[S18] Legend Aggro Pally
- Last updated Sep 27, 2015 (TGT Launch)
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Wild
- 18 Minions
- 9 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 1560
- Dust Needed: Loading Collection
- Created: 8/20/2015 (Blackrock Launch)
- user-19646803
- Registered User
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Battle Tag:
OMGitsAL#2657
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Region:
EU
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Total Deck Rating
345
http://www.twitch.tv/simply_al
Easy and cheap Legend ? Play Aggro Pally !
Hello everybody today i'll present u one of my favorite decks these days.
I'm not taking any credit for the deck building as aggro pally's are around for a while now.
Gameplan:
1.Build up early board pressure and try to trade in your favor with buffs and Divine Shields
2.When you reach the midgame and you can no longer win trades start to go for a more face-based gameplay. Keep in mind to stay on low amount of cards for Divine Favor and should your enemy play card draw such as Acolyte of Pain its fine to make him draw a lot because it will favor you.
3.Go for lethal ASAP before your enemy will start to outvalue you on the long run
Tipps&Tricks:
The key of being a good aggro pally is to know when to stop playing the control game and when to get face and furious as it is with most aggro decks, its just that pally trades so perfectly into any other deck in the early game that u sometimes dont know where to stop. This is purely experience based.
You usually dont care about the health of your hero unless u face freeze mages but then it shouldnt be too hard to stay on 30 anyways.
Should i play around Board clears ? Swipe,Consecration etc.
Try to to clear away your Silver Hand Recruit and Divine Shield the Minions with the highest value of attack or the most valueable effects Knife Juggler
Consecration ?
u dont use consec the way u would in Midrange Pally u usually use it to clear more favorably or just push for dmg not necessarily as boardclear i often found myself in situation where i had Truesilver Champion in play and 2 Consecration in hand so i used it to burn through taunts or just to go for lethal with the 8 dmg total
Substitutes:
Arcane Golem is nice to pressure your opponent and trades better than Wolfrider but giving him more mana makes him play more cards so you shoot your own leg by screwing up your Divine Favor
King Mukla is a fun to play card and can be quite useful on an empty board and empowers Divine Favor which is great its just on an avg contested boards on both sides it can make your opponent win especially Tempo Mages. Should u choose to play him just get rid of 1 Argent Squire, Argent Protector or Blessing of Kings.
Southsea Deckhand can be replaced by Worgen Infiltrator but it rarely happens that u dont have a weapon exept u play him as a turn 1 play.
Mulligan:
Mulligans ain't hard just try to get Shielded Minibot, Argent Squire, Leper Gnome, Muster for Battle or Knife Juggler
And even if your Mulligans go terribly wrong u will eventually draw into decent enough early plays just try not to end up with double Divine Favor in starting hand
Matchups:
Hunter - avg
Rogue - avg
Tempo Mage - avg/hard
freeze Mage - coin toss/hard
Patron - easy/avg
control Warrior - avg/Hard
Combo Drood - easy/avg
Taunt Drood - avg/hard (depends on a good owl on Ancient of War)
Zoo - avg
Handlock - avg/easy
Priest - avg/Hard (depends on if he gets buffs on Deathloard that u cannot clear)
Pally - avg/easy
Shaman - avg
let me know what u think about it in the comment section below ill keep this updated and answer as many question as i can
I'll soon update stats as i collect some.
Stay Tuned !
I replaced Southsea Deckhand with equality, works well. also ppl have replaced consecration with with 1x defender of argus
Against priests, would it be a good idea to try to mulligan Ironbeak Owl?