Legend 6 Demon Zoo
- Last updated Sep 5, 2015 (TGT Launch)
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Wild
- 23 Minions
- 7 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3200
- Dust Needed: Loading Collection
- Created: 8/7/2015 (Blackrock Launch)
- kohnanlol
- Registered User
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- 4
- 4
- 18
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Battle Tag:
Kohnan#1405
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Region:
US
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Total Deck Rating
365
The deck I used to climb from rank 9 to rank 6 legend this season(s17). Fairly standard with a few changes.
This deck had a very high win rate for me with very few weak match-ups.
I've made a few changes to make the deck stronger in the current TGT meta. This deck is still very strong and perfectly viable with TGT release.
General tips:
1. Try to only use your void terrors on deathrattle minions or your 1/1 Imps and Spectral Spiders unless you have no other choice. If you are expecting a board clear soon, prioritize using it on your 1/1 minions. If not, prioritize using it on your deathrattle minions. Always attack with your minions before playing the void terror and, if possible, combo it with power overwhelming.
2. Always place your deathrattle minions on the same side of the board adjacent to each other. This allows you to make the most of your Void Terrors and Argus. As a general rule I always place my deathrattles on the right side of the board. If I have multiple deathrattles I keep my Haunted Creepers closest to the middle so they will spawn the 1/1 spiders in the middle of the board.
3. Plan out your play before playing any cards. If you are going to life tap, do it first UNLESS you are planning to trade in a Voidcaller and you already have the demon you want it to spawn in your hand. If you tap first in this situation you could end up with a weaker demon being spawned. Also, play your weaker demons first when you are in this situation to ensure that you get the strongest demon possible from your Voidcaller. The only other situation where you shouldn't tap first is if you're playing a Doomguard from your hand.
4. If you're expecting a board clear, play as many deathrattle minions as you can. If you have a lot of pressure already you can hold off on playing your other cards until after a board clear. If you don't have board pressure already you'll still have to play your minions even if it could be playing into a board clear.
5. Force your opponents to waste removal on early Void Terrors. This will make your Mal'Ganis a lot stronger when you play it later in the game.
6. I like to always play my Imp Gang Boss on the far left side of the board because it spawns 1/1 imps on its right. Having the imps in the middle allows me to place my Dire Wolf Alpha in the middle and use my now 2/1 imps to trade. Once the imps die it will also buff the larger minions on the edges of the board.
7. If you're playing against a fast deck, prioritize heavily on board control early on. If you can control it until the game turns into a top-deck war, you will almost always win as a warlock.
8. If you're playing against a slow control deck, try to get in as much early face damage as you can. Apply as much pressure as you can so that they will be forced into inefficient trades later on to save their hp. Try to use your 1/1 minions to trade when you're expecting a board clear soon. Otherwise force your opponents to trade unless you can trade very efficiently or they have taunts up.
Replacement for Demonwrath? Hellfire or Shadowflame?
I need help with this deck. I am currently rank 11 in Asia server. My deck don't have Mal'Ganis.
This deck feel so weak and extremely hard to maintain board control. The deck requires playing something on turn 1 turn 2 and turn 3 to maintain board control, but chances of drawing this perfect hand is slim, very often you get 5+ cards stuck in the opening hand.
Hunter and Freeze Mage are unfavorable as usual.
Secret Paladin. Got out tempo, if they have mysterious challenger on turn 6. It is a auto lose even with board control early on.
Mid range Paladin, out value by insane value paladin card, really struggle to maintain board control.
Control Warrior. Ridiculously amount of armor that drag the game to late game, when zoo is out of steam and out value by huge minion.
Dragon Priest. Have to trade all minions in each turn to maintain board control. When you have nothing to play or they have aoe board clear, you are pretty much dead.
Try this version. Worked better for me, no Mal'Ganis. http://www.hearthpwn.com/decks/279559-legend-21-zoolock
Bane of Doom and Demonwrath, great cards! I liked...
Hey guys I've been having great success with this as is. just for shits and giggles I decided to add Wilfred Fizzlebang and took out Loatheb. I would absolutey not recommend this if you are aiming close to legend. This, however is hilarious at lower levels. Very situational but does give your opponent something to fret about ( saved the knife jugglo many times) and can bring a zero cost Mal'ganis at turn 7(after draw).
I am trying hard to find a niche for Wilfred, It would be nice if he was a demon. That would make him less situational and probably op
Edit: I also took out one void terror and added Gormok. No regrets there, one terror is enough and Gormok (almost) always gets his damage
I replaced Bane of Doom for Enhance-O-Mechano, it's ALOT better. You should try it sometime.
hay man..... is wolf for one void terror ok?
Mulligans and matchups please!!
Would definitely like to see a mulligan guide for this deck!
I cut Loatheb for Dr Boom, and 1 void terror for Gormok, the Impaler, it worked better
My experience with this deck: Gets a 4 win streak and 1 win away from rank 5. 5th game: Gets shrekt by rng face hunter. ggwp
Is Boom not viable in this deck? Would you consider -Loatheb and +Dr. Boom?
edit: I now realize how stupid of a thing this was to ask
Loatheb is the minion with most strategic significance in Hearth Stone. Cards selection/replacement depends on the meta, but generally Loatheb is essential for Demon Zoo.
Imaging game against Freeze Mage or any other Class with OTK feasibility and how important Loatheb is.
good fast to play deck :D
Nothing. Craft them.
A bad match up it seems is face hunter. The forever huffer that they get against me. Same thing for aggro pally. Seems like aggro is hard for this deck. I haven't had the biggest sample but the people I play seem to have the perfect cards in the situation.
Starting from rank 20, and very very rusty. Warlock is one of my least played heroes with Hunter.
But this Zoo lock thing is a lot of fun.
Thx!
Is juraxxus fine instead of malganis ?
Any substitutes for Imp gang boss ?
help
No way for Jaraxxus - the Voidcallers will drop him on the board for nothing
You can change the Imp Gang Boss for a Void Watcher for example (creates a different kind of pressure though).
I"m using Imp Master instead of Imp Gang Boss. Works just fine.