[Asia Top 6 Legend] Vecan’s Control Druid
- Last updated Jul 24, 2015 (Blackrock Launch)
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Wild
- 21 Minions
- 9 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 7340
- Dust Needed: Loading Collection
- Created: 7/19/2015 (Blackrock Launch)
- vecanL
- Registered User
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- 2
- 4
- 10
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Battle Tag:
N/A
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Region:
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Total Deck Rating
74
7/24 News Got some video links at the end of this guide.
Hello, I’m Vecan#3615.
I am a Taiwanese Hearthstone player in Asia-server who hits legend every season.
I have once hit top6 with this deck. Here’s the proof:
I mainly speak Chinese, but English is ok.
This guide has translated into English by a friend of mine, so the credit goes to him.
Any discussion or question is welcomed :)
My twitch stream: http://www.twitch.tv/vecanL
Available Cards to Replace:
We always need to keep our deck flexible enough to follow the current meta. Playing in different server, season and time affect your performance. So don’t hesitate to make a little change while climbing.
Bloodmage Thalnos: Before patron warrior and aggro paladin have raised, Bloodmage Thalnos had been put into this deck for 5 seasons. This card can play well along with Wrath and Swipe to against zoo-like or face deck. Now I choose Harrison Jones instead to against those weapon classes.
Kezan Mystic: Since this deck is filled with good-shape minions, it is meant to be somehow afraid of Mirror Entity. In the beginning of 2015, around January to March, Mech mage is everywhere in Asia. So it is quite self-explained why I put this here. Now I put Sylvanas Windrunner instead.
Antique Healbot: People in Asia tend to use aggro deck in the beginning of the season, so I run this deck without Sylvanas Windrunner and put Antique Healbot instead then. Mostly aggro deck is very common in Asia before Rank 6.
Nourish: Since the current meta slows down a little bit in Asia, I think this is a card with great potential. Imagine that your opponent place a Dr. Boom at turn7, it is turn8 and you have no Big Game Hunter at hand but Nourish, what could happen? :D
Moreover, we can have more options to draw cards with this card.
Deck Differences:
This deck is different from any kind of Druid deck. I reform it from taunt Druid. I tried to run with Dr. Boom, Druid of the Flame or Force of Nature, and found none of these works well. Here’s why:
Taunt Druid is well known as its anti-aggro ability. But I replace Sen'jin Shieldmasta with Piloted Shredder, because Piloted Shredder have the highest value at 4-cost. This deck provides you strong survival ability, so there is no need to put Sen'jin Shieldmasta back to this deck. Just follow the meta. According to my experiences, Piloted Shredder is a perfect replacement. Besides, your opponent could hardly tell which kind of Druid deck you actually are.
Kel'Thuzad provides a strong ability to maintain the board control. Try to deal efficient trades with it.
Besides Mind Control Tech and Zombie Chow, I put cards almost as same as midrange Druid. But I don’t put any Force of Nature in this deck on purpose, because Force of Nature sometimes get stuck on hand, and this is what I’ve been trying to avoid. Moreover, fully board control is the main goal of this deck, but Force of Nature could provide us only a little value to aim the goal.
Why no Dr. Boom and Ragnaros the Firelord?
Big Game Hunter is very common in current meta, so I don’t put any target to BGH. In this way, we can easily pin down your opponents’ BGH on hand and make benefits, since Dr. Boom and Ragnaros the Firelord are standard cards to any other Druid decks.
Win Conditions:
The core of this deck is to control the board before we go face. It is obvious that we don’t have strong combos, but it’s not a bad news at all:
Against Aggro
We expect efficient trades and taunts. All aggro decks have to deal with a problem – cards drawing. At the turn they start to draw cards, we give a hard counter-strike or escape from lethal situation. Available combos, for example, like Druid of the Claw + Savage Roar or Cenarius's +2/+2, are good choices to finish your opponent first.
Against Midrange
To against midrange deck like midrange Druid, oil Rouge, Quartermaster Paladin, we need to know your opponents’ weakness to answer, to trap, or to gamble. I will explain it later class by class.
Against Control
Top priority to against control deck is to restrain their drawing ability. You have ways to stop them. (ofc, except handlock lol)
This deck is not strong enough to against control Priest and handlock in late game, so we have to play more aggressively. Surprisingly, this deck can beat control warrior if you play it well, so try to play stably to against in such easy match-ups. Following guides will give you some tips on it.
Match-up and Mulliganing Tips:
Druid
Go first: Wild Growth>Innervate>Shade of Naxxramas
Go with coin: Wild Growth>Innervate=Shade of Naxxramas>Piloted Shredder
Mostly midrange Druid, 60% win rate. Try to avoid Keeper of the Grove silence on your Ancient of War. Use your Ancient of War and Kel'Thuzad to give your opponent pressure.
Hunter
Go first: Innervate>Wrath>Wild Growth
Go with coin: Innervate>Wrath>Wild Growth>Keeper of the Grove>Sludge Belcher
Easy match-up, 70% win rate. Build your taunts before turn6, and avoid being lethal by using Ancient of Lore. You can finish your opponent with Cenarius's +2/+2.
Mage
Go first: Innervate=Wild Growth>Wrath=Mind Control Tech
Go with coin: Innervate=Wild Growth>Wrath=Mind Control Tech=Swipe
Use your Swipe well. Make sure you can maximize the value of Mind Control Tech in your turn.
Paladin
Go first: Wild Growth>Innervate
Go with coin: Wild Growth=Innervate>Shade of Naxxramas
Easy match-up.
Quartermaster Paladin: Try to use your face to earn board advantages, and finish your opponent by fully board control + Savage Roar. Always keep one Keeper of the Grove for Tirion Fordring.
Aggro Paladin: Try not to draw in mid game, and use your Keeper of the Grove well to remove threats.
Priest
Go first: Wild Growth >Piloted Shredder=Shade of Naxxramas
Go with coin: Wild Growth>Innervate=Shade of Naxxramas>Piloted Shredder
Difficult match-up. This deck takes advantages of that Priests are almost extinct in Asia-server. Because we put none of the Force of Nature, which is weakness of Priests, Priests are easy to control the board, especial those bring Lightbomb x2. Try to be as aggressive as you can. For example, a 10/5 Ancient of War would be good a gambling for you.
Rouge
Go first: Wild Growth=Innervate
Go with coin: Wild Growth=Innervate>Piloted Shredder=Shade of Naxxramas
Difficult match-up. Our high-cost minions make benefits for Rouge’s Sap. Don’t save your Shade of Naxxramas on board for a long time, because stealing tempo is the top priority in this match-up. Try to bait their Sap out, and place Ancient of War for victory.
Shaman
Go first: Wild Growth=Innervate=Zombie Chow
Go with coin:Wild Growth=Innervate>Shade of Naxxramas=Piloted Shredder
To against midrange Shaman, board advantage is the key to success. Try to control the board by any cost. Kel'Thuzad could be really useful in this match-up.
To against mech Shaman, it is pretty much alike to against Hunter.
Warlock (handlock)
Go first: Wild Growth=Innervate=Big Game Hunter
Go with coin: Wild Growth=Innervate=Big Game Hunter>Keeper of the Grove>Piloted Shredder
Difficult match-up. Try to play as aggressive as you can. Use your Keeper of the Grove, Big Game Hunter and Piloted Shredder well in the early game and finish your opponent in the midrange. If you have to play in the late game, prepare your Mind Control Tech for the turn when both of the Molten Giant come out.
Warlock (zoolock)
Go first: Wild Growth=Innervate=Wrath>Mind Control Tech
Go with coin: Wild Growth=Innervate=Wrath=Shade of Naxxramas>Mind Control Tech
50~60% win rate. If you run this deck with Bloodmage Thalnos, zoolock would be easy for you. Keep your Swipe to against Imp-losion. The key to victory is still Ancient of War. Since there are some deathrattle cards in this deck, your opponents’ Ironbeak Owl can hardly silence on Ancient of War. You can’t be too careful to place Ancient of War before none of the Ironbeak Owl has come out.
Warrior (control)
Go first: Wild Growth>Innervate=Shade of Naxxramas>Piloted Shredder>Harrison Jones
Go with coin: Wild Growth=Innervate>Shade of Naxxramas>Piloted Shredder=Harrison Jones
Easy match-up. Since midrange Druid can press on control Warrior easily, this deck works as well. Kel'Thuzad would be important card in this match-up, because this cards would leads your opponent to Brawl inaccurately. A control Warrior can hardly fight back without Ysera, so always get prepared for the incoming Ysera.
Warrior (patron)
Go first: Wild Growth=Innervate>Shade of Naxxramas=Harrison Jones
Go with coin: Wild Growth=Innervate>Shade of Naxxramas=Harrison Jones
It is obvious why I put Harrison Jones in this deck. Even though, I think againsting patron Warrior is a fifty-fifty match-up. The key to defeat patron Warriors is to disguise them that we are midrange Druid. In this way, we can force them to Execute our 4-6 drops, and build taunts with Ancient of War, which leads us to victory.
Thanks for your watching :)
Likes if you like this guide.
If you have any question:
Feel free to leave comments below. I will try my best to answer your question!
Or go Twitch to watch my stream: http://www.twitch.tv/vecanL
Good luck!
Edit 2015/7/24
Here's my gameplay video this morning
aggro paladin rekts this deck
I don't think so.
Here's my suggestions:
1. Use Ancient of Lore to keep yourself alive
2. Use swipe and keeper of the grove at the right time
3. Don't place too much minions on board at mid game
4. Keep the number of cards you hold low
Excellent write-up. I'm looking forward to trying this deck out!
Thanks! Enjoy it. :)
I've googled who Totti is. XD
Yea I don't run with Emperor. It still works.
Oh yeah control druid doing some work :p ! Thanks for the share it's nice to see druid is still in the game and it feels great to play a deck that isn't ONLY about THAT COMBO DOH!!! Here's some gameplay yoh :D !
Thank you for the promoting! I really appreciate your help, since I can't stream in English. It's nice to know that we share the same opinion toward the combo :D
I watched your video. You played well!
I would have different opinions with you at turn 7 to drop Ancient of War. However, it has turned out that you made a better choice!
Thanks again for making a video to introduce this deck! Good luck! :D
You're welcome thank you for share a great deck :D ! I am glad I was able to play the deck well your approval of my gameplay is what I was hoping for! Good luck to you as well :3 !
No Nourish nor Azure Drake? I have played almost the similar deck but ancient of lore wont provide you enough card draw. Especcially when the first one comes after 20 cards in your deck.
I've tried to use this deck to climb in Asia-server since s10. According to my experiences, I can only guarantee you that this works in Asia. I'm not promising you whether you in NA or EU, where has more control decks than Asia, will face the card drawing problem. By the way, you make a really good point. If the first Ancient of Lore is beyond 20 cards, we will run out of card for sure. But I think this is inevitable. Try not to keep wild growth, innervate and low-cost minion too much would help you to avoid the problem while againsting non-aggro decks. At last, thank you for reminding me that. I will try my best to adjust my deck along with the current meta!
great deck but any replacemet for 1Ancient of War
Interesting question. Actually, this deck run with the core of Kel'thuzad and Ancient of War. So to answer your question, I would say you can try to replace ome of the Ancient of War with Foe_Reaper_4000 if you have one. If don't, I suggest you to play midrange Druid which run with combos.
why do you use shade if you dont run combo? :P
We use shade is not because of combo. It is because that shade has a good shape ,and it is hard to clean up.
Normally, I will let shade out at the turn we need it to control the board. It may be 4/4 or 5/5, even 3/3 if necessary. Try not to be greedy.
Moreover, I believe that shade can easily make benefit which is higher than 5 cost. But make sure you place shade in the right time, the timing to place shade in this deck is really different from to place it in a midrange Druid deck. I am implying that whether to innervate + shade in turn one is a question for whoever try to run this deck. Try to keep a different mind to use shade in this deck.
i see, good deck though. went on a 100% win rate from rank 10-6 :D
Glad you found the strength of this deck.:)
I went on 100% win rate from rank 9-3 this season too. gl&hf
replacement for cenarius?
I think that the importance of Cenarius in this deck is higher than in any other Druid deck. So we could hardly find a substitution since its function is too unique.
what card can reemplace to harrison jones?
idont got thalnos
If you got bothered by secrets frequently, you can use kezan instead. Else, I strongly recommand you to get a Harrison asap.