[TGT] [S18] Legend Oil Rogue - Updated
- Last updated Sep 27, 2015 (TGT Launch)
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Wild
- 11 Minions
- 19 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3820
- Dust Needed: Loading Collection
- Created: 8/16/2015 (Blackrock Launch)
- user-19646803
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Battle Tag:
OMGitsAL#2657
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Region:
EU
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Total Deck Rating
345
http://www.twitch.tv/simply_AL
[TGT][S18] Legend Pirate Rogue
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Mulligans:
Backstab, 1Deadly Poison, Goblin Auto-Barber, SI:7 Agent (2 if u have coin), Earthen Ring Farseer, 1Fan of Knives, Preparation if u have any spell to follow up and need the tempo
Gameplan:
1. Try to reduce the enemy early board state as much as u can
2. Try to get turn 4 Preparation, Sprint
3. Combo Lethal
Tipps&Tricks:
Southsea Deckhand only has charge WHILE u have a weapon equipped and should only be used as a finisher or a worst case clear.
Try to keep 1 Deadly Poison for Assassin's Blade it gives u an insane midgame powerspike.
Violet Teacher is the key midgame-board-pressure card. When your aiming for lethal it can be reasonable to sacrifice it so the apprentice wont fuck up your Tinker's Sharpsword Oil
Try to use max. 1 Blade Flurry for early removal because this is your winning conditions (This doesnt count for aggro decks such as pally where its enough if u just outvalue him and win on the long run)
Against Patrons combo druid freeze mages etc make sure u save Loatheb to stop their combos.
Examples:
1.Patron warrior sets up turn 4 Death's Bite so he will follow up turn 5 with Grim Patron and Inner Rage ending with 4 patrons countering it with Loatheb he ends with 2 and potentially even trades the 5/1 so u only need to deal with 1
2.Freeze mage has Ice Block in play and sets Alexstrasza on u Loatheb will make him a max dmg of 14 with Fire Ball and Alexstrasza so u get 1 more turn to pop Ice Block maybe even clear Alexstrasza and follow up with lethal the following turn.
3. Drood gets into Lethal range u can deny his combo with Loatheb in the same second he also wins u board control and practicly gives u 2 more turns to get your combo stuff together
Matchups:
Patron - avg/easy
Control Warrior - Hard
Aggro Pally - avg/easy
Midrange Pally - avg/easy
Combo Drood - avg
Taunt Drood - avg/Hard
Priests - usually easy unless they get insane combos on deathloards and u cant answer
Face Hunter - avg
Midrange Hunter - avg/Hard
Handlock - easy
Zoo - avg
variations of DemonLocks - avg/easy
Substitutes
even tho Bloodmage Thalnos is a key card in any rogue deck many low budget players cant afford it. u can substitute it with Shiv keep in mind that Fan of Knives looses a lot of value and u might want to substitute it aswell
Violet Teacher pretty much equals Piloted Shredder so swap them the way u like
Goblin Auto-Barber took the spot of a 4-Drop in my deck creation so either throw in a Violet Teacher, Piloted Shredder or even Edwin VanCleef if u feel confident enough. Its just that u often waste too many cards trying to get value out of it or he just grows too big and is immediately silenced or BGH'd.
I concider Southsea Deckhand a key card in this deck as finisher but if u think u rather need more consistent early board pressure swap it with any 2-.3- or 4-Drop
Many people argue the use of Assassin's Blade its just personal prefference in this case it gives a nice power spike and increases the value of your buffs a lot can be removed by adding 4-Drops most likely
[TGT]
i replaced Assassin's Blade and Earthen Ring Farseer
Playtesting by Khristophesaurus with Sabotage and Shady Dealer because u often just dropped Farseer without actually healing anything and this might catch a buff with Southsea Deckhand
STAY TUNED FOR MORE
I have every card but both preparations. Is there a viable replacement or perhaps another similar rogue deck I can try? Is preparation a vital rogue card that I would benefit from crafting immediately?
Great deck. I replaced Sabotage with Kezan Mystic and works wonders.
THis is... Oil Rogue with 3 cards you dont need?
Tried it but giving up on it. It's too inconsistent. Some games are fun and the combo works. Others you go 15 turns and don't draw Sprint or your combo and just run out of steam. Most often you're perpetually going "OK just need to draw X card and I'm good" only to then be forced to burn combo pieces to not die but then pretty much dooming yourself to not having enough damage to win. It's cute and you can get some awesome games but I think Oil Rogue is pretty much done.
can you explain the totally function for Saboteur in this deck/metagame? please :)
is the deck still viable in ladder for US server? Sorry for noob question.
Why Shiv for replacing Bloodmage Thalnos, not Kobold Geomancer?
The idea behind replacing good cards is replacing the value not the card itself. Kobold Geomancer and Loot Hoarder are usually suggested to replace Bloodmage Thalnos but that is the wrong thing to do. Rather than try to find a budget replacement you're better off replacing cards with other value cards.
well, to be honest no. The battlecry from loatheb is what makes him that good. It will usually give you an extra turn to set up for lethal if you already have board. You might want to try maybe a spectral knight ? It comes down to experiment that is what makes tinker oil very flexible. Hope this helps.
You can try the new Shadow Pan Rider.
Spell power is probably the more important buff, so consider Kobold Geomancer.
Actually I play a similar version, but since I don't have thalnos I play 1x Loot Hoarder, and he's pretty useful.
Btw, thalnos is really badass in this deck.
Nice deck ! I like the inclusion of saboteur. I main rogue and most classes did get buffs, but oil rogue is still very strong all about calculating your turns and being precise. Nice job.
saboteur, MY NEW FAVORITE CARD
This is somehow worse that pre TGT oil rogue.
I like the addition of Saboteur, will give this deck a whirl, props.
Thank you for constantly updating this guide !
i need a opinion Buccaneer instead [card]Goblin Auto-Barber[/card]
I had the same idea as you but instead i put in a saboteur since in some situations it can really mess with an opponent's mana curve/ turn (e.g. paladin)
Wouldn't it be better to play Saboteur tho since we wouldn't usually have a southsea deckhand in play before turn 3 anyways? I feel like I rarely ever get to buff the Shady Dealer since I'm always holding onto the deckhand for combo.