Aviana Ramp Druid
- Last updated Aug 10, 2015 (Blackrock Launch)
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Wild
- 22 Minions
- 8 Spells
- Deck Type: Theorycraft
- Deck Archetype: Unknown
- Crafting Cost: 11800
- Dust Needed: Loading Collection
- Created: 8/5/2015 (Blackrock Launch)
- Slick_Willie
- Registered User
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Battle Tag:
SlickWillie#1795
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Region:
US
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Total Deck Rating
141
FAQ
Why aren't you running combo??
This is not a combo druid. It clearly says in the title ramp druid. The difference is one runs combos and one usually doesn't. On the other hand, combo is stupid. I hate Savage Roar and Force of Nature. There's no fun in just slamming 14 or 22 damage to face and winning the game without even having minions on your board. It got old, it's been around forever and I think Druid has way cooler, and more imaginative ways of winning (like slamming down 5 big threats in the same turn). If you want to run combo be my guest, it does work well everyone knows that, it's just not for me.
Why don't you take out this or that for Sylvanas??
I did. For a ridiculous amount of people this was their only complaint about the deck. Personally I still don't think it's really necessary, but meh neither was a Youthful Brewmaster.
Deck info/choice overview
Yeah so Aviana has some insane potential in my opinion; so much so that I felt that I had to make a ramp deck focused around her. If you can get Aviana on the board with either Cenarius or Kel'Thuzad there is a huge chance that she survives, and if she does you basically win outright. I even threw in the Darnassus Aspirant just for some extra ramp. If you manage to hit it with a silence you get a huge ramp boost, and if you play it into a mirror entity the mage is pretty much screwed. If you can hold on to an innervate or draw into one late game with Aviana in your hand you once again basically win. Even if you only get one late game legendary out with her you still get crazy value. When you play a late game legendary (Ysera, Kel, Cenarius, Rag, etc.) you basically use your whole turn doing so, so if you get a 5/5 with it for free that's just extra value. Gadgetzan Jouster is basically just a replacement for Zombie Chow because you have so much high mana stuff it will almost always proc and it doesn't have a drawback like Zombie Chow does.
Update- Removed Gadgetzan Jouster and added a Ironbeak Owl for another way to silence Darnassus Aspirant for extra ramp. Jouster doesn't really seem all that necessary, and if you don't get it in your opening hand it's just a waste of a card slot.
Update again- Removed one Sen'jin Shieldmasta and the one Ironbeak Owl for two Youthful Brewmaster. Seems like a weird choice, but I'm super interested to see if you can reliably return Darnassus Aspirant to your hand and get a free empty mana crystal. Not sure if it'll work out well, but it'll be fun.
Thanks for taking a look, I'm responding to all comments down below, so go ahead and ask away.
So I pulled a golden Aviana and decided she needed to be played with.
I built a deck somewhat similar to this, but not quite having consistent results. Mostly, if I don't draw her, I lose, when I draw her, I win. I was doing singletons to make use of the new Reno aside from 2x innervates.
I am looking at some things I like from your deck, for instance Kel'Thuzard and Ancient of War. A card that I have had great success with in combination with Aviana is Lotheb. If you're able to drop Aviana, Lotheb and 1-2 other big creatures, they just kinda go ... eh and concede. Spells are what you need to stop generally to protect her.
I was thinking about Brew myself, so I can bounce Reno or any other good battlecry creature (especially if I can replay for 1).
Anyways, just chiming in. Thanks for some ideas.
Made some modification to add Savage Roar without Force of Nature, but I think I will try to add that card later. :D
Could I add 1 or 2 Force of nature/savage roar combo to this deck? what cards can I remove?
There are 13 reasons (cards with battlecry) to not play this deck. If Aviana pulls up one of those cards or 3 of them...you've lost their abilities like ancient of lore's card draw or heal...gone. Cards like Sylvanas, Ragnaros, and Sludgebelcher makes much more sense.
I don't think you understand how this card works. you just desribed Varian Wrynn. Maybe try learning how to read before complaining about something that makes no sense. Aviana makes cards cost 1 and then you play them from your hand. it doesn't pull cards out. You still get battlecrys.
Well I just passed from rank 19 to rank 6 within 4 days with this deck, which kinda invalidates your argument
Varian≠ Aviana
the New druid legendary has ended up, as many feared, mostly useless. It is entirely too easy it seems to counter him...plus the set up for her pretty much demands you hold a two dead cards in your hand for much of the round...
why does blizzard reward the most g*d D*amned boring decks??? the only constantly viable decks have almost no legendaries and involve savage roar combo... So boring.
If you don't run that then you will get stomped by EVERYONE...
This Deck just does NOT work...or I am missing something fundamental here. I have everything in this deck except rag. But plenty of replacements for that.
Simple fact of the matter, every class has entirely too much removal for this to ever EVER be effective.
Currently, I was running this deck with a pair of mind control techs added in to change my aspirants or ancients of lores, and should have have had amazing utility. Look, when ever I even finally make it to the point where I can dump the big monster avaina combo... f***** shamans will always just hex my big cards, or BGH them, or silence them, or use that wonderful new AOE board clear that they have..
and warriors, GD warriors will let me fill up a board with awesome monsters...then simply brawl them out of existence since that is fair. or paladins will have a equality combo....
look, I'm not trying to b*tch, would love some honest help here. I am going to be forced to run a standard double combo or is there a real way to play a ramp druid in the new meta, am I missing something? HELP PLEASE
I'll be updating this soon with a lot more midrangy stuff. There simply isn't enough mid game minions to last out against most decks.
any ideas? because I'm all but drawing blanks
For a guy who "isn't trying to bitch" you sure are doing a lot of it
I've been doing okay with some Refreshment Vendors and Sunwalkers to keep things at bay and lengthen out the game. Also, I've found the lack of a taunt has generally left me dead by the time Aviana drops, so I had an Ironbark Protector (I know, not great cards) to replace Ragnaros (which I don't have).
Also, Bolf Ramshield provides some amazing utility to hold off aggro.
just disappointing that the new druid legendary just isn't useful :( Haven't seen a viable deck for her yet. I mean... it drives me crazy that the only class I seem to live long enough to pull the combo off for is control warrior...and they just brawl them away.
For the first several games I played this deck, it sucked. Then I stopped saving cards for ridiculous Aviana combos, and I actually started winning games. I for one am having a blast with this deck, and my win rate is 11-2 at the moment (albeit not at terribly high ranks). It's a good deck, IMO. :)
A lot of Aviana's strength is not to spam out minions with her, but to get one big minion out and also sink a Shadow Word: Death or something similar. If you can get down a Sludge Belcher along with her, there's a good chance she can survive until the next turn, and then hilarity ensues. And even if she doesn't, you got out a Belcher and sunk a removal or a creature that would be used on one of your bigger cards.
Though I did make a few changes: -1 Youthful Brewmaster -1 Sen'jin Shieldmasta, +1 Antique Healbot +1 Ancient of War. The Healbot helps with getting to the late game, where you can play big taunts to hopefully survive and outlast your opponent, and the War is a big taunt that can help you survive. I'll probably be tweaking lots more as I get into higher ranks, but I'm enjoying quite a bit of success with the deck at the moment.
I tried this deck. I crafted Aviana espescialy for this deck.
Damnit... ether I don't got the early / ramp cards... or Aviana is in the bodem 10 cards. I really like the idea, but it just not good enough. Not even for a 'fun-good-times-deck'. Hell.. my rogue pirate deck does the job better. Now I regreat crafting Aviana .
Thanks for sharing... but ether I'm the unluckiest guy there is... or this deck is just not good enough.
I've actually been finding the same thing. Haha, I actualyl regret crafting Aviana and I'm the one who made this deck. The win ratio is right around 50% for me with this deck at around rank 8, so I've been sitting there making no progress.
I LOVE this deck!!! The use of Youthful Brewmaster in this deck is first rate and is WAY better than simply silencing Darnassus Aspirant. I'm actually running two brewmasters in my version and I've had a great response from it, since you can use brewmaster to return and play a creature on the board low on health anyways. It's been doing great damage and I thank you for giving us the idea for more brewmaster use in ramp druid now!
i removed the Ysera and Youthful Brewmaster for 1 Forse of Nature and 1 Savage Roar it's pretty amazing guys and also senjin for recombulator