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Mage Freeze Aggro Deck (Heart of the Sunwell Ta...

  • Last updated Jul 23, 2015 (Blackrock Launch)
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Wild

  • 13 Minions
  • 17 Spells
  • Deck Type: Tavern Brawl
  • Deck Archetype: Unknown
  • Brawl: Heart of the Sunwell
  • Crafting Cost: 4640
  • Dust Needed: Loading Collection
  • Created: 7/23/2015 (Blackrock Launch)
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Hi guys,

I don't usually post my decks online, but I felt compelled to do so when I built this deck and started playing it. It plays nice - really nice. In fact, I'd go as far as to say that it might be one of the most broken decks in this game mode. Play it for yourselves. I guarantee that you'll laugh at the crazy sh*t you can pull off with this deck.

The General Concept:

Most decks in Tavern Brawl right now are built mostly around playing really big dudes and a ton of legendaries or being insanely aggressive and filling the board with murlocs (with the occassional miracle deck showing up now and then). Bottom line, most decks try to win via strong board pressence and control. This makes them weak to anything that stops their attacks or breaks their tempo.

And that's where this deck comes in. It wins its games by constantly freezing out the opponent's minions while maintaining a strong aggressive board. Cards like Wolfrider, Arcane Golem, Abusive Sergeant, and Leeroy Jenkins fill your board with threats and chunk your opponent's health down while Frost Nova, Cone of Cold, and Blizzard render their board useless. At the same time, cards like Pyroblast, Ice Lance, and Fireball give you the reach you need to close out the game and seal the deal. As you throw damage at your opponent's face, Acolyte of Pain, Coldlight Oracle, and Arcane Intellect will give you the steam you need to keep the aggression up. Getting an early Alexstrasza is also really devastating in this deck since it pretty much saves you half the work you'll need to do to seal the deal.

If you do it right, your opponent will hardly get a chance to play the game at all. You'll just be beating his head in while he's helpless to do anything about it.

The Mulligan:

- Your starting hand can be pretty important. I'd say, you need to get at least 1-2 cards that draw you other cards or else you may run out of tempo. 

- 100% keep Alexstrasza in your opening hand if you're lucky enoguh to get her.

- Throw away Pyroblast unless you have Alexstrasza in your hand (In which case enjoy the free win).

- Get rid of most damage spells in favor of charge minions, and freeze spells, like Cone of Cold and Frost Nova.

Questionable Cards Explained:

Coldlight Oracle: Although people tend to hate this card, its really good here. Two card draws for 3 mana is really good considering how few card draw mechanics there are in general. And because this deck is so hungry for draws, Oracle is absolutely essential. The two cards your opponent draws are typically irrelevant because they are usually some beefy legendaries or something along the lines. You'll end up freezing those guys - rendering them useless.

Ice Barrier: This doesn't really seem to fit in with the rest of the deck, but it does have  a very specific purpose. Oftentimes, you may go up against a deck that is a bit more aggressive than usual or tries to beat you down with a sick combo (Oil Rogue and most druid decks). Ice Barrier is pretty much a safety measure against these occasional decks. You can probably swap it out for some other secret if its not coming in handy too often.  

Abusive Sergeant: In a game mode where you have 10 mana a puny 1 mana creature seems pretty underwhelming. The reason I use this guy is because you can afford to play him with all the card draw you have and because he takes up that 1 or 2 mana that you have left over at the end of a turn. Also he combos superbly with the charge minions the deck offers.

Step-by-Step Strategy:

1. Never trade.

2. Freeze the board.

3. Go face.

4. Laugh at the suffering of others.