[Asia Top 6 Legend] Vecan’s Control Druid
- Last updated Jul 24, 2015 (Blackrock Launch)
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Wild
- 21 Minions
- 9 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 7340
- Dust Needed: Loading Collection
- Created: 7/19/2015 (Blackrock Launch)
- vecanL
- Registered User
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- 2
- 4
- 10
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Battle Tag:
N/A
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Region:
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Total Deck Rating
74
7/24 News Got some video links at the end of this guide.
Hello, I’m Vecan#3615.
I am a Taiwanese Hearthstone player in Asia-server who hits legend every season.
I have once hit top6 with this deck. Here’s the proof:
I mainly speak Chinese, but English is ok.
This guide has translated into English by a friend of mine, so the credit goes to him.
Any discussion or question is welcomed :)
My twitch stream: http://www.twitch.tv/vecanL
Available Cards to Replace:
We always need to keep our deck flexible enough to follow the current meta. Playing in different server, season and time affect your performance. So don’t hesitate to make a little change while climbing.
Bloodmage Thalnos: Before patron warrior and aggro paladin have raised, Bloodmage Thalnos had been put into this deck for 5 seasons. This card can play well along with Wrath and Swipe to against zoo-like or face deck. Now I choose Harrison Jones instead to against those weapon classes.
Kezan Mystic: Since this deck is filled with good-shape minions, it is meant to be somehow afraid of Mirror Entity. In the beginning of 2015, around January to March, Mech mage is everywhere in Asia. So it is quite self-explained why I put this here. Now I put Sylvanas Windrunner instead.
Antique Healbot: People in Asia tend to use aggro deck in the beginning of the season, so I run this deck without Sylvanas Windrunner and put Antique Healbot instead then. Mostly aggro deck is very common in Asia before Rank 6.
Nourish: Since the current meta slows down a little bit in Asia, I think this is a card with great potential. Imagine that your opponent place a Dr. Boom at turn7, it is turn8 and you have no Big Game Hunter at hand but Nourish, what could happen? :D
Moreover, we can have more options to draw cards with this card.
Deck Differences:
This deck is different from any kind of Druid deck. I reform it from taunt Druid. I tried to run with Dr. Boom, Druid of the Flame or Force of Nature, and found none of these works well. Here’s why:
Taunt Druid is well known as its anti-aggro ability. But I replace Sen'jin Shieldmasta with Piloted Shredder, because Piloted Shredder have the highest value at 4-cost. This deck provides you strong survival ability, so there is no need to put Sen'jin Shieldmasta back to this deck. Just follow the meta. According to my experiences, Piloted Shredder is a perfect replacement. Besides, your opponent could hardly tell which kind of Druid deck you actually are.
Kel'Thuzad provides a strong ability to maintain the board control. Try to deal efficient trades with it.
Besides Mind Control Tech and Zombie Chow, I put cards almost as same as midrange Druid. But I don’t put any Force of Nature in this deck on purpose, because Force of Nature sometimes get stuck on hand, and this is what I’ve been trying to avoid. Moreover, fully board control is the main goal of this deck, but Force of Nature could provide us only a little value to aim the goal.
Why no Dr. Boom and Ragnaros the Firelord?
Big Game Hunter is very common in current meta, so I don’t put any target to BGH. In this way, we can easily pin down your opponents’ BGH on hand and make benefits, since Dr. Boom and Ragnaros the Firelord are standard cards to any other Druid decks.
Win Conditions:
The core of this deck is to control the board before we go face. It is obvious that we don’t have strong combos, but it’s not a bad news at all:
Against Aggro
We expect efficient trades and taunts. All aggro decks have to deal with a problem – cards drawing. At the turn they start to draw cards, we give a hard counter-strike or escape from lethal situation. Available combos, for example, like Druid of the Claw + Savage Roar or Cenarius's +2/+2, are good choices to finish your opponent first.
Against Midrange
To against midrange deck like midrange Druid, oil Rouge, Quartermaster Paladin, we need to know your opponents’ weakness to answer, to trap, or to gamble. I will explain it later class by class.
Against Control
Top priority to against control deck is to restrain their drawing ability. You have ways to stop them. (ofc, except handlock lol)
This deck is not strong enough to against control Priest and handlock in late game, so we have to play more aggressively. Surprisingly, this deck can beat control warrior if you play it well, so try to play stably to against in such easy match-ups. Following guides will give you some tips on it.
Match-up and Mulliganing Tips:
Druid
Go first: Wild Growth>Innervate>Shade of Naxxramas
Go with coin: Wild Growth>Innervate=Shade of Naxxramas>Piloted Shredder
Mostly midrange Druid, 60% win rate. Try to avoid Keeper of the Grove silence on your Ancient of War. Use your Ancient of War and Kel'Thuzad to give your opponent pressure.
Hunter
Go first: Innervate>Wrath>Wild Growth
Go with coin: Innervate>Wrath>Wild Growth>Keeper of the Grove>Sludge Belcher
Easy match-up, 70% win rate. Build your taunts before turn6, and avoid being lethal by using Ancient of Lore. You can finish your opponent with Cenarius's +2/+2.
Mage
Go first: Innervate=Wild Growth>Wrath=Mind Control Tech
Go with coin: Innervate=Wild Growth>Wrath=Mind Control Tech=Swipe
Use your Swipe well. Make sure you can maximize the value of Mind Control Tech in your turn.
Paladin
Go first: Wild Growth>Innervate
Go with coin: Wild Growth=Innervate>Shade of Naxxramas
Easy match-up.
Quartermaster Paladin: Try to use your face to earn board advantages, and finish your opponent by fully board control + Savage Roar. Always keep one Keeper of the Grove for Tirion Fordring.
Aggro Paladin: Try not to draw in mid game, and use your Keeper of the Grove well to remove threats.
Priest
Go first: Wild Growth >Piloted Shredder=Shade of Naxxramas
Go with coin: Wild Growth>Innervate=Shade of Naxxramas>Piloted Shredder
Difficult match-up. This deck takes advantages of that Priests are almost extinct in Asia-server. Because we put none of the Force of Nature, which is weakness of Priests, Priests are easy to control the board, especial those bring Lightbomb x2. Try to be as aggressive as you can. For example, a 10/5 Ancient of War would be good a gambling for you.
Rouge
Go first: Wild Growth=Innervate
Go with coin: Wild Growth=Innervate>Piloted Shredder=Shade of Naxxramas
Difficult match-up. Our high-cost minions make benefits for Rouge’s Sap. Don’t save your Shade of Naxxramas on board for a long time, because stealing tempo is the top priority in this match-up. Try to bait their Sap out, and place Ancient of War for victory.
Shaman
Go first: Wild Growth=Innervate=Zombie Chow
Go with coin:Wild Growth=Innervate>Shade of Naxxramas=Piloted Shredder
To against midrange Shaman, board advantage is the key to success. Try to control the board by any cost. Kel'Thuzad could be really useful in this match-up.
To against mech Shaman, it is pretty much alike to against Hunter.
Warlock (handlock)
Go first: Wild Growth=Innervate=Big Game Hunter
Go with coin: Wild Growth=Innervate=Big Game Hunter>Keeper of the Grove>Piloted Shredder
Difficult match-up. Try to play as aggressive as you can. Use your Keeper of the Grove, Big Game Hunter and Piloted Shredder well in the early game and finish your opponent in the midrange. If you have to play in the late game, prepare your Mind Control Tech for the turn when both of the Molten Giant come out.
Warlock (zoolock)
Go first: Wild Growth=Innervate=Wrath>Mind Control Tech
Go with coin: Wild Growth=Innervate=Wrath=Shade of Naxxramas>Mind Control Tech
50~60% win rate. If you run this deck with Bloodmage Thalnos, zoolock would be easy for you. Keep your Swipe to against Imp-losion. The key to victory is still Ancient of War. Since there are some deathrattle cards in this deck, your opponents’ Ironbeak Owl can hardly silence on Ancient of War. You can’t be too careful to place Ancient of War before none of the Ironbeak Owl has come out.
Warrior (control)
Go first: Wild Growth>Innervate=Shade of Naxxramas>Piloted Shredder>Harrison Jones
Go with coin: Wild Growth=Innervate>Shade of Naxxramas>Piloted Shredder=Harrison Jones
Easy match-up. Since midrange Druid can press on control Warrior easily, this deck works as well. Kel'Thuzad would be important card in this match-up, because this cards would leads your opponent to Brawl inaccurately. A control Warrior can hardly fight back without Ysera, so always get prepared for the incoming Ysera.
Warrior (patron)
Go first: Wild Growth=Innervate>Shade of Naxxramas=Harrison Jones
Go with coin: Wild Growth=Innervate>Shade of Naxxramas=Harrison Jones
It is obvious why I put Harrison Jones in this deck. Even though, I think againsting patron Warrior is a fifty-fifty match-up. The key to defeat patron Warriors is to disguise them that we are midrange Druid. In this way, we can force them to Execute our 4-6 drops, and build taunts with Ancient of War, which leads us to victory.
Thanks for your watching :)
Likes if you like this guide.
If you have any question:
Feel free to leave comments below. I will try my best to answer your question!
Or go Twitch to watch my stream: http://www.twitch.tv/vecanL
Good luck!
Edit 2015/7/24
Here's my gameplay video this morning
Wanted to try out the deck, and it's working really well so far! I'm lacking an Ancient of Lore, Windrunner, and Harrison right now. How would Azure Drake, Raging Combatant, and Loatheb sound as replacements? Also, could you add a video of a match against control priest? They're a deck im having particular trouble with.
great deck. but ur face hunter video does not look like a face hunter
Best deck i ever seen! I was swimming at rank 2-3 a lot and got legend with it now. It rapes every pala, good as all aggro decks. Have problems with varriors but it's ok. Thanks man.
Thank you for a great list and guide. I hit legend for the first time this season using this list!
I hadn’t play control Paladin in legend since last summer. So I am not that confident to give you the whole control Paladin deck.
After all, I couldn’t catch the meta with control Paladin. But I believe that the core cards are wild pyromancer and stampeding kodo.
1st time playing serious druid (besides from leveling it to Lvl.10). Finally a Druid deck i liked!!! XD.
Since i lack Harrison Jones and 2x Ancient of War, i replaced them with Acidic Swamp Ooze and 2x Ironbark Protector.
Not the exact same cards needed, but they work as for now.
I have tested it against some underwhelming opponents so far, but it moved really well.
I'll keep the deck :D
Although ironbark protector wasn’t in my original idea (it could get shot by BGH), I’m glad to you see that this deck is following the current meta! It is always good no matter what leads you to victories! Good luck!
UPDATE
I played some more serious matches, and the deck works wonders, even with the lack of the 3 cards mentioned earlier.
Wallet Warrior: Won (mostly from fatigue, since he couldn't answer all the threats), and also lost to Grommash
GP Warrior: Won (wall of taunts destroyed him, and Savage Roar sealed the deal)
Paladin: won (too much big minions + taunt)
Zoo: Won (hard one, but a pretty nice match)
It depends on what you aim actually. Most obvious replacement is Acidic Swamp Ooze, of course. But if you need to fill up the 5-mana slot, I personally put Loatheb in it.
Of course acidic swamp ooze has the similar function. However, it is not a good card unless you change some cards in the deck to fit the tempo. I think you’d better replace the Harris with bloodmage thalnos or kezan mystic.
Dr boom i guess
There's No perfect replacement for Cenarius in this deck. The most possible one is ysera, but I've never try it. Btw, I don't think Dr. boom could help.
Kezan for shreder is Okay, but I won't suggest you to take force of nature in this deck. Thanks for your advice :)
Very solid deck man. Can you post some gameplays against warlocks? (both handlock and zoo). Thank you
http://www.twitch.tv/vecanl/b/677842385 16:20
http://www.twitch.tv/vecanl/b/677813294 1:12:25
I didn't have time to play much these days. So I just don't have one on youtube, sorry.
Hey, you're welcome, congrats!
I'm not so great at druid decks, what is the correct way to use the shades in these decks? I tend to trade them with enemy threats and they get removed the next turn.
Basically, I think you play it right. Shade is for efficient trading.
However, try to let your opponent feels uncomfortable about answering your shade. For example, leave it at least 2 health when you're opposing a Mage.
Secondly, think of your shade has value more than 5-cost, that is to say, trade with your shade at good bargains.
"How to use your shade" is an important issue in this deck. Maybe you can also find your answer in my stream or gameplay video.
Good luck & have fun :)
What do you think about - 1zombie chow + 1 abusive sargent and - 1 mind control tech + 1 Big game hunter
Thank you for answering
it's a good idea! But I prefer -1 zombie chow +1 dark iron dwarf and - 1 (mind control tech/shade) + 1 Big game hunter .
If you play in a slower meta, dark iron dwarf is probably a better choice than abusive sergeant, because the dwarf fits the curve better.