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Noti's Rank 1 Legend (EU) Combo-Drood

  • Last updated Aug 12, 2015 (Blackrock Launch)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 7340
  • Dust Needed: Loading Collection
  • Created: 8/8/2015 (Blackrock Launch)
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  • Total Deck Rating

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At first glance this decklist might seem like a completely standard combo druid, well... what can i say, you're definately right about that.
This decklist is almost as standard as it gets, but it works. Thats whats important
Right now im sitting pretty at Rank 1 Legend on the europe server with this decklist.
Ive also grinded all the way from rank 16- Legend playing only this decklist for the entire season!
Proof of Rank: http://puu.sh/ju3T5/e7d881512e.jpg
So lets go through why this decklist works.

I also have a stream @ www.twitch.tv/noticimus where i stream regularly with an educational approach to Hearthstone. 

Card explanations:
Harrison Jones -
Harrison is necessary as a draw mechanic against most weapon classes (ebola paladin excluded) as there are key weapons that need to get removed like Death's Bite Tinker's Sharpsword Oil and the jaraxxus weapon. 

Acidic Swamp OozeCompletely necessary to make the patron matchup favored and acts as a second weapon removal to make it more likely for you to draw one in time. In some matchups its just a bland 3-2 but even against decks like Tempo mage its okay since you can pop the mirror entity with this card. 

2x Force of Nature - I've gotten this question a lot, "Why do you have two forces of nature in this decklist when you only need 1 combo to kill your opponent?". The main reason as to why its better to run double force of nature in an already super aggresive combo druid is because it makes it more likely for you to get the combo earlier + you can use one Force of Nature as a board clearing card to give yourself a big advantage in a lot matchups that require you to play defensively. Its also great for popping Freezing Trap against hunter

"Where is your loatheb?" This is also a question that ive gotten a couple of times, loatheb is not required as a win condition in any of the matchups that are popular on ladder right now, I've chose to not include it in this decklist mainly because in all the matchups where Loatheb is pretty good you're already favored with this deck.

Honestly the rest of the cards in the decklist is pretty self explanatory so i dont think i need to explain further on the other additions. 

Mulligans: It's a common misconception that if you dont draw wild growth you're already losing. As a pretty avid druid player you can be severely ahead in several matchup without drawing wild growths or innervates. So without further ado, lets explain some of the different things you should mulligan for in different matchups.

Vs Aggro -
Eboladin: Wild GrowthInnervate  / Keeper of the GroveSwipe
You dont want Shade of Naxxramas in this matchup!

Zoo: Wild Growth Innervate /  Keeper of the Grove is your most optimal start, Shades and shredders are good as well. Keep in mind how many cards your opponent mulligans away, since it will dictate what cards you keep sometimes; I.E if the opponent keeps more than 2 cards you would rather have a keeper innervate hand than innervate shredder due to your opponent being more likely to have Flame Imp /Nerubian Egg [/card] / [card]Knife Juggler early (keeper targets)

Tempo Mage: Wild Growth InnervateKeeper of the Grove (Sometimes you keep keeper, it depends on the rest of your hand. This matchup is basically like the zoo matchup, but the Keeper of the Grove is less efficient here, You would rather have a Piloted Shredder early on. Shades are pretty bad in this Matchup due to Flame Cannon

Vs Patron warrior: Wild Growth / InnervateEmperor Thaurrisan or weapon removal. It's also okay to keep keepers for silencing Acolyte of Pain and Piloted Shredder + Shade of Naxxramas  are pretty threatening early to any Warrior.

Vs Handlock: Big Game HunterKeeper of the Grove and the general rampy stuff is also pretty nice to get early, Be careful of hellfire early on if you stack Piloted Shredder or Shade of Naxxramas  on the field as these are prime hellfire targets, other than that. its an easy matchup where you play around molten giants for as long as possible until you kill him off with combo!

Vs Hunter : (Face/Midrange/Hybrid): You mulligan pretty much the same for all of these different variations of hunter, get the rampy stuff early, (DONT KEEP OOZE, sometimes it gets stuck in your hand and you might be forced to play it without getting the battlecry value)
The biggest trick of this matchup is knowing when you have to play defensively and when you can be the aggressor, this is extremely situational and it requires reading your opponents hand in order to play perfectly.