This is NOT an aggro deck. The goal is to make your opponent think that this is, so force him to make unfavorable trades in hope of exhausting your damaging tools. But they will be in for a nice surprise starting on turn 7.
Early game: The usual hunter strategies. Look for Timber Wolf, Mad Scientist, Eaglehorn Bow and Knife Juggler when you have coin and you can manage to keep him alive for a turn or two.
Mid game: Good old knife juggler hounds combo. Use Cult Master only when you can make draws. Keep Madder Bomber in your hand for the big combo later. Your main objective should be having board control and exhausting your opponent's removals with Savannah.
Late game: Here comes the fun part. The ideal situation would be that you play Gahz'rilla on turn 7. If it stays alive, then remove as many minions as possible (yes including your own). Then you play Madder Bomber to buff up Gahz'rilla (maxed out at 384!!) and go for the kill. Watch out if your opponent has any taunts so the buffed Gahz'rilla does not need to run into them. You wanna get rid of them first. If he's not dead, then finish it off with King Krush on turn 9.
This is still a work in progress. A couple changes to be considered are including an owl and some tools to deal damage to Gahz'rilla (e.g. Arcane shot, Elven Archer, even Kill Command if necessary). I have a descent winning rate with it on the ladder. Feeling it can be more fine-tuned, and a potentially competitive deck with the element of surprise.
I hope you have a lot of fun with it. Please give props and feel free to ask questions. Any suggestions will be much appreciated. Cheers~