(Top 10 Legend) Combo Druid
- Last updated Jul 15, 2015 (Blackrock Launch)
- Edit
- |
Wild
- 18 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4240
- Dust Needed: Loading Collection
- Created: 7/14/2015 (Blackrock Launch)
- user_731670
- Registered User
-
- 7
- 14
- 53
-
Battle Tag:
KingGio
-
Region:
US
-
Total Deck Rating
171
Here's the deck I just used to win 80% of my games after Legend #30 . Finally got top 10 so I thought I would share. I think druid is very strong in this meta and that's why I went with it. No sense writing a guide for combo druid since everyone is familiar with it by now. Instead I will explain the finer points.
Tech
Mind Control Tech: This thing won a lot of games. When druid falls behind on board, it struggles to get it back, so swing cards like this one can save a lot of games. It greatly improves the mage and zoo matchup, which can be tricky. You can also toss this thing out on 3 as a body which is important for board presence early. This card is never bad, versus say, Zombie Chow which is worthless and infact hurts you after turn 1. More on Zombie Chow later.
Senjin: This used to be Rag but I needed a more consistent early board. When you wild growth on two, you need a 4 drop on 4. The shredders often aren't enough, so this is basically a third shredder. This and the MCT almost guarantee you get something going early on. It also helps against hunters since this list only runs a single belcher.
Mulligan
Your muligan is pretty consistent across every matchup: wild growth, innervate, shredder (if also have innervate), shade, and keeper. You always keep shredder or keeper with an innervate. You can keep swipe against paladin sometimes if the rest of your hand supports it. Possibly against lock, but it's bad against handlock.
Sometimes you keep wrath. Depends on the read you put on your opponent's deck (aggro/control), and the plays you have to follow up. Example mulligan, against warlock: you are offered wild growth, druid, azure drake, wrath. In this instance, you keep wrath, because you don't have a play after wg. But if that azure drake were a shredder, you would ditch the wrath because you are a) curving out and b) need to find card draw engines (lore). The subtleties of mulliganing become more clear as you play. Just remember, it plays like a tempo deck, and although wrath is great, is usually bad early tempo. You'd rather innervate a keeper to get a body out there. I estimate success with the deck to be around 80% based on mulligan. Knowing what to keep and look for is something you will become better at.
Here are the statistics from rank 6 to Legend #8 .
Omitted Cards
Harrison Jones: As you can see from my stats, weapon classes didn't really bother this deck. The biggest argument for Harrison is the card draw, which is a major theme for this deck, but Azure Drake is superior in this regard because it guarantees a cycle against every matchup. I opted not to run both to avoid bloating the already ample 5 slot, and frankly, weapons were not a major concern. One important reason for this is that if your opponent is using their face to remove your board, they are taking in a sense double damage and are bringing themselves into range of your combo. The other side of Harrison is the weapon destruction, but as 5 mana is too late for the patron combo. Ooze is superior for this purpose.
Sylvanas: I usually put this card in every deck, including my old Mech Mage, but simply forgot to put her in and was winning so many games I never really noticed. Sylvanas is best used when behind, but this deck is meant to play from infront so you rarely would get the intended value. Rather she would be the only silence target and bloat the 6-7 slot as a 5/5 and be useless against aggro. If the meta slowed down I would replace MCT/Senjin with this card.
Zombie Chow: This is not a good card in druid. First of all, every game you want to start with 1 innervate, and/or 1 wild growth. If you're also looking for zombie chow, you're making your mulligan less consistent. You don't need a chow on turn 1 to win, it won't make much difference. However, if you get innervate or wg, your winrate goes up quite a bit. Secondly, zombie chow heals your opponent. Normally that doesn't matter, but combo druid sometimes plays like a soft aggro deck and a lot of wins come down to single points of damage off a combo or something. So the +5 is a really big deal.
Good shout. Good to counter mirror entity. Seeing as this deck has abseloutley no trashy minions that you can give away. Might give Kezan a go instead of Tastingo
Is there like a general strategy you could, hopefully, share with us on how to make zoo a favorable match up?
I'm sure a lot of people will (and should) be interested in that, especially since druid is notoriously unfavored against zoo due to their difficulty in dealing with a board full of minions (even just little ones).
i love deck and im first time playing druid.. i dont have boom so im trying with oze for now. going to craft boom soon. but i need some help.. how to win vs BIG agro decks like mech mage agro mage ? when he get full board of minions i realy cant clear them and he just fireball every big drop minion
MCT, Swipe, with Drake, but generally you should plan out your turns early and play on curve as to not fall behind in the first place.
My best score was Rank 2 with Druid. Not so good, but I know good how to play druid.
With this deck in Europe I can't even go past Rank 10.
whats giving you a hard time?
Lol. I have pretty much never played druid before and my highest rank ever before making this deck was 11 but now that i made this deck i'm at rank 9 and won 7 games in a row, on europe. And i'm not even a very good player
Aggro decks (hunter, warlock).
If the mulligan is not perfect (or near so), it's a lose. The deck is good, I played similar ramp druids. I just guess meta on Europe does not really allow you to progress higher than ranks 8-10 with this deck fast.
Simple aggro-demon warlock gave me several ranks without losing a single fight. Maybe the deck will get more effective at ranks 5+.
Can i replace one force of nature with one ancient of war? Because most of the time one combo is enough and you will need a big taunt against control decks in the end!
No sir.
i need 2 ancient of lore and 1 force of nature, what can i replace them with?
Dont play this deck without Ancient of Lore.
What about sylv instead of loatheb
Might work but I have found Loatheb to be one of the very best cards and haven't missed Sylvanas at all.
do you prefer this deck or your face hunter in the actual meta? i wanna climb the ladder fast but idk what deck to choose :D
I haven't played my funter since last season so I don't really know. The meta hasn't changed since so I doubt the winrate would be any different. If what you're looking for is quick climbing than yeah, funter is probably better than druid because the matches are usually over after 7 turns, win or lose. That being said, the druid deck is pretty fast too, but obviously nothing like funter. Funter is also a lot easier to play in my opinion. Up to you.
Have you tryed just one Wild Growth on the deck? I used to play druid few moths ago and the second Wild Growth used to be only a drawing mechanism so I cutted it off but Im not sure if that actually improve the deck.. I would like to hear your opinion about that :)
There's not much to say other than wild growth is the best card druid has. Cutting 1 is impossible.
This is one solid list
how do you feel about Bloodmage Thalnos in place of Azure Drake for a cheaper boost to damage spells plus a cantrip
brings the curve down a bit so I might shuffle things around a little but haven't yet decided how, probably take out some tech for more Taunt
Bloodmage isn't quite what you want. You really don't want any 2 drops at all because the only things you want to be doing on 2 is wg or wrath. Azure Drake, though weak at 4/4, is obviously still better than a 1/1, and the immediate draw is relevant. Frankly the spell power isn't even that relevant for this deck, just the body and draw. In both regards it is better than bloodmage, which is mostly used for it's spell power. Besides, you aren't really spell removing a lot, mostly trading and playing minions.