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[S17 LEGEND EASY!] Double Combo Druid

  • Last updated Aug 21, 2015 (Blackrock Launch)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 7440
  • Dust Needed: Loading Collection
  • Created: 8/18/2015 (Blackrock Launch)
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  • Battle Tag:

    ivanikone#2932

  • Region:

    EU

  • Total Deck Rating

    124

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Hello! my name is Ivanikone and I just hit legend for the first time with this deck, which is a standar combo druid with  some changes adapting to the current meta.  I had an awesome winrate with this deck ( 65% moreless)  because I faced a LOT of control warriors.

 

Legend Proof: https://gyazo.com/68c3b4dadfdb18374c939bc989ebd3e6

 

Here is my twitter and my streaming where you can find me playing with the deck in Spanish and English:https://twitter.com/ivanikone       http://www.twitch.tv/ivanikone 

 

THE DECK

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This is a combo deck which means that you want to finish the game with the combo of 14 damages (Savage Roar + Force of Nature ). In order to do the combo we run a lot of cards which guarantees our survivability and a good board. Normally with this deck what you need to win is having a good control of the board, because of this you can burst your opponent pretty hard. For this reason this deck is amazing against control. On the other hand one of the thinks that annoys more druid is the the amount of enemies in the opponent's board because of the reduced removals. Nevertheless, Swipe is a good card and Keeper of the Grove can be the MVP against zoo or hunter killing the Knife Juggler.

 

THE  'META' CARDS

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Mind Control Tech: I have to say that this card has won a lot of games and is one of the best card in our deck. It is an excellent card against zoo, midrange hunter, paladin and patron warrior. I think that running this card in this current meta is obligatory to stop all the decks called before. On the other hand if you play against control you can considering this card as a mediocre three drop that won't stop us to win the game because of running it because druid is favoured against control.

Azure Drake: I used to play with two Ancient of War in the past but with only having 2 card drops like Ancient of Lore, normally I run out of steam If I didn't drew them. And also is a very good buff for our removals, it let us making and excellents swipes and wrath.

Sludge Belcher:  Belcher is a good taunt and also a very big deal for zoo or aggro, with silence is worse than a Druid of the Claw. For this reason we can use another taunt to reduce the silences targets and also to bait it.

Harrison Jones: This Card is amazing in the current meta against the amount of warriors, paladins and hunters on the ladder. After I will talk about when to use it against all the opponents and when not to use it if you have another five drop on the hand.

I am not going to talk about the other cards because I think that are very common  in a combo druid deck but if anyone want to ask something about the cards, tell me and I will answer as fast as I can.

FAVOURED MATCH-UPS

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Freeze Mage (55/45):

This Match up is good for us if we can afford to get the board at the early turns. And try to get him down playing around DoomsayerFlamestrikeIce Block and in the late game the combos with Archmage Antonidas.

MULLIGAN: Innervates and  wild growth to RAMP,  Shade of Naxxramas and Piloted Shredder if you have an innervate or a wild growth in your opening hand. We have to keep swipe, keeper of the grove and wrath to deal with the doomsayer, if we did it this match up will turn very easy for us. 

 Handlock (60/40):

This match is pretty easy if you can afford to ramp, the key to win this match is keep a Savage Roar or even the combo and NEVER down his health under 15 for the Molten Giants combos. If you gain the tempo of the game and have all the answers in your hand to deal efficiently with the opponent's board you will win easily.


MULLIGAN: Innervate, Wild Growth, shade of Naxxramas and keeping a keeper fo the grove for the twilight drake is a good option because we can silence it and if we have our hero power available or a wrath we can kill it very easy and gain a lot of tempo. ( I know that we don't now if our warlock opponent is playing zoo, demon or handlock, but keeper fo the grove is good against three of them so it is a comodin option.

 Warrior Control (60/40):

This Match is pretty favoured because of the ramp and the control of the board with our strong minions, shade of naxxramas is and excellent card because he can't kill it. In this match we want to gain the control board and never overextend because of the Brawl. We also want to bait his Shield Slams and also executes.

MULLIGAN: Innervate, Wild Growth and shade of naxxramas or Piloted Shredder if we have an innervate or a wild growth in our hand. Harrison is a tech card that we have to use for Death's Bite, In this match we can also consider to use to destroy a Fiery War Axe In case of we didn't have any other option or the enemy run out of cards and without anything on the board.

 Priest (55/45):

This match is easy in the way if you play around all the card which can rekt you, the most important are Lightbomb and the combo of Auchenai Soulpriest + Circle of Healing, and the less importants but also significants are Cabal Shadow Priest + Shrinkmeister


MULLIGAN: Innervates, wild growth, shade of Naxxramas and you can keep one keeper of the grove to silence the northshire cleric and stop drawing cards for the opponent. Try to play around the cards said before and don't run of steam or overextend but keep making pressure to the opponent.

 Face Hunter (55/45):

This match is favoured if you have a good curve because of the amount of taunts and the possibilty of healing with Ancient of Lore. The combo is also a great card to finish the game before our oppent. 

MULLIGAN: Innervates, keeper of the grove, wrath and if you have an EXCELLENT hand you can consider keeping Harrison jones. our mpv to win the tempo is use keeper of the grove to kill Knife Juggler or silence Mad Scientist

 Patron Warrior (55/45):

First of all you can consider this match as an unfavoured because all of the reduced removals that a druid have. But we have cards which destroy grim patron like Azure Drake + Swipe, Mind Control Tech and Harrison Jones. If you want to win you MUST use harrison to destroy death's bite unless he didn't have cards in the hand and you need to draw cards or you don't have a five drop at these moment.


MULLIGAN: innervate, wild growth, keeper of the grove to silence Acolyte of Pain and shade of naxxramas. You have to play around Battle Rage and all the combos. Basically the best way to deal with a patron is denying him from drawing cards and baiting all his removal combos.

 

NORMAL MATCH-UPS

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Druid Combo (50/50):

The mirror match is not a mystery. To win the match you MUST ramp before the enemy and try to deal with the board efficiently playing around swipes, wrath and keeper of the grove. Now, Ancient of War is bad against us, so if the enemy runs it we have less possibilities to win the match.


MULLIGAN: innervate, wild growth and shade of naxxramas or Piloted Shredder if you have one of those cards in your opening hand.

 Midrange Paladin (50/50):

This match is equal because they can rekt us as we can rekt him, normally his tech cards are muster for battle + quartermaster because of our bad removals, another bad thing is Equality + Consectration that can destroy you if you overextend. you shouldn't use your swipe before he use muster for battle. Harrison is the MVP card in this match because of the card draw. you can use harrison for all the weapons but I recommend to keep it  to destroy the weapon of thirion because is the most powerful weapon that paladin has.

MULLIGAN: innervate, wild growth, keeper of the grove (to kill knife Juggler) and piloted shredder, shade is good but if he use his Consecration.

 Warlock Zoo (50/50):

This should be a bad match but once we have Mind Control Tech this match is quite favoured. we should keep swipe to deal with Imp-losion, keeper to destroy knife juggler or Flame Imp and sylvanas for stealing Doomguard.

MULLIGAN: innervate, keeper of the grove, wrath and you can consider keeping wild growth if you have keeper of the grove without money. If you stop the agression and you manage to stabilize your board with taunts this match will be yours.

 Midrange Shaman (50/50):

First of all I have to say that I faced only a few midrange shaman so I haven't enough experience. Basically shaman has spells that can trade easily to you like rockbiter weapon, hex and flametongue totem. What do you want on this match is to get the board control and stop their totems to trade efficiently to you. The tech cards on this match up are Mind Control Tech because of the amount of totems and Harrison Jones to destroy the doomhammer.


Mulligan: innervate, wild growth, shade of naxxramas and if you have the coin and one ramp card you can take piloted shredder or even keeper of the grove to silence Nerubian Egg or a Flametongue Totem.

 Malygos Warlock (50/50):

As the match before I also have a few experience against Malygos warlock but This is a matchup that is decided by the board control. I mean, normally a warlock malygos didn't put as pressure as a zoo or even demonzoo but if he stabilize the board he can easily kill you. On the other hand we have keeper of the grove that can trade efficiently with Twilight Drake and try to save your Swipe after Imp-losion. You have also to play around Blackwing Corruptor and Hellfire and once he has used Emperor Thaurissan play around the MVP of their deck Malygos and use Ancient of Lore to heal you if you are too low. 

MULLIGAN: Innervate, Wild Growth, Keeper of the grove and shade of Naxxramans or Piloted with a ramp card

 

BAD MATCH-UPS

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 MIDRANGE HUNTER (45/55):

This one is worse than Face hunter due to the bad removals for Savannah Highmane and Freezing Trap. Try to use Keeper of the grove to SILENCE mad scientist and bait the Ironbeak Owl with Druid of the claw to get more value with belcher, also try to use spells before the Loatheb and dont rely on a turn 5 with spells because loatheb on that turn can destroy you. try to save swipe after Unleash the Hounds

MULLIGAN: Innervate, wild growth and keeper of the grove. with money you can try with piloted shredder or also swipe

 Mech Mage(45/55):

That match is bad because of the tempo advantage that mech mage can gain at the begginig of the match with Mechwarper. We have to take the extreme value to Keeper of the grove and Swipe to stop the enemy Tempo and also try to Innervate + Taunt but unfortunately Fireball can rape druid fo the claw. We alse need Wrath to kill mechwarper

Mulligan: Innervate, wrath, keeper of the grove and wild growth.

 Shaman Mech (45/55):

Put your spoiler here.

 Aggro Paladin (40/60):

Put your spoiler here.

 TEMPO MAGE (40/60):

Put your spoiler here.

 

I will continue the guide after. All likes and comments are appreciated :)