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BASIC Heroic Grimstone - Full Guide Within!

  • Last updated Jul 13, 2015 (Blackrock Launch)
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Wild

  • 14 Minions
  • 16 Spells
  • Deck Type: PvE Adventure
  • Deck Archetype: Unknown
  • Boss: High Justice Grimstone
  • Crafting Cost: 0
  • Dust Needed: Loading Collection
  • Created: 7/14/2015 (Blackrock Launch)
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  • Battle Tag:

    ytao#1551

  • Region:

    US

  • Total Deck Rating

    15

View 1 other Decks by smogofwar
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Hey, somewhat new player here with quite possibly the cheesiest deck in existence! The aim of the deck is not immediately obvious so read on.

 

High Justice Grimstone will often play Lorewalker Cho on Turn 1 if he gets it in his starting hand, and even if he does not, chances are he will eventually play it when he has the mana to do so. This deck aims to abuse the AI by using his Lorewalker Cho to bounce our Frost Nova back and forth. Since Grimstone's deck is made of thirty minions, if he fills his board (which is easily done with his hero power) Frost Nova becomes the only card he is able to play, and he will play it, essentially giving you infinite Frost Novas to lock his board and allowing you to ping his face until he dies of fatigue.

The only 100% necessary card in this deck is Frost Nova. All other cards are there to help its consistency. Furthermore, since this is a basic deck, there is of course a lot of room for improvement, and I will suggest various cards of higher rarities to include (note that the epics and legendaries are theorycraft as I do not own any of them).

CORE BASIC CARDS:

Frostbolt and Fireball serve a twofold purpose--they can be used to remove Grimstone's minions to stall if he does not lead with Lorewalker Cho, or they can be used to accelerate your victory.

Polymorph, unlike the above cards, keeps the minion on the board, which is nice to remove a potentially threatening minion (such as Poultryizer) while simultaneously keeping Grimstone's board full so he can't play anything but Frost Nova.

Novice EngineerGnomish Inventor, and Arcane Intellect can be used to cycle through your deck to find your Frost Novas if you do not get it in your starting hand. However, you should restrict their usage. More on this later.

 

CORE COMMON CARDS:

Ice Barrier and Antique Healbot are good for stalling the game in case Grimstone doesn't lead with Cho, or you can't find your Frost Novas.

Loot Hoarder and Acolyte of Pain help cycle.

Cone of Cold can also be used to stall. However, take care not to kill Grimstone's 1/1s if possible.

Duplicate gives you extra drawing minions if you really can't find your Frost Novas.

Ice Lance doubles as removal and finishing damage.

Mirror Entity is your only answer to Deathwing, as Deathwing will kill Lorewalker Cho.

CORE RARE CARDS:

Azure Drake helps cycle and even gives you spell damage.

Vaporize helps stall.

Blizzard can substitute for Frost Nova if you have yet to draw one, but two of them will kill Cho.

 

CORE EPIC/LEGENDARY CARDS:

You own Lorewalker Cho is an amazing inclusion for the sake of consistency. However, note that if Grimstone also plays Lorewalker Cho, you will mill very easily.

Bloodmage Thalnos helps cycle and provides Spell Damage.

Pyroblast and Archmage Antonidas mean you can win before fatigue.

Ice Block and Big Game Hunter are more stalling.

Leeroy Jenkins helps fill your opponent's board. If using Leeroy, you will ideally want to clear the 1/1 Taunts, as the whelps fill up Grimstone's board fast enough anyways and Leeroy can hit face for 6.

Ysera can be a fun finisher if it gives you Ysera Awakens, but mills you.

 

DO NOT INCLUDE:

Counterspell, as this will counter Frost Nova.

Dr. BoomRagnaros the FirelordBaron Geddon, or other such cards. They can clear your opponent's board, which is not what you want, since it gives Grimstone more opportunities to play Deathwing.

Mind Control Tech is overall counterproductive to the goal of this deck.

 

HOW TO PLAY:

Hard mulligan for Frost Nova. If you have Frost Nova, consider keeping any direct damage cards to send face. Stall until Lorewalker Cho is on the board and you hold Frost Nova in hand. Then begin using Frost Nova, immediately at the start of every turn. This is important as once Grimstone's board fills, every set of turns will go like this:

-Grimstone mills a card.

-Grimstone plays Frost Nova (9 cards).

-You play Frost Nova (Grimstone at 10).

-You ping his face and use whatever other spells you want.

If you use the other spells before Frost Nova, Grimstone will not get Frost Nova and your infinite chain will end.

Once Grimstone's board is full, do not remove anything. There are a few exceptions I will go over later, but generally any spells go face. Also, do not play Novice Engineer, Gnomish Inventor, Azure Drake, or Arcane Intellect if you do not need to draw into Frost Nova immediately, as they will draw you into fatigue faster. Loot Hoarder, Acolyte of Pain, and Bloodmage Thalnos are fine, however, since they'll just get frozen anyways. Getting milled is fine if you already hold a lot of your damaging spells in hand, so only play cards to avoid getting milled if that is not the case. Also, this should go without saying, but don't use cards like Flamestrike and Flamecannon in the endgame.

Main threats:

Gelbin Mekkatorque can be a blessing or a curse. Poultryizer should be removed via Polymorph/Frostbolt/Fireball ASAP as it can turn Cho into a Chicken, which ends your Frost Nova streak. You don't care about Emboldener 3000 since everything is going to be frozen anyways, and Homing Chicken is good for you since it draws Grimstone closer to fatigue.

Baron Geddon must be removed ASAP. It will kill Grimstone's tokens and take out half of Cho's health.

Tinkmaster Overspark can screw you over by hitting Cho. To prevent this, let Grimstone fill up his board as much as he can, and play a couple minions of your own (that don't draw cards).

Flame Leviathan is annoying, and combined with Baron Geddon will kill Cho. Not much you can do about it though.

An early Alexstrasza can be annoying if, due to playing cards such as Arcane Intellect and Novice Engineer, you end up going to fatigue a couple turns before Grimstone does. However, on Turn 6 Grimstone's board should be full anyways, unless you were forced to use your spells as removal.

Finally, Deathwing destroys the entire strategy by destroying the board. You will still win, however, if you have Mirror Entity in play and Polymorph in hand when he plays Deathwing, and by Turn 7 his board should be full.

 

If you really want to save time, keep conceding until Grimstone leads with Lorewalker Cho + Nat Pagle. Such a game will go twice as fast as a typical one.