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Firestorm 4 - Addicted to Mage [Legend]

  • Last updated Jul 30, 2015 (Blackrock Launch)
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Wild

  • 15 Minions
  • 15 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 6140
  • Dust Needed: Loading Collection
  • Created: 7/19/2015 (Blackrock Launch)
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  • Battle Tag:

    N/A

  • Region:

    EU

  • Total Deck Rating

    1562

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 Hey Bois and Girls, we are back again! We brought you now true Mage power!

  • Pure Synergy
  • Pure Tempo
  • Pure Agression

This is by far the fastest Firestorm Deck and maybe the most dangerous one aswell! You will feel the Mana rushing through your veins and enjoy the fun you will have with this! As alwas you can find me on Twitch, Twitter, Youtube and here MarineKingHS

I wish you all much fun and fast Ranks to climb!

 

 

 

Mulligan

You want always want to mulligan for :

 

Flamewaker can be a bit slow when you keep him in the opening Hand, but vs. aggro Paladin he is the winning Card.

Card explanations and replacements

  • Harrison Jones - Your Deck is already fast as lightning and he will provide you with the extra Carddraw and Tempo you may need vs Weapon Classes. Acidic Swamp Ooze for budged Decks or Loatheb. Wont recommend it tho.
  • Echo of Medivh - Strong refiller, since it is likely that you control the Board. It provides you with the supply to overwhelm opponents even after a full Boardclear. Synergy with Mana Wyrm, Mana Addict, Flamewaker. Dont know the replacement.
  • Mana Addict - Strong 2 Drop in this Deck because of her amazing Synergy! Replacing only one for Sylvanas Windrunner is possible. Please check out the own Mana Addict Section aswell!

Polymorph

If you really feel like you need a extra removal for the Lategame, add Polymorph for a Card you feel like you cant use at all. Execptions : Toshley, Harrison Jones, Archmage Antonidas, Sorcerer's Apprentice

Version 4.0 Mana Addict

Before i go over a frequently heared argument i want to as you one thing, Ragnaros the Firelord is OP, if he stays on the Board right? Same Goes for Ysera and Archmage Antonidas etc. You would also agree on that Flamewaker is pretty op if he stays on the Board right?

 

So, now we all agreed on the Points above, let me ask you one more thing. Why in the World would it be a bad thing, if Mana Addict gets removed also as quick as possible? It literally proofes the fact, that Mana Addict is pretty damn strong if she stays and also, she baits removal for your other pretty OP Minions, such as Flamewaker for example. So please, never say again, she is a Bad Card here. It gets me mad. Feelsbadman kappapride

 

You can replace one with Sylvanas Windrunner if you desperately want to...

Gameplan - by MarineKingHS

General Strategy - Firestorm 4.0 is a tempo style deck that is very fast and hits very hard. As such the tactic is to play our high damage, low cost minions early and focus on removing enemy threats with spells, while dealing as much damage to their face as possible. Instead of using our minions to trade board, let the enemy do the trading because it's essential to get in the face damage early. The win condition will often come later in the form of fireballs, but that can be difficult if you didn't push face damage early, so be aware of that and don't over-control the board. For instance, this means that you don't waste time with things like Haunted Creeper or other sticky minions.

 

Keys to winning

  • Get damage off the [card]Mana Addict[/card]s while you can. If you have low cost spells in your hand with an Addict on the field, don't be afraid to use them. A people of people make the mistake of playing every deck as if it's Control Warrior, incorrectly saving Ice Bolts and Spare Parts just in case they need to removal a threat later. This is wrong, use your spells with Addicts early and put the enemy in a position where they can't even play phat late game minions for fear of dying via face damage.
  • Play the [card]Flamewaker[/card] on turn 3. A lot of Mage players hold on to the Flamewaker for way too long, waiting for the perfect chance to play it AND proc spells in the same turn. This is a fools errand, you'll be waiting far too long and by the same you get everything you need setup, the enemy might have developed too much board. Instead play the Flamewaker naked and if they remove it, fine. Some people see losing the Flamewaker is a huge loss, but this isn't so. A 4hp minion is not that easy to remove so early in the game, by doing so they've most likely used important cards and also weren't able to develop any board of their own.
  • Play [card]Unstable Portal[/card] after the other early drop minions. If you have a choice to either use your mana playing something like a Mana Wyrm/Mana Addict or an [card]Unstable Portal[/card], play the [card]Unstable Portal[/card] next turn. We need to use the spell to buff our minion, which is most important here. The same thing applies to Unstable vs Mad Scientist, get the Scientist out first because the tempo of a trap in play early can be a game changer.
  • Use the Flamestrike to removal single threat if the situation calls for it. Unless you are against Patron Warrior, you don't HAVE to wait for a big board to use Flamestike. Many times clearing a single threat with it is the correct move.
  • Save the Archmage Antonidas if you can, until you can cast 2 spells. If things are really near the end though, you might have to play a naked Archmage, which is ok if you have no other options.  If you are certain your opponent has run out of removals, you might play him aswell and vs Hunter, a naked Archmage is often a very good play!

 Version 4.1 Violet Teacher

This is just a switch because i liked the Version of Violet Teacher in it and went like 15-2 with it. If you dont like it, just keep Mana Addicts.

 

Updates : New Videos uploaded, Version 4.1 released