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[s16] Legendary Aggro Paladin

  • Last updated Aug 26, 2015 (TGT Launch)
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Wild

  • 18 Minions
  • 9 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 1560
  • Dust Needed: Loading Collection
  • Created: 7/21/2015 (Blackrock Launch)
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  • Battle Tag:

    GubbeMage

  • Region:

    EU

  • Total Deck Rating

    405

View 14 other Decks by user-11473333
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CHECK HERE FOR MY SEASON 17 TOP 100 EU TEMPO MAGE:

http://www.hearthpwn.com/decks/312710-s17-top100-eu-tempo-mage

Also check here for my season 17 legendary face hunter list:

http://www.hearthpwn.com/decks/307546-s17-legendary-face-hunter

Hello there. Here is a deck I used to hit legend this season. I hadn't played aggro paladin ever before and still managed to hit legend with it. I played this deck from rank 3 to legend with ~70% winrate. I managed to go trough the rank 1 without a loss in ~30 minutes. The deck is very budgety (only 1560 dust) and everyone should be able to craft it. Here is the legendary proof:

The deck is based on protecting you minions and trying to preserve board presence with divine shields while going face and buffing your minions. Trading is not wrong with this deck especially in the early game.

Some card explanations:

Wolfrider: Better than Arcane Golem in my opinion. Playing Wolfrider on turn 3 doesn't hurt you at all where as Arcane Golems battlecry is just awful. Also if your opponent can deal with Wolfrider they can very often also deal with Arcane Golem. Arcane Golem also hurts your Divine Favor giving your opponent possibility to play more cards.

Argent Protector: A really solid card in many match ups. Helps you play around board clears, protects your minions and makes trading easier.

Coghammer: A solid weapon which also protects you minions. 

Piloted Shredder: The best 4 drop in the game in my opinion. Sticky which is really good in this deck since you can use you buffs andArgent Protectors on it. Sometimes the card can screw you over with Explosive Sheep or Doomsayer but that just happened to me once.

Divine Favor: One of the best "draw cards" card. Usually draws you atleast 3 cards. Isn't that good against aggro but I usually beat aggro anyways with this deck so it doesn't really matter. Really powerful against control. Don't always dump your hand entirely before playing this card. For example don't play Abusive Sergeant on an empty board just to draw 1 extra card, unless you are very desperate.

Mulliganing:

Always mulligan for your 1 and 2 drops. I also recommend keeping Muster for Battle in your opening hand if curve well into it. I recommend keeping owl in your opening hand against hunter and warlock since both of those classes have good silence targets (for example Mad Scientist, Nerubian Egg, Twilight Drake)

Match-ups:

Good match-ups for this deck are any kind of aggro decks and midrange decks. Also I noticed handlock to be good match-up for this deck.

Bad match-ups are control decks. Warrior and freeze mage are extremely hard to beat with this deck. Rogue is also difficult to beat because of their wide variety of board clears and direct removal spells. It really depends on your start and divine favor if you can manage to win the bad match-ups.

If you have any questions feel free to ask them in the comments.