2 mana with divine will grant insane value for clearing some of you opponents early game minions.

Equality: Most of your minions will already be at 1 hp. Equality will not affect most of your minions. Combined with Consecration will make a great board clear.

Truesilver Champion: A great 4/2 weapon that heals 2 hp to your hero. This weapon can help clear a minion since it's 4 damage.

Blessing of Kings: Giving a minion +4/+4 is cool. Giving it to one of your minions will make it harder for your opponent to clear.

Consecration: An all around board clear for Paladin.

Solemn Vigil: Like I said, most of your minions are going to die. Using a 0, 1, or 2 mana Solemn Vigil to draw cards is great.

Tirion Fordring: A great card to play just in case things get sticky towards the end game.

Dr. Boom: Which deck doesn't run Dr.Boom? Dr.Boom is a great card. Period.

 Card Swaps

Replace 1x Solemn Vigil and 1x Consecration to add 2x Knife Juggler or 2x Mukla's Champion