+86
Favorite this Deck

MLL Hunter

  • Last updated Aug 16, 2015 (Blackrock Launch)
  • Edit
  • |

Wild

  • 5 Minions
  • 25 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 3260
  • Dust Needed: Loading Collection
  • Created: 8/16/2015 (Blackrock Launch)
View Similar Decks View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    N/A

  • Total Deck Rating

    86

BBCode:
Export to

This is a really interesting combo based hunter deck that is aimed around drawing the Malygos combo or get an insane Lock and Load turn. The deck actually plans to consists of 20+ spells interacting with L&L, complimented with a few important creatures to pull of the Emperor Thaurissan + Malygos + SMOrcSpells combo.

 

CONSISTENCY

One of the key strengths of this deck is it's ability to consistently draw the exact combo creatures it needs function, thanks to the new TGT card King's Elekk. Elekk is in the deck solely to help you draw the Malygos and Emperor for the OTK combo, while also granting you an early beast body. Elekk is pretty much guaranteed to draw these cards because you don't really run any other minions, and they are so high mana cost (9 and 6) that they most likely will win the Joust. The other creatures in the deck are Ironfur Grizzly from Bear Trap, Huffer from Animal Companion and the doggies from Unleash the Hounds; serving mostly to help you through the early game, and since they are spells they don't affect any Joust outcome and also trigger L&L.

Tracking and Flare helps you cycle and find the combo pieces you need. I'm a little scared of Tracking because it might force you to discard important cards, but it is really good for consistency and versatility, and you can also use it to proc on L&L; allowing you to choose another a spell to proc on L&L (commonly known as "Procception"). Flare is really good vs freeze mage etc...

You can also add Gadgetzan Auctioneer for more cycling, or even run Gnomish Experimenter; although Gnomishmight make your "Elekk-Joust" less consistent (Game winning beast synergy if you turn Malygos into a Chicken though.

Hard to say how much additional draw you need in a deck like this, pretty much have to play with it to find out.

 

THE COMBO

Emperor TheRussian to enable the Malygod combo by reducing the cost of the combo cards. Using Arcane Shot, Quick Shot and Skill Command buffed by Malygos for insane burst damage to face after turn 9 or 10. 2 Arcane Shot's + aQuick Shot or Skill Command is 22 damage.

You can also Emperor to reduce the cost of L&L together with a bunch of spells, allowing you to follow up with an insane L&L value turn. These L&L turns might also draw more damage spells unlocking even sicker combos. Imagine drawing 6 Arcane Shot's + Malygos = 42 damageTroldendreammeaningoflife (That almost beats Patron 48+ damage combo, IMBA!).

 

CONTROL SPELLS

Explosive Trap, Powershot, Unleash the Hounds, Multi-Shot and Explosive Shot stops the enemy from Zerging the board. You can possibly add or switch some of these around depending on what threats you face, and what best fits the curve. I Personally like the idea to have at least one of each so that you can choose the AOE clear that suits the enemy board state, and with the flexibility of Tracking you can most likely find it! If they have many small minions; Explosive Trap or Unleash is good, and if they have a Loatheb surrounded by some small minions; a 10 mana Explosive Shot on turn 6 is perfect!

Hunter's Mark and Deadly Shot are your cost efficient removal for big creatures. Use Hunter's Mark for 0 mana cycle together with L&L and Gadgetzan, or together with Unleash and Arcane Shot to remove an important threat; like the enemy's hunter's very common Malygos. Deadly Shot is a really efficient removal tool, and it might also used in the mid game to deny enemy tempo minions.

 

GAME PLAN

  • Early game: Mulligan for King's Elekk, Bear Trap, Animal Companion; to have some bodies to play early game. You should also keep cheap removal spells depending on the deck you are facing. AOE spells vs Aggro and single target spells vs Control.

  • Mid game: Try to stay alive with your removal spells, while digging and holding on to key cards like Lock and Load for later in the game. Then possibly turn the game around in the mid/late game with a big Lock and Load swing turn: using Unleash, Hunter's Mark, Tracking, and other cheap but effective spells. This should give you new disposable cards to play until you have big combo.

  • Late game: Seal the game with the Malygos combo, or a really big Lock and Load turn featuring 5+ spell casts.

 

OTHER CARD POSSIBILITIES

Eaglehorn Bow: Most likely to be added. Really good in the early game to stop the enemy aggression, might also help you close out the game. And it wont affect Joust.

Mad Scientist: To good to be left out? You really need to hard mulligan for low cost minions like these, or they might ruin the Joust.

Alexstrasza: Helps you set up lethal if you don't do much damage early, or heal yourself if you need it.

Cobra Shot: Very expensive for what is does, but might help you wither down your opponent while controlling the board, before you go for lethal.

Snake Trap: You might not have many minions in the early game for the enemy to attack, but can be good if you set up the Starving Buzzard draw engine.

Starving Buzzard: Might give you some sick draw together with Unleash, but you don't really have many other minions to use it with. It's pretty expensive at 5 mana so it might win the Joust.

Ball of Spiders: Wish it costed 5 mana so it could combo with Buzzard.

Nexus-Champion Saraad: Gives you more spells so you can spell the L&L spell to get more spells for face, spell.

Acidmaw: Allows you full clear the board with Unleash, good?

Wisp: Genius secret tech! Imagine it showing up in a Joust, it will stun your opponent so hard with shock and confusion that he wont be able to play. Will grant you at least 3 unobstructed turns before he recovers.

 

WAY TL;DR

Was to much minion trading in face hunter in my opinion, so I came up with a hunter deck that has as few minions as possible; so I wont have to think about trading at all! Say hello to MLL Hunter! In all seriousness, this deck is most likely pretty hard to play correctly.