+94
Favorite this Deck

Amazing Rogue Theory Deck God D. Update

  • Last updated Aug 17, 2015 (Blackrock Launch)
  • Edit
  • |

Wild

  • 19 Minions
  • 10 Spells
  • 1 Weapon
  • Deck Type: Theorycraft
  • Deck Archetype: Unknown
  • Crafting Cost: 7840
  • Dust Needed: Loading Collection
  • Created: 8/12/2015 (Blackrock Launch)
View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    N/A

  • Total Deck Rating

    96

View 2 other Decks by DecklanHS
BBCode:
Export to

Edit: Update! Strikethrough!

Wow, this deck really blew up since all the great new Rogue cards were revealed and with that comes the all important Deck Tech Update.  The deck is now called Amazing Rogue Theory Deck God D. Saiyan God Super Saiyan GT.  

The new Buccaneer convinced me to get rid of Backstab.  Backstab is only 2 damage to a minion, whereas Buccaneer can go face or hit a minion for only 1 mana more.  Also, it has 1 hp and will easily survive most of the game.  This along with One-eyed Cheat will guarantee the rogue a strong, sticky board, that most classes will have difficulty removing.  

I also went ahead and replaced SI:7 Agent with the new Undercity Valiant. At a whopping 2 HP this thing trades exceptionally well with most of the 2 drops in the game, like Mad Scientist, while providing a free mage ping if you coin it out.  The value is amazing because unlike the Warrior's cruel taskmaster, our 2 drop is more unwieldy and awkward to play on curve and it doesn't have that annoying permanent plus 2 attack buff. 

Finally, I got rid of Eviscerate and added Beneath the Grounds as any experienced player will tell you random effects that you have no control over is the basic groundwork for any successful legend-level deck. 

Hey guys, Decklan here, 43 time pro-legend player and winner of Zaire's best deck architect invitational with quite possibly one of the greatest deck concepts to hit hearthstone since the hunter-taker archetype.  

Now, a lot of people complain about Rogue.  "Oh we only have one play-style, all we do is Oil, miracle was nerfed because blizzard didn't like the Grim Patron play style where you could OTK from an empty board."  Well, to that I say you guys have simply ignored the big picture.  The last two adventures for rogue were actually great, and here's the deck that will prove it. 

Check out some of the amazing combos in this deck.  Turn 8 you can drop Anub'ar Ambusher into Sabotage, DESTROYING a minion AND a weapon, then on turn 9 you can spend all of your mana on Anub'arak and basically win the game.  

Need a coin to activate combos? Well you have Cutpurse with its insanely strong 2 hp.  This sucker will easily live for multiple turns and might as well force your opponent to just concede and uninstall.

Wait, where are the weapon buffs? HAHAH.  There are none because you do not NEED them.  Poisoned Blade is easily one of the strongest cards in the game because its infinite value.  By turn 10 you will have this huge 4/3 weapon that will only get stronger.  You don't have that scrub Blade Flurry because you do not want to destroy your own weapon.  What kind of noob wants to do that. 

What about early minions? Umm, how about a BOULDERFIST OGRE that you can coin out on turn 4 in the amazing Shadow-Pan Cavalry or the insane stats of Trade Prince Gallywix.  And if you run out of steam, dude just Burgle and Gang Up.  Thanks for Tirion bro :D

What about board clear against classes that flood the board? All of that is easily answered with DOUBLE Dark Iron Skulker.  I mean just look at all the 2 hp minions that zoo or mech mage run. 

Anyway, good luck guys, I will be posting my legend climb with this deck when TGT comes out.  I am sure I will be first to hit legend this season thanks to the untapped potential found in these great cards.