Completely broken Druid brawl
- Last updated Aug 12, 2015 (Blackrock Launch)
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Wild
- 30 Spells
- Deck Type: Tavern Brawl
- Deck Archetype: Unknown
- Brawl: The Great Summoner Competition
- Crafting Cost: 1680
- Dust Needed: Loading Collection
- Created: 7/9/2015 (Blackrock Launch)
- pg8
- Registered User
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- 16
- 29
- 53
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
207
Anyone who thinks this is another Mage Brawl is wrong. Always turn 1 Claw face, Wild Growth is broken, Innervate making a Wisp is actually really good when your turn 2 is Mark of the Wild plus Power of the Wild into turn 3 Savage Roar for pretty close to lethal. Backup plan is all of the insane Druid burn cards that also make 6-drops.
Currently 12-2 with both losses to other Druids.
Edit: It looks like this brawl is back. By the end of last time most people recognized that Druid was in fact miles better than both Mage and Priest so if you want your free pack, this is a good place to start. I finished last time this brawl was up with over 30 wins and exactly 3 losses playing only this deck and variations.
If you're looking for substitutions, you're in luck because this deck is busted even if you don't have a single rare. Everything that costs more than 4 mana is replaceable as well as the Mark of Nature and the Healing Touch. Good replacements include Clockwork Gnome, Moonfire, and the Troggs.
It's really sad that so many of you have to netdeck. You guys should go back to school to get more intelligent.
Thanks for the input
Why are you here? You're obviously net decking too. Doesn't matter what you say, no one will believe you weren't. Please go back to school to get more intelligent.
It's really sad that so many of you have to netdeck. That's the sole reason I have an account here, to tell others to not netdeck.
Hi Fishoo and thanks for joining just to comment on my deck! I'm glad you like what you see. Unfortunately your comment isn't particularly constructive. I'll excuse it because it's a comment thing among people new to TCGs to hate "netdecking" for whatever reason. Congrats on joining a site partially dedicated to sharing decklists to complain about people sharing decklists!
I'm incredibly pleased with this deck, I managed to make most opponents concede on turn two with a innervate or wild growth combo
I managed to get Trade Prince Gallywix [/card]on turn 1 through innervate+innvervate+Coin making an instant concede, as well as Wrath out a lore walker cho for an incredible game. Soul of the Forest + Poison Seeds (added it in myself) is gamebreaker though, managed to win a couple of games with that.
Also because I didnt have a second Force of Nature, i substituted it with a Tree of Life for jokes
I don't particularly like Poison Seeds or Tree of Life. Both have high cost for not much value, especially since the 4-drop from Seeds turns into a Treant. If you want more explosiveness, I recommend either Moonfire or Clockwork Gnome. I think this deck is perfectly fine with zero Force of Nature because the early game is just so dominant.
I just played against someone who was running Tree of Life while I was testing out mage by the way. It made Majordomo Executus and he died.
Force of Nature isn't to finalize, I use it as a 6 mana spawn a 6 card Fireball.
awesome deck :D thx bro
Feel bad using this have been crushing with it...
I'll agree with Soul of the Forest being the MVP of the deck (after Savage Roar at least). I'll admit that I made the original deck after only about 5 games and hadn't realized its full potential. Every competitive Priest absolutely starts with 2 Mass Dispel but it's a turn off of developing so it usually loses to roar/nourish.
Great deck, but it gets trounced by Mages who freeze your entire board for 4 turns in a row -_-
Then you get another Mage who freezes you for another two, but you Force of Nature (Argent Commander), Savage Roar (Mukla; irrelevant but best 3 drop you can get), Innervate, Mark of Nature +4/+0 on your AC, and you deal 24 damage in one turn to perfectly win the game (they had exactly 24 health; it was awesome)
Didn't even consider Druid, but this is great. I've been playing priest, also with a lot of success- all the thief cards are great, you refill your hands with opposing classes' spells while spawning minions at the same time. This is pretty killer though.
That was the third turn lol. Learn to count. If you can't, you can always check their mana crystals.
Today I learned something. Don't just throw out your combos... one of them spawned a pyromancer and wiped my board.
x______________________x
Yeah, Pyros and Doomsayers are just complete wild cards in this brawl, and often blow the game open for one side or the other.
I use a deck very similar to this. Druid is just insanely good at this Brawl. I think the real MVP and most broken card is Innervate. Usually innervate is trade a card to get another card +2 mana earlier, but this brawl essentially doubles that power - giving you a +2 mana creature on top of a +2 mana spell. On top of that, the innervate itself spawns a 0 mana minion, which for most decks is of very little use, but between Power of the Wild, Soul of the Forest, and Savage Roar, druid has a lot of ways of milking a lot of milage out of even the weakest minions on it's board. It's just game breaking in this format all around.
Much much better than I anticipated. +1
I made this deck without the nourishes and doubled up healing touch and mark of nature and it still is great. All spell druid and all spell mages are ruling this brawl week,