Legend 6 Demon Zoo
- Last updated Sep 5, 2015 (TGT Launch)
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Wild
- 23 Minions
- 7 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3200
- Dust Needed: Loading Collection
- Created: 8/7/2015 (Blackrock Launch)
- kohnanlol
- Registered User
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- 4
- 4
- 18
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Battle Tag:
Kohnan#1405
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Region:
US
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Total Deck Rating
365
The deck I used to climb from rank 9 to rank 6 legend this season(s17). Fairly standard with a few changes.
This deck had a very high win rate for me with very few weak match-ups.
I've made a few changes to make the deck stronger in the current TGT meta. This deck is still very strong and perfectly viable with TGT release.
General tips:
1. Try to only use your void terrors on deathrattle minions or your 1/1 Imps and Spectral Spiders unless you have no other choice. If you are expecting a board clear soon, prioritize using it on your 1/1 minions. If not, prioritize using it on your deathrattle minions. Always attack with your minions before playing the void terror and, if possible, combo it with power overwhelming.
2. Always place your deathrattle minions on the same side of the board adjacent to each other. This allows you to make the most of your Void Terrors and Argus. As a general rule I always place my deathrattles on the right side of the board. If I have multiple deathrattles I keep my Haunted Creepers closest to the middle so they will spawn the 1/1 spiders in the middle of the board.
3. Plan out your play before playing any cards. If you are going to life tap, do it first UNLESS you are planning to trade in a Voidcaller and you already have the demon you want it to spawn in your hand. If you tap first in this situation you could end up with a weaker demon being spawned. Also, play your weaker demons first when you are in this situation to ensure that you get the strongest demon possible from your Voidcaller. The only other situation where you shouldn't tap first is if you're playing a Doomguard from your hand.
4. If you're expecting a board clear, play as many deathrattle minions as you can. If you have a lot of pressure already you can hold off on playing your other cards until after a board clear. If you don't have board pressure already you'll still have to play your minions even if it could be playing into a board clear.
5. Force your opponents to waste removal on early Void Terrors. This will make your Mal'Ganis a lot stronger when you play it later in the game.
6. I like to always play my Imp Gang Boss on the far left side of the board because it spawns 1/1 imps on its right. Having the imps in the middle allows me to place my Dire Wolf Alpha in the middle and use my now 2/1 imps to trade. Once the imps die it will also buff the larger minions on the edges of the board.
7. If you're playing against a fast deck, prioritize heavily on board control early on. If you can control it until the game turns into a top-deck war, you will almost always win as a warlock.
8. If you're playing against a slow control deck, try to get in as much early face damage as you can. Apply as much pressure as you can so that they will be forced into inefficient trades later on to save their hp. Try to use your 1/1 minions to trade when you're expecting a board clear soon. Otherwise force your opponents to trade unless you can trade very efficiently or they have taunts up.
And he got and even bigger boner with Mal'Ganis, Sea Giant baits it.
If you want to try out Sea Giant I would take out the coil or bane of doom. It can be good in some situations but it could lower the consistency of the deck a bit.
Thanks for the deck dude, It's been working great so far and it's climbing quickly. It's also kinda fun to play too.
An additional Owl, Sea Giant, or Doctor Boom could be used in place of Mal'Ganis.
Interesting to see all the slight variations between zoo decks and I definitely like the Voidcallers in zoo with Mal':Kreygasm:is :Keepo: ! Also think the one mortal coil and bane of doom adds a nice touch! Thanks for the share and enjoy the gameplay? :3 !
Thanks for the video. I'm glad to see people enjoying the deck :)
You're very welcome it's awesome :D !
What do I mulligan for?
You want strong early game drops. Flame Imps, Voidwalkers, Knife Jugglers, Nerubian Eggs and Haunted Creepers are all good to keep. If you're going second I would also keep Imp Gang Boss and if you already have a 1 or 2 drop you can also keep Voidcaller. Only keep Void Terror if you also have a Nerubian Egg. Ideally you want to be able to use all your mana early to gain early board presence. It's still possible to win if you're forced to skip the first 1 or 2 turns due to bad draws but it'll make it a harder game.
thanks
wow sugoi!
so far out of 3 games i have lost 2 kinda worried i wasted 1600 dust for this deck now 4 losses for 5 games, I really think a guide would be nice
You sound new. Don't take this the wrong way but it's not the deck its you. This post doesn't have a guide attached to it. Find a similar one that does. Most likely you're playing the deck the wrong way. The mulligan, minion placement and knowing your match ups are very important for this deck. Keep playing it and I'm sure you'll have better luck.
That is a possibility, I have normally only built my own decks, I have gotten decent with my mage and pally, this deck, I never seem to draw right, Had very bad rng I suppose
I'm not bad i can get to rank 12 rather easily, I just am not doing well with this deck I wanted to try something new
I'm not implying that you're bad. I understand what it's like to pick up a new deck and have poor results because it used a play style I wasn't familiar with. The reason I know it's you and not the deck is because people have been piloting this deck and it's many variations to legend since... like forever.
You can find players piloting Zoo decks at all ladder ranks. Why do some get stuck at rank 16 while others reach legend? A little of it has to do with RNG, but most of it is knowing the strengths and weaknesses of your deck and match ups and playing to your strengths.
Find some high level steamers that are playing Zoo, or watch some YouTube videos. I'm sure you'll pick up some good tips and tricks to use along the way.
I added some tips to help out. The deck can definitely work out for you with a little bit of practice, don't give up :).
I do like it i just need to play it more
Hey there, I was wondering if there were any replacements for Imp Gang Boss? I am using a Harvest Golem as a replacement for now.
I'd love to see a guide from you :) Thx.
The best replacements would probably be either Imp Master or Harvest Golem. It definitely won't work as well as a Gang Boss but it should be passable.