[S17] Infinite Paladin – Crush the Meta, Climb ...
- Last updated Aug 13, 2015 (Blackrock Launch)
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Wild
- 19 Minions
- 7 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 8140
- Dust Needed: Loading Collection
- Created: 8/10/2015 (Blackrock Launch)
- blenyc
- Registered User
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- 4
- 6
- 19
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Battle Tag:
N/A
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Region:
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Total Deck Rating
219
Deck introduction/overview [collapsed to save you from scrolling]:
I've been frustrated with Paladin, my favorite class. There are seemingly only two viable options – mid-range paladin (that everyone knows how to deal with now) and aggro. An aggro deck doesn't feel fast enough, and in the end, you end up losing control. Frustrated by being outpaced by the current meta and not having viable solutions, I created the Infinite Paladin.
The Infinite Paladin is created with three main philosophies:
- Infinite threats: Create and present endless threats that must be answered, eventually exhausting opponent's removal and keeping large minions on the board.
- Meta Response: Viable solutions to the current Meta without over commitment
- Perfected Mana Curve: Allows you to continuously develop your threats no matter what you are holding. What happens with mid-range a lot of time is in the end game, based on your luck, you end up with a hand full of small minions that aren't viable in the late game. With this deck, you are able to create many more threats even in the end game thanks to late game Sword of Justice, Coghammer, Blessing of Kings, or Blood Knight + Divine Shield combo.
The Infinite Paladin is a tempo deck that has a modest early game that begins to snowball into sustained threats while also answering the opponents thanks specifically to Sword of Justice, Blood Knight, and Coghammer. Because of these three cards, they are able to make meta specific solutions viable even if they do not gain their direct value. I get incredible drawing power out of the deck thanks to Acolyte of Pain and mid game Solemn Vigil with Lay of Hands in the late game. If lucky, I will get additional cards thanks to Harrison Jones.
For example, Kezan Mystic becomes a playable 5/4 with Sword of Justice. Additionally, being able to drop Coghammer onto a Harrison Jones later in the game forces your opponent to deal with it.
I have seen tremendous success with this deck. Although it isn't perfect against all decks, it does present a great base to sub cards in and out based on what you are facing. I will provide that later. The only deck I have problems with is Priest, but Priest is the true rival of Paladin. For Priest, I play this deck extremely aggressively.
Blade with whom I have lived, blade with whom I now die, serve right and justice one last time, seek one last heart of evil, still one last life of pain, cut well old friend, and then farewell
- [Update: 08/13/15]
We made the front page! Thanks everyone for their support and community feeling of helping to improve this deck. The response has been wonderful. Over the weekend I'll be writing a ton of strategy and modifications to the deck based on your specific meta. So keep checking back!
I have also been testing 1 Blessing of Wisdom thanks to the suggestion of dEx_HS over Acolyte of Pain. It seems to be working decently thanks to Divine Shield. I have used it multiple times as a defensive measure to slow down Aggro decks. I've been getting 2 cards on average with it. Such value. So draw.
BIG shout out to Kristophesaurus for playing the deck on YouTube. Seriously. That means a lot! - [Update: 08/12/15]
Thanks everyone for the solid support and response! Been pretty awesome. I will be writing up strategies and modifications to the deck tonight, but I did want to leave you guys with one modification that I am using.
I have been running into a lot of Priests, Control Warrior, and Freeze Mage. I've modified the deck slightly to handle these decks and I am seeing a lot of success, going 7-2. I am not reflecting the base list because the modifications are to get me through ladder, and isn't meant to be taken as the foundation.
-1 Blood Knight +1 Owl
-1 Kezan Mystic +1 Spellbreaker
-1 Blessing of Kings +1 Piloted Shredder
With fewer mech, I haven't been able to utilize the full value of Blood Knight. Additionally, the higher in the ranks, the less aggressive decks there are, and because of that, Kezan is not getting enough value to run. Blessing of Kings was far too slow against control decks, and so I have modified with a more aggressive 4 drop for PIloted Shredder. Found it frustrating at times when I did not have an offensive 4 drop after opponent has to deal with aggressive early game from BK or Coghammer.
I silence everything. Aggressively. Northshire Cleric, Mech Warper, Mad Scientist, etc. Try it out. It's working very well for me.
This card is usually deemed to be too slow. But in running two, I have found that I am unafraid to use it as a weapon as well as boosting my curve afterward. I will almost always coin into it on turn 3 in order to drop a 3/3 Shielded Bot. The Sword of Justice allows me to play cards such as Kezan Mystic against classes with no secrets or Harrison Jones against classes with no weapons and be comfortable. It makes the world of difference for targets like Loatheb, Sludge Belcher,Sunwalker who become more powerful than they already are. It forces your opponent to deal with.
Likely scenario – playing Sword of Justice turn 6, minimizing a Loatheb with Aldor Peacekeeper who becomes a 4/4 and Turn 7 dropping Dr. Boom for complete board control (2x 2/2 dynamite, 8/8 minion). I also love coining on turn 2 for Sword to drop an Acolyte of Pain on turn 3 for a 2/4 body with draw.
I have gotten ridiculous value out of Blood Knight lately. Against other Paladin deck it completely wrecks them and finds value against Mage and Annoyatron. Additionally, it allows me to create late game threats by popping my own shields from Argent Squire, Minibot, Coghammer, Sunwalker, or even Tirion. If I am equipped with a Sword of Justice, I have no problem dropping them to create a basic 4/4.
I am extremely aggressive with Owl. 100% I will silence a Mad Scientist, Knife Juggler, or Piloted Golem to gain early tempo. If I have a Sword, it leaves a decent 3/2 body that forces the opponent to trade most of the time.
Solemn Vigil gets a lot of flack for also being too slow. But this card saves my life mid games almost every single time. I am able to soft consecrate (without equality), trade down, and get the card draw for 0-2 mana almost every time.
This card is also considered slow. But it allows me to trade efficiently when I can not afford to use Truesilver (hence running 1 Truesilver, and 1 BoK versus 2x Truesilver). It also allows me to hide the threat to unleash it when I choose. Additionally, it works great in the end game because I am able to create a threat that an opponent must deal with. If silenced, it sets the way for Tirion to get full value.
Almost a must have in the meta today. Sword allows me comfort and security to drop it on turn 4 if class has no secrets. If I draw Kezan, I will usually pop the Mad Scientist to simply steal the secret.
Sen'jin Shieldmasta:
Gets amazing value turn 4 if Sword if played on turn 3. A 4/6 taunt for 4 is great value. It's fast enough for today's aggro Meta.
Questions:
Why am I only running one Sludge Belcher?
Because I run taunts at the curve above and below it. Senjin is fast enough for the aggro Meta, while double Sludge is too slow. A lot of times people end up playing Sludge turns 5 and 6 which ruin your curve. I prefer to follow a turn 5 sludge with a Sunwalker. If I have to play Sunwalker on turn 7, I am okay with that because it is much more powerful than belcher. FYI: With Sword activated, it leaves a 2/3 taunt body that isn't bad at all.
I will continue with questions, substitutions based on your meta, and more write ups against all decks if voted to 25. I highly encourage and invite you to pilot this deck. It will take around 3 matches to feel comfortable and feel the force of the curve and tempo, so give it a try.
Awesome deck! Amazing against aggro. Been looking for a deck that is really consistent. Thanks a lot!
[TGT]
-1 Piloted Shredder
-1 Loatheb
+1 Murloc Knight
+1 Justicar Trueheart
Blessing of Wisdom x 1
Argent Squire x 2
Equality x 2
Ironbeak Owl x 2
Shielded Minibot x 2
Coghammer x 1
Sword of Justice x 2
Aldor Peacekeeper x 2
Blood Knight x 1
Truesilver Champion x 1
Consecration x 2
Murloc Knight x 1
Sen'jin Shieldmasta x 1
Spellbreaker x 1
Solemn Vigil x 1
Harrison Jones x 1
Sludge Belcher x 1
Justicar Trueheart x 1
Sunwalker x 2
Dr. Boom x 1
Lay on Hands x 1
Tirion Fordring x 1
Hey, will you update the deck with TGT cards? I think murloc knight will fit the deck nicely
Murloc Knight, Justicar Trueheart and Master Jouster
finally someone else cutting one truesilver, I thought I was crazy :D
nice deck, I play something similar, but without Solemn Vigil (don't have it yet T_T) so it's as usual, problems with draw sometimes...
Love the deck. received a lot of Well Played as I sealed victories. I think even opponents appreciate seeing something different.
Thank you for your deck.
The only problem is that I have been crushed by all the priests I faced. They thought steal, shadowmadness, death, cabel, and they must have kept mindcontrol for my Fordring.
Priest will always be a problem for paladin, kind of just gotta hope you don't come across too many in ladder.
I reckon this deck would be absolutely FANTABULOUS but nearly every single deck nowadays run a BGH which completely destroys your blood knight..............
Of course then they cant BGH ur Dr Boom, but they gain so much value by BGH'ing your Blood Knight when its "huge"
UNLESS you arent supposed to bring your blood knight above 6/6
ALSO, what can you replace Solem Vigl with? another Acolyte?
Oooh. So much fun.
I have to admit that I swapped out one of the SoJs for a 2nd Truesilver instead (I just feel like SoJ is a bit clunky and while it works great in this deck is enough and it really can use the extra life-gain/removal that Truesilver offer so my only change really was:
-1 Sword of Justice / +1 Truesilver Champion
Godddamn did I have fun with this deck, though. I haven't played many midrange toolbox Paladins like this, and they are just SO fun because you basically always have the answer. And if you can get an explosive start (turn 1 Squire/turn 2 Coin + Blood Knight is fun) then it is just crazy.
Also, just to make sure I am playing this right, I purposely never make my Blood Knights bigger than 6/6, right? I mean, people still run BGH all the time, and for obvious reasons, and I feel like its capacity to be a 3-mana 6/6 is a lot better than its capacity to be a 3-mana 9/9. Unless BGH has been used or played already which usually isn't the case in these situations.
edit: I meant to add that I just was bummed about having to do a Paladin/Priest 60g quest because I am sick to the sight of Aggro Paladin and, frankly, despise Priest and never play it (my Priest ranking is at like 25 it's freaking hilarious). So I decided hey, let's find the coolest-looking toolbox Paladin out there and play it! And this was it, so I dubiously put the deck together and started playing, and man has it been fun.
I basically went 5-1. I beat another midrange Paladin deck first off the bat, then I beat an odd Mech Rogue deck that was quite good, and I survived 2 Blade Flurries and 2 Sprints and just *always* had the answer for everything he did. Then I lost to a stupid Face Hunter deck played by a serious jerk when I could have won if I hadn't made one critical and very dumb misplay. Then I beat a Patron deck (fun match) and won by just controlling the board and a timely Harrison Jones. Then I crushed some squishy Tempo Mage deck, which felt very nice.
I am a solid 11 or 12 ranked player every season...so I am by no means a pro. I admittedly netdeck 100% of the time (I've tried my own ideas but they always seem to fall flat and I hate losing) and I've been playing aggro pally the majority of this season.
That being said, I was sick of aggro pally, and I felt the meta had caught up with how to deal with them so I wasn't experiencing sustained success. I turned to a mid-range pally deck and played that a while but it was boring. Then I found this deck.
I am doing quite well with it. It's taken me from rank 15 to 11 in a couple of days. It still seems to be weak against aggro pally and face hunter but I crush the priests, druids, and mages that have sprung up to counter aggro pally...so it all averages out.
Good deck, fun to play, and I'm still making progress. Kudos!
am really liking this deck.
I really like how I never get my 1 and 2 drops when facing hunter.
this game hates me........
started at 23 this season, at 18 now with this deck.
WIll see how far i get with it
Complete shit.
This is a really fun and cool deck. Pretty much exactly the kinda paladin deck I wanna play. I've been testing it out and I must not be playing it correctly or something, just went 0 - 11. I usually do well with the more standard midrange paladin decks, so I'm not sure what I'm doing wrong, but I seem to be unable to win a game.
What seems to be going on?
I feel like I'm always playing from behind, but never being able to get ahead. Even with SoJ buffing and stuff I feel like my minions aren't sticky enough to do anything. Also often have hands where you can't play much, due the cards being reactionary. Not blaming the deck in any way. I'm definitely not a pro player, so I must just be doing something wrong that I can't wrap my head around just yet.
I think the problem IS Sword of Justice. I've always loved the card, but it's a very poor tempo play. Paladin more than any other class wins with serious control of the board, so SoJ sets you back a turn that you could have spent playing a minion. So even if every minion you play is awesomely buffed, it doesn't matter if they can destroy each of those minions with the extra time you've given them to establish board control.
Interesting deck, fun to play. 5-4 at rank 7, not lucky at all. Hard when the opponent has tempo and when you didnt draw equality consec.
How do you feel the opponent is gaining tempo on you? Or are you just talking about a really fast early game?
Without argent squire and shielded minibot in start hand its hard to take board control and tempo. Only 4 card t1 or t2 no situational is maybe not enough.