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Aviana Ramp Druid

  • Last updated Aug 10, 2015 (Blackrock Launch)
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Wild

  • 22 Minions
  • 8 Spells
  • Deck Type: Theorycraft
  • Deck Archetype: Unknown
  • Crafting Cost: 11800
  • Dust Needed: Loading Collection
  • Created: 8/5/2015 (Blackrock Launch)
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  • Battle Tag:

    SlickWillie#1795

  • Region:

    US

  • Total Deck Rating

    141

View 14 other Decks by Slick_Willie
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FAQ

Why aren't you running combo??

This is not a combo druid. It clearly says in the title ramp druid. The difference is one runs combos and one usually doesn't. On the other hand, combo is stupid. I hate Savage Roar and Force of Nature. There's no fun in just slamming 14 or 22 damage to face and winning the game without even having minions on your board. It got old, it's been around forever and I think Druid has way cooler, and more imaginative ways of winning (like slamming down 5 big threats in the same turn). If you want to run combo be my guest, it does work well everyone knows that, it's just not for me.

Why don't you take out this or that for Sylvanas??

I did. For a  ridiculous amount of people this was their only complaint about the deck. Personally I still don't think it's really necessary, but meh neither was a Youthful Brewmaster

Deck info/choice overview

Yeah so Aviana has some insane potential in my opinion; so much so that I felt that I had to make a ramp deck focused around her. If you can get Aviana on the board with either Cenarius or Kel'Thuzad there is a huge chance that she survives, and if she does you basically win outright. I even threw in the Darnassus Aspirant just for some extra ramp. If you manage to hit it with a silence you get a huge ramp boost, and if you play it into a mirror entity the mage is pretty much screwed. If you can hold on to an innervate or draw into one late game with Aviana in your hand you once again basically win. Even if you only get one late game legendary out with her you still get crazy value. When you play a late game legendary (Ysera, Kel, Cenarius, Rag, etc.) you basically use your whole turn doing so, so if you get a 5/5 with it for free that's just extra value. Gadgetzan Jouster is basically just a replacement for Zombie Chow because you have so much high mana stuff it will almost always proc and it doesn't have a drawback like Zombie Chow does. 

Update- Removed Gadgetzan Jouster and added a Ironbeak Owl for another way to silence Darnassus Aspirant for extra ramp. Jouster doesn't really seem all that necessary, and if you don't get it in your opening hand it's just a waste of a card slot.

Update again- Removed one Sen'jin Shieldmasta and the one Ironbeak Owl for two Youthful Brewmaster. Seems like a weird choice, but I'm super interested to see if you can reliably return Darnassus Aspirant to your hand and get a free empty mana crystal. Not sure if it'll work out well, but it'll be fun.

Thanks for taking a look, I'm responding to all comments down below, so go ahead and ask away.