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[Legend #69 Mech S18] top 100 TGT + Guide

  • Last updated Sep 20, 2015 (TGT Launch)
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Wild

  • 22 Minions
  • 8 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 5500
  • Dust Needed: Loading Collection
  • Created: 7/24/2015 (Blackrock Launch)
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  • Battle Tag:

    tsasware#1304

  • Region:

    US

  • Total Deck Rating

    190

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Currently playing on US Legend #85  -> Stream 
Yo guys! I already reach Legend top 100 with some game follow the stats that moving my lazy ass! 
Stats with the current meta s18 :

Stats

As you can see,the deck is pretty solid,have nice chance to win versus all class,got problems versus Priest Mostly(Dragon Priest,so if you see alot of mechz pick the p.priest) and Control Warrior is another pain,versus patron is like 45-50/50/55 for them,still a decent mu,depend if he can execute your Fel,if not is ez game.
Atm that deck is a pain in the ass for the new pala secret,druid and hunter too versus controls warrior isn't that effective so if you are facing alot of them don't play it :P! 
Stay Reaver! Stay mechboyz!

Legend top 100 s18 prof

Mulligan+guide section : 
General :
You want your low cast cards : Mana Wyrm  Cogmaster about Clockwork Gnome,keep it if you rly need it or you are without any drop 1, generaly never keep it , Snowchugger is another must to keep,i rly love this one,is a pain in the ass for alot of class and good "passive", Mechwarper is the King of the mechz,so you want see him as much possible every early games.

Hunter Midrange/Hybrid/Beast/god/Face :

Well,Versus Hunter you need rly to play with alot of attention,one error about situacional judgment and you are out of the earth.
Versus Face hunter : Dunno i was sure that mu was easy as before,but is a totaly race atm,you have to fight for the board control in early and try to put out your synergy. Fel Reaver here is your balance,if you can cast him on turn 4 is on 90% autowin
60/40

Versus Midrange/beast Hunter : Try to trade,try to keep the control of the board,don't overdo or the dogs will punish you so hard.when you have to check about a trap go face,if you spot an Snake Trap you will crush the keyboard. When you play Fel boy,remember that they run HUnter's Mark,so be carefull,try to rush the early,to provoke some mistakes and fel reaver will do the job most of the times.
50/50

Versus Hybrid : That's is the most hard archetype of the hunter to beatdown,they can contest the early with the gnome and others openings,freezing trap will be a problem and if you can trade on the first 4/5 turns will be rly hard the comeback,trade always on early,try to gain vantage,try to setup your boyz is more a mindgame. 

45/55

 Druid :

First of all i hate that mu and druid class at all :P! Dunno, i was like 11-4 before rank 3-2-1, after druid tried to killing me literaly :P! The mu before tgt was rly good for us,now we need to fight rly good or we will lose. If they ramp alot and you can't rush an decent early games are done,but remember you can have crazy starts too,so is more a "luck" mu based.

 Mage : 

Versus Tempo : You are better,you sing,you can overwhelming them. Play Carefully and slap them hard!
65/35 
Versus Freeze : Dunno,if you can start with a good opening,you can win,isn't impossible,unstable can pop a Mystic and etvoilà you can win,the dream can be reality. The boar is rly good here,on aggroing or for poly the 0/7,and they will cry! Atm i lost like 1 game versus freeze versus a top 10 guy. Maybe i were lucky on others games,but i don't feel so underated,we have leeroy that isn't excepeted and boar that can slap hardly some greedy plays.
50/50
Versus Mech Fel reaver : Luck based with or not fel reaver,who see more minions on the early will win or the greedy plays can do some different :P

 Priest : 

Versus Dragon priest : well ... is like impossible for us to win,rly,you have to do something crazy to win versus the Dragonfile. Like Mechwarper into mechwarper into pray into gg. as you see i have 35,7 win ration,for my lucky others tier 1 slap hard them so isn't that spammed atm. But if you are facing alot of dragon priest don't use that deck you will just cry.

 Rogue :

Versus Aggro rouge : Easy game. If you lose that you should change game :P

Versus Oil rogue : I dunno,i guess was more hard,but i beated them all even hotform so dunno,i can't understand if is still playeble or not,mech did well versus them till now so dunno. Play Fel reaver only if the already used an Sap or if they are with 0 cards or if you have already 2 fireballs in the hand,don't rush fel reaver versus an oil or you will just lose your deck.be carefull.

 Warrior :

Versus CW : isn't something upon to you... he have the big cock and you are a girl,so is normel to get slapped hard from him,the mu is rly hard,not like dragon priest but not even better,you can win if you are on the race and you boar a belcher or if they don't see fiery axe armosmith and with a super slow hand :P

Versus Patron : normal game,but you know you have to be aggro and push hard them and try to beatdown them before you hand your fuel! Is a even mu you can win easy and lose if he draw good.

 Paladin : 

Versus Pala secrets dr6 : You are their nightmare,they will cursed your soul,you are the most piece of the earth cuz you are playing mechz with fel reaver inside,on this mu fel reaver is like a dr5,if he can touch the adoreble dickface of the paladin you can win easy,try to mulligan for an early contest.

 I will continue one day :P,about shaman there is no one so dunno.

 

 

 

 

 



 

 


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(s15?) How i decided to put Fel reavers on mechz.
The concept:
I was playing alot of mechs archetype those days,shaman and mage with antonidas and dr balance.
Shaman mech have greats moment vs controls but vs hunters(face or midrange),zoo and the adorable eboladin,got too much problems and wasn't even on 40/60 the chance of win so i switched between a normal mech mage list with antonidas and dr. Balance. The problem was if you draw those cards on the first turn(versus aggro archetype) between 1-4 you have no chance to comeback in game,even if you play perfectly and gain your board control,you MUST have the chance to fight every turn or ZAC ZAC  you are done,maybe i'm unlucky about draws,but still...
So i took a stepback and changed the list to adapt the deck to the meta:
-Hunter face
-Hunter Midrange
-Eboladin
-Patrons
-Control Warrior (hope do you find many :P)
-Druid
-Oil rogue
Those decks are around and you will find them the most.
First of all, mech are a aggro/midrange/Tempo class keep it in mind.
So what's cards change your board run to the victory?

The delicious star is him :

This guy give you the chance to gain a board if played well the entire game,alot of players don't know you run fel reaver in mage mech,so the surprise is important too. I played alot of time fel after the opponent disperatly for gain back the board control played the BGH, or versus control warriors after they play theirs removals. This guys is rly good,even if you lost all of your cards,if you played him with your boys on the board and manage to save a good hand will be apocalitic!
and :

 
Why i subbed those cards inside?
Even if i'm a magic player since i was 10 y.o. and i realy don't like/understand at all the rng... Unstable portal is amazing,can win a game alone or giving you a wonderfull Wisp!
-Arcane missiles, i was realy bored about those eboladin or face hunter,running with all cs with 1 on defense,so arcane missiles even if i hate the rng part sometimes (60%) can do a god work,and if you manage to play a goblin,there is no board for them and clean the board for yours fel reaver and closing the game.
-Mana Wyrm have 2 job on this deck : 
1) Pushing
2) Control the opponent boards for your big minions or transition call how you prefer!

Following screens about Fel reaver situations :

Don't think about the fact you will discard your entire deck with fel reaver,cuz there is no reason,bcz you will not draw anyway. You are an aggresive deck so you need to do the job,trade and going face at one certain point is the key.

Upgrade cards  after TGT release:

Blood Knight well, i'm testing that card instead of a tinkertown atm is working pretty well, i might to craft another to test others decks that i have in mind,that card is amazing vs the current full pala meta. Another pop star!

Polymorph: Boar  That card guys,is fucking amazing,can win a game in many ways. I just love it,i replaced it instead the last Tinker town,and it fixed on it self alot of Hard Match up! Great card.

Leeroy Jenkins Basicaly a Fireball,but is more fashion :P! Is rly good on this build,can put right the games was going wrong or after an amazing comeback of your oppenent,BAM leeeroy will do the goal!