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[TGT] Wailing Watcher Druid

  • Last updated Aug 24, 2015 (TGT Launch)
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Wild

  • 23 Minions
  • 7 Spells
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 6920
  • Dust Needed: Loading Collection
  • Created: 8/3/2015 (Blackrock Launch)
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  • Total Deck Rating

    220

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UPDATE: TGT IS LIVE NOW! Feel free to let me know if you test this deck, all feedback is welcome.

A big problem for Ramp Druid has always been the tempo loss from Wild Growth, which leads to it having a bad matchup against decks that punish this behavior, such as Zoo.

Seeing that Darnassus Aspirant curves perfectly into Wailing Soul, I realized that this would let you play a 2/3 and a 3/5 on turns 2 and 3 while still getting the same mana ramp as if you'd played a Wild Growth. However, this combo isn't necessarily consistent. However, your opponent still has to remove the Aspirant if they don't want you to get that free ramp. Think about this:
-You go first and pass
-Your opponent plays Flame Imp
-You could play Wild Growth here, but then your opponent plays Knife Juggler and we've all seen this before and it goes bad places
-Instead, you play Aspirant. Your opponent has to either trade Flame Imp with it or Darkbomb it. If he doesn't and instead makes his usual turn 2 play, you play Wailing Soul and trade your Aspirant with his Knife Juggler, leaving you with strong control of the board.
-If your opponent does darkbomb your Aspirant, it's already your turn 3 and all he has is a Flame Imp. You can easily play Deathlord, preventing face damage and then play Wailing Soul, allowing your Deathlord to trade with several of your opponent's cards with no drawback.

This isn't necessarily the most consistent combo, so I tried to come up with other synergy cards for both Aspirant and Wailing Soul. It is very unlikely that this list will be the final version (I know people will hate on Grove Tender). I'd love to hear your feedback.

P.S. No Big Game Hunter targets, since if you can drop an early big threat - such as Troggzor - you don't want to give your opponent the chance to swing the game back.