(S.16) [LEGEND] Murloc Hunter
- Last updated Oct 10, 2015 (TGT Launch)
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Wild
- 18 Minions
- 10 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3720
- Dust Needed: Loading Collection
- Created: 7/24/2015 (Blackrock Launch)
- HiMurky
- Registered User
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- 4
- 12
- 30
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
332
Rwl everyone! I'm HiMurky, a Murloc player that has been playing Murlocs (with every class) and uploading games to YouTube for a long time and I finally made it to legend with a Murloc deck that I wanted to share. It made it almost undefeated from Rank 5 to Rank 1 and I recorded the whole climb. Here you have some of those clips to see how the deck works. Enjoy!:
If you want to see the rest of the climb please check out my YouTube channel: HiMurky on YouTube
I've also started streaming playing Murloc decks for every class at: HiMurky on Twitch
If you want to know when I go live it would be great if you could follow me on Twitter: HiMurky on Twitter
Please feel free to ask, comment, suggest, improve or anything you come up with, I will rwlrwly appreciate it. Thank you for your time ;)
General Playstle
Murloc Hunter is very similar to Face Hunter as they both look to damage the face while their opponents do the trading. The main difference is that Murlocs not always do that instant charging damage but do more damage on the upcoming turns due to synergy's between them, therefore you will sometimes need to make sacrifices in order to keep them alive (even though they are often harder to kill than 1 HP chargers). The main advantage of this deck is that it can out race any aggro class if they don't clear the board fully on every turn. You always want to try and sneak a hero power from turn 4 on-wards as the deck lacks card draw and use the synergy's to their maximum. Not only use Murlocs to buff other Murlocs but cards such as Leokk to buff your flooded board, Misha to protect it or even keep charging your Bow with traps. Its important that you always trade efficiently (2/1 for a 3/2) or for protecting creatures that will turn into mayor threats on the upcoming turns. If you are not sure on how to play a turn just go face, you have two owls and 6 spells (+hero power) that give you direct damage, they will die. Rwlrwlrwl!
Match-ups and Mulligans
Druid
Go full aggro here and let him do absolutely all of the trades. The amount of taunts he is able to play will determine if you win or loose. Wild growth may give you a great advantage as it allows you to build a board that you can buff next turn. Remember: Swipe on a Warleader does not kill buffed Tidehunters. Never underestimate Owls in this match-up and always keep in mind that a simple explosive may save you from the 14 damage combo!
No coin: Tidecaller, Leper gnome, Mad Scientist, Knife Juggler, Tidehunter (If you get solid 1 and 2 drops keep an owl as he is surely going to drop at least 1 taunt).
Coin: Tidecaller, Leper gnome, Mad Scientist, Knife Juggler, Tidehunter, Animal Companion (If you have a 1 or 2 drop already), Warleader (Only if you have Tidecaller in order to do the 1 mana 4/3 combo: Turn 1 Tidecaller, turn 2 coin Warleader), Owl (same as above)
Mage
Here you will have to do some early trades. Cards you may have to kill in order to protect your murlocs (always trading efficiently): Sorcerer's Apprentice (use any 2/1 Leper gnome, bluegill or Tidehunter), Mana Wyrm (When it stands at 1 attack its easy to kill with Knife juggler or a Tidecaller that has been buffed by a Tidehunter (3/2) or Warleader (4/3) or Eaglehorn Bow, whatever you use to kill this card has to live if you cant achieve this just let it die to an explosive trap + unleash or make him trade it to bigger threats. FLAMEWAKERS MUST DIE if the mage still has more than 15 health when dropping this card and you have a board you want to keep, kill it. Use a Kill Command or trap and bow or a buffed murloc almost every murloc buffed by Warleader can kill this.
No Coin: Tidecaller, Leper gnome, Mad Scientist, Knife Juggler, Tidehunter (maybe bluegill if you suspect Sorcerers Apprentice is going to be played) Don' be scared to drop Tidehunter due to his hero power as the 1/1 will always live and you can buff it later.
Coin: Tidecaller, Leper gnome, Mad Scientist, Knife Juggler, Tidehunter, Animal Companion (If you have a 1 or 2 drop already), Warleader (Only if you have Tidecaller in order to do the 1 mana 4/3 combo: Turn 1 Tidecaller, turn 2 coin Warleader), Bow (as long as you have cards to play it on curve).
Hunter
Generally an easy matchup as face hunters wont trade and you will win the damage race and midrange hunters have very slow drops such as Highmane and Boom and you will be able to do your rwlmagic.
No coin: Tidecaller, Leper gnome, Mad Scientist, Knife Juggler, Tidehunter (maybe bluegill if you suspect Knife Juggler is going to be played).
Coin: Tidecaller, Leper gnome, Mad Scientist, Knife Juggler, Tidehunter, Animal Companion (If you have a 1 or 2 drop already), Warleader (Only if you have Tidecaller in order to do the 1 mana 4/3 combo: Turn 1 Tidecaller, turn 2 coin Warleader). Quickshot can also be saved as the first Knife Juggler HAS TO DIE.
Warrior
By far our hardest match-up. I usually only kill armorsmiths and sometimes acolytes if I have Bow or a 3 attack drop with more than 1 HP. Animal companion can help a lot in this match-up to protect murlocs from weapon attacks. TIP: If you have 1 health Murlocs and drop Warleader (wich makes them 2 health) and the warrior kills Warleader with Deaths Bite the whirlwhind deathrattle wont will the 1 health Murlocs even though the Warleader dies.
No coin: Tidecaller, Leper gnome, Mad Scientist, Knife Juggler, Tidehunter (He cant weapon both of them at once letting you keep some board)
Coin: Tidecaller, Leper gnome, Mad Scientist, Knife Juggler, Tidehunter, Animal Companion (If you have a 1 or 2 drop already), Warleader (Only if you have Tidecaller in order to do the 1 mana 4/3 combo: Turn 1 Tidecaller, turn 2 coin Warleader). Quickshot or Owl can be saved to deal with Armorsmiths or Acolytes.
(Don't be afraid to use explosives vs Grim Patrons unless there is a Warsong Commander on board and try to ALWAYS get your Bow charged when tramps proc vs Warriors YOU NEED THE DAMAGE)
Priest
If he gets a good start it may be an incredibly difficult match-up, if he does nothing by turn 2 you will probably have won the game already (unless he deathlords, you will want to owl those). As for turn 1 Northshire Cleric do the same as with Mana Wyrm (Kill with Knife juggler or a Tidecaller that has been buffed by a Tidehunter (3/2) or Warleader (4/3) or Eaglehorn Bow, whatever you use to kill this card has to live)
Once you go past this point face is almost always the place unless you can trade things such as 1/1 Murloc Scout that has Warleader buff (3/2) with an Injured Blademaster stabilization will be difficult If his hero power is his only source of healing.
No coin: Tidecaller, Leper gnome, Mad Scientist, Knife Juggler, Tidehunter (Not so good here without Warleader or Animal Companion followup).
Coin: Tidecaller, Leper gnome, Mad Scientist, Knife Juggler, Tidehunter, Animal Companion (If you have a 1 or 2 drop already), Warleader (Only if you have Tidecaller in order to do the 1 mana 4/3 combo: Turn 1 Tidecaller, turn 2 coin Warleader). Bow may also be saved when decent curve for Northshires or Chows.
Warlock
Very easy match-up you are faster than zoo and have AoE clears and 2 owls for taunted eggs or any other high health Argused creatures and you have a lot of damage for a handlock or malylock to stabilize as well as many damage spells and your hero power to bypass those late taunts and kill him directly before Jaraxxus. Early Hellfires, Healbots, Coils, Bombs and double taunted Ancient Watchers hurt like against any other aggro deck but still winnable against any of those plays with a good use of owls and spells.
No coin: Tidecaller, Leper gnome, Mad Scientist, Knife Juggler, Tidehunter (If you get solid 1 and 2 drops consider keeping an owl).
Coin: Tidecaller, Leper gnome, Mad Scientist, Knife Juggler, Tidehunter, Animal Companion (If you have a 1 or 2 drop already), Warleader (Only if you have Tidecaller in order to do the 1 mana 4/3 combo: Turn 1 Tidecaller, turn 2 coin Warleader), Owl (same as above).
Shaman
Pretty good match-up as an aggressive hunter. This the match-up against which I find myself doing the most amount of trading but you can also get an incredible value from Scientists, Owls and even Quickshots may be used to clear early threats as their recovery is harder that yours due to their lack of AoE and the amount of drawbacks.
By no means you should do ineffective trades if you feel you are going to miss some considerable damage by trading better deal it to face. Unleash can also be a great asset in order to drop his board to 2 HP and let a trap do the rest or deal with those annoying anny-o-trons.
No coin: Tidecaller, Leper gnome, Mad Scientist, Knife Juggler, Tidehunter (If you get VERY solid 1 and 2 drops consider keeping an owl).
Coin: Tidecaller, Leper gnome, Mad Scientist, Knife Juggler, Tidehunter, Animal Companion (If you have a 1 or 2 drop already), Warleader (Only if you have Tidecaller in order to do the 1 mana 4/3 combo: Turn 1 Tidecaller, turn 2 coin Warleader), Owl (same as above). Bow or Quickshot can also do fine here if 1 and 2 solid drops.
Paladin
I love this match-up as you most certainly are going to get value from Unleash and Explosives getting a great advantage. Against aggro Scientists are the key against more control versions Bows and Owls do awesome. You can consider hero powering less against more aggressive versions to reduce the Divine Favor value even more. Consecration is a threat but you can play around it by not playing cards such as Tidehunter on turn 3, don't be too scared of it its bad but by no means game-loosing.
No coin: Tidecaller, Leper gnome, Mad Scientist, Knife Juggler, Tidehunter (If you get VERY solid 1 and 2 drops consider keeping an owl does good against both types of pally - Aggro: Divine shields and Blessing of Kings - Control: Shredders, Belchers, Tyrion, etc...)
Coin: Tidecaller, Leper gnome, Mad Scientist, Knife Juggler, Tidehunter, Animal Companion (If you have a 1 or 2 drop already), Warleader (Only if you have Tidecaller in order to do the 1 mana 4/3 combo: Turn 1 Tidecaller, turn 2 coin Warleader), Owl (same as above). Bow does much better agains control but not horrible against aggro. Also consider keeping Unleash if solid 1 and 2 drops.
Rogue
Don’t let Backstabs and Fan of Knifes demoralize you. YOU CAN WIN. Just keep up the damage they take longer than you to be able to play their burst and a simple explosive can stop that Oiled Southsea and the best thing against Rogues is that they almost NEVER TAUNT therefore without their heals they cant stabilize and even with them you can make them have a bad time as they have slow turns such as Prep Sprint which allows your Murlocs to charge up and deal enough damage to make it to late for him to recover. If you feel threatened by Oil burst consider doing some sporadic trading but not much as even though they seem dead they play Healbots and Earthrings. (Kill Command on Violet Teacher may be a thing, even though it increases Unleash and trap value).
No coin: Tidecaller, Leper gnome, Mad Scientist, Knife Juggler, Tidehunter (Owls are not very useful in this match-up don't keep them and feel free to use them on Shredders, Oiled creatures and even Thalnos to deny draw).
Coin: Tidecaller, Leper gnome, Mad Scientist, Knife Juggler, Tidehunter, Animal Companion (If you have a 1 or 2 drop already), Warleader (Only if you have Tidecaller in order to do the 1 mana 4/3 combo: Turn 1 Tidecaller, turn 2 coin Warleader). Warleader may be awesome in order to save Tidehunters from Fan of Knifes.
Hi Murky!!How you think about Sir Finley Mrrgglton will it work on Murloc Hunter? @@
Seriously?! Because i think Hunter's Hero Power was better than others, so if discover a new one, example Warlock - 2 hp draw a card, seen too bad about it…… but i know Himurky bro will find the way to fix those problems =D!!! Thanks HiMurky Bro! look forward to new Murloc Hunter/Others Deck! RWLRWLRWL!!
Hey HiMurky! Big fan here! Anyway, just want to ask, what are your tips when fighting against a control heavy player who always looks to clear the board or drops a BIG minion? Man, I've been playing this deck for months now at the Asian server and I can't get past rank 15! So many control players. I've tried putting in a Flare (for those tree Paladins), a misdirection and an Arcane Golem (don't have Leeroy). Hope you read this!
RWLRWLRWL!!!
Big Fan +1 and my previous record on Asia server was only Rank 3 with this deck! But i will keep going until i reach the TOP——LEGEND!!
RWLRWLRWL!!
Awesome Deck! Hey Bro can i swap one Explosive Trap to Freezing Trap ?
Because now alot aggro deck keep going on asia server, they use weapon or only one minion to take damage by my trap.
btw i using this deck on Asia serve, and so far this Deck still worked at all~
Is there any way to fit Murloc Knight? I think is a great combo with this deck ;D
Murloc Knight is a class card from Paladin. This deck works because of Hunter bursting cards such as Quickshot and Kill Command.
i did really well with this deck in season 16. how far have you gotten in season 19 so far?
Threw Gormok the Impaler for a mad scientist in there and seems to work very well! NICE DECK!
Himurky! Can you sub Arcane Golem or Argent Horseriderfor the second Mad Scientist? Lots of the time ive already drawn one of my flame trap making Mad Scientist a crappy 2 mana 2/2. Also, I don't have Leeroy Jenkins yet so I was wondering if Reckless Rocketeer would work as a replacement. Thanks
Hi Murky Bro!
I'm a newbie from Asia Server, can you please update the latest Murloc deck for TGT launched?
Because it's hard to survival in Asia's Meta! and i hope you can make it become stronger!
letting everyone know that this deck still does massive work. the hardest match up though is probably ctrl warr/taunt heavy dragon priest. and i've beaten both with it haha.
Hi Murky,
Made a card. Wondered what you thought
http://www.hearthcards.net/cards/443ee91e.png
Such a fun deck, really nice job. Thank you for putting it together. The one thing that bugs me about it though is all the 1-health murlocs that are so easy to remove. Obviously, if you can keep them up for a turn before playing the warleader you're golden, but a lot of the time they get taken down because most people understand what's about to happen once they see a murloc on the board. My question is this, is there any room for a coldlight seer or two in this deck? I can understand the downside of it being a 3-drop, but it gives so much staying power to your other murlocs while you wait for a chance to drop a warleader and it has enough of it's own staying power. The only problem is, I'm not really sure what to drop in place of it.
I was thinking of dropping 1 mad scientist (since I usually end up drawing one of my traps anyways making the deathrattle on a second scientist useless). I can't really think of anything I want to drop in place of a second coldlight, so maybe I'll just run one of them and see if it helps. Would love any feedback from everybody.
EDIT: Didn't work out as well as I thought. The coldlight seer is too slow for this deck imo, only really helped when i played it with another murloc card or two when i was at 5-6 mana.
Dude i don't know what to say but all i going to say is 'this is the best hunter deck i have ever played.'' 16-2 right now, that 2 losses was priest and control warrior. Thank you so much for sharing this deck.
Strongest hunter deck for me so far, I've played a lot. And it seem like the unexpected factor is always the win reason, a good hand like you gotten in the videos are impossible. I played 70 games with this and I've never gotten Leper Gnome or Tide Caller in 1st turn, if it happen, I guess it's a 100% win. That's the dream though. I did manage to win a lot, even with trash starting hand that are filled with trap and scientist that became useless, one useful card in hand already make this deck good.
(OMG got my 1st turn 1 leper gnome on my 80th game.)
Yo Murky it was rough but i finaly got to rank 6! I switched a owl and blue gill for 2 abusive. Its working out great. Time for tha gold!
I like this deck, I really do, but it's weakness to mages just drives me crazy.
Sorry, I am a bit new to this. But, is there anywhere I can view a history of the changes you've made to the deck since the original?