(Top 10 Legend) Combo Druid
- Last updated Jul 15, 2015 (Blackrock Launch)
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Wild
- 18 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4240
- Dust Needed: Loading Collection
- Created: 7/14/2015 (Blackrock Launch)
- user_731670
- Registered User
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- 7
- 14
- 53
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Battle Tag:
KingGio
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Region:
US
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Total Deck Rating
171
Here's the deck I just used to win 80% of my games after Legend #30 . Finally got top 10 so I thought I would share. I think druid is very strong in this meta and that's why I went with it. No sense writing a guide for combo druid since everyone is familiar with it by now. Instead I will explain the finer points.
Tech
Mind Control Tech: This thing won a lot of games. When druid falls behind on board, it struggles to get it back, so swing cards like this one can save a lot of games. It greatly improves the mage and zoo matchup, which can be tricky. You can also toss this thing out on 3 as a body which is important for board presence early. This card is never bad, versus say, Zombie Chow which is worthless and infact hurts you after turn 1. More on Zombie Chow later.
Senjin: This used to be Rag but I needed a more consistent early board. When you wild growth on two, you need a 4 drop on 4. The shredders often aren't enough, so this is basically a third shredder. This and the MCT almost guarantee you get something going early on. It also helps against hunters since this list only runs a single belcher.
Mulligan
Your muligan is pretty consistent across every matchup: wild growth, innervate, shredder (if also have innervate), shade, and keeper. You always keep shredder or keeper with an innervate. You can keep swipe against paladin sometimes if the rest of your hand supports it. Possibly against lock, but it's bad against handlock.
Sometimes you keep wrath. Depends on the read you put on your opponent's deck (aggro/control), and the plays you have to follow up. Example mulligan, against warlock: you are offered wild growth, druid, azure drake, wrath. In this instance, you keep wrath, because you don't have a play after wg. But if that azure drake were a shredder, you would ditch the wrath because you are a) curving out and b) need to find card draw engines (lore). The subtleties of mulliganing become more clear as you play. Just remember, it plays like a tempo deck, and although wrath is great, is usually bad early tempo. You'd rather innervate a keeper to get a body out there. I estimate success with the deck to be around 80% based on mulligan. Knowing what to keep and look for is something you will become better at.
Here are the statistics from rank 6 to Legend #8 .
Omitted Cards
Harrison Jones: As you can see from my stats, weapon classes didn't really bother this deck. The biggest argument for Harrison is the card draw, which is a major theme for this deck, but Azure Drake is superior in this regard because it guarantees a cycle against every matchup. I opted not to run both to avoid bloating the already ample 5 slot, and frankly, weapons were not a major concern. One important reason for this is that if your opponent is using their face to remove your board, they are taking in a sense double damage and are bringing themselves into range of your combo. The other side of Harrison is the weapon destruction, but as 5 mana is too late for the patron combo. Ooze is superior for this purpose.
Sylvanas: I usually put this card in every deck, including my old Mech Mage, but simply forgot to put her in and was winning so many games I never really noticed. Sylvanas is best used when behind, but this deck is meant to play from infront so you rarely would get the intended value. Rather she would be the only silence target and bloat the 6-7 slot as a 5/5 and be useless against aggro. If the meta slowed down I would replace MCT/Senjin with this card.
Zombie Chow: This is not a good card in druid. First of all, every game you want to start with 1 innervate, and/or 1 wild growth. If you're also looking for zombie chow, you're making your mulligan less consistent. You don't need a chow on turn 1 to win, it won't make much difference. However, if you get innervate or wg, your winrate goes up quite a bit. Secondly, zombie chow heals your opponent. Normally that doesn't matter, but combo druid sometimes plays like a soft aggro deck and a lot of wins come down to single points of damage off a combo or something. So the +5 is a really big deal.
Nope it is correct. The whole point of innervate is to smooth your curve so if you have shade, innervate, and shredder to start, innervate shredder is correct.
Almost got enought saved for force of nature & ancient of lore so the only card i would be missing would be bgh. any replacements?
they are the bones of the deck, i suggest to play something else until u save enough dust :D
This may not be a popular stance, but you can honestly replace one Force of Nature with a Starfire. The burst is obviously not as good, but it's playable. It's what people do in budget versions of combo Druid. I'd craft BGH instead as it's almost auto included in every deck.
I'm not so opposed to it. I guess if you HAVE to add Kezan you would swap Senjin.
I replaced the second Force of Nature with Cenarius and this deck is working wonders for me.
I feel like 2x Force of Nature can be a liability and you often end up clearing up an aggro board with it wich can also be achieved with Cenarius or be a great compromise between defense and offense. Playing sticky minions is what makes the deck viable and Cenarius is just that. In some rare cases you can even use it as a 9 mana Savage Roar or simply buff up your other minions to keep them in play.
I strongly recommend using Cenarius, if you don't have him, the second Force of Nature will do just fine.
I couldn't advise against this more but hey put whatever you want in there.
Care to explain why ?
Is emperor good in combo druid? Because, from my exp, it kinda underwhelms with the small hands druids have.
Would sylvanas for emperor be a good swap?
Emperor is one of the best cards. It allows for swing turns and spell combos that outright win the game.
Nope.
if i don't have Dr balanced can i replace for ragnaros or any other legendary?
Rag, Cenarius, or Sylvanas are the only three, but be warned that both are a fair bit worse than Dr. 7.
Can i replace Dr Op for a war golem and two whisps?
Go for it.
i got 11 wins in a row ^-^
Only thing that is even close is druid of the flame, but shade is miles better. It is one of the decks best cards so I don't recommend cutting it.
Such a good deck. I have never really been a very good ranked player, usually around rank 14 and my highest was 11 i believe. I saw this deck and i missed 1x Lore, 2x FoN and a BGH to make the deck, i don't usually have a lot of dust but managed to save up 1200 and disenchanted my Foe Reaper so i could make this deck complete. Currently at rank 9 my highest ever and i have won 7 games in a row. Really sick deck, i find it weak against Zoo if you get a bad start and heavy secret mages can be a problem but anything else this deck can compete against very well.
Glad you're enjoying it. With practice, Zoo will actually become a favored matchup. Mages will always be a coinflip however, but there aren't many at the moment.
Senjin is flexible so you could also replace him with Kezan mystic. It improved my hunter and Mage match ups by a lot. But I run into a lot of tempo Mage and midrange hunter.