Dreadsteed Theory
- Last updated Aug 19, 2015 (Blackrock Launch)
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Wild
- 19 Minions
- 11 Spells
- Deck Type: Theorycraft
- Deck Archetype: Unknown
- Crafting Cost: 5720
- Dust Needed: Loading Collection
- Created: 8/11/2015 (Blackrock Launch)
- Quebst
- Registered User
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N/A
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Region:
US
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Total Deck Rating
19
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Card Choices.
Baron Rivendare and [card]Kel'Thuzad[/card] can multiply the Dreadsteed using Sacrificial Pact or Mortal Coil.
Anima Golem can be kept on board by either the Steed, Imp Gang Boss, or Voidcaller. The demon boost cards are excellent with Steed, imps, or Imp Gang Boss.
EDIT:
Other Zoo cards would be great here but want to keep it centered around persistent board presence and combo.
There is no pony level
Do you think this deck would have the means to beat Grim Patron Warrior? If not, maybe there'd be some way to find room to fit in the anti-Patron OTK combo: wait until they play Warsong Commander and Patrons (perhaps by using Imp Gang Boss to create a tempting opportunity), then play Faceless Manipulator on their Warsong into Dreadsteed into Undertaker, repeatedly killing your Dreadsteed on the Patrons until your Undertaker is big enough to OTK. Or is that simply too clunky and situational to be viable?
(Not my idea, mind you, I saw this combo somewhere when I was browsing the official Hearthstone forums.)
Faceless (Warsong Commander) and Flesheating ghoul after 1 turn of thaurisan would be fun (unless you already had the dreadstead on board)
Flesheating ghoul is rather impractical for this purpose. The reason is that you really need two undertakers to get the OTK because the 70 second turn timer is rather limiting for this combo. I think it'd be about three seconds or so delay between attacks with the Dreadsteed (the attack animation runs, then the patron lightning bolt animation, then the death animation, then the deathrattle animation, then the undertaker lightning bolt animation), which only gives you 23 attack on one Undertaker if you spend your whole turn running the combo. Playing two Ghouls is substantially harder than playing two Undertakers.
I think that the Anima Golem fits really good in the deck, only if you drop it after a Dreadsteed. The only way to kill "all other minions" is by silencing the Dreadsteed and kill it, in the same turn! Otherwise, the Anima Golem will keep alive. And yes, replace Twisting Nether and a Sacrificial Pact for two Knife Juggler... And another recommendation is to replace Dire Wolf Alpha for Defender of Argus; this one not only gives attack to the adjacent ones but health and taunt (you didn't get any taunt in the deck).
:D
I really like the Knife Juggler in here yes. Could drop the Twisting Nether and something else for the fit. Not sure how the Anima Golem will actually do until deck can be played but the idea of a 9/9 that early is really tempting. (even if it gets BGH'd that protects your Mal'Ganis)
Nice deck! I don´t know if it will work or not but seems to have a really nice synergy including AoE, disablers, cheap and expensive minions. It was a nice idea too to use the Dreadsteed to keep the Anima Golem on board. Before this expansion I didn't like at all this golem because it used to be pretty hard to keep in battle, but now I think we are facing a new meta and will see this Anima Golem much more.
A suggestion; would it fit Knife Juggler in the deck because of all the summoning you get? Not only Dreadsteed, also Imp-losion and Imp Gang Boss.
Nice deck! I'll surely try it :D