(Budget) Aggro Paladin - Aggrodin - Legend Grin...
- Last updated Mar 13, 2016 (Explorers)
- Edit
- |
Wild
- 18 Minions
- 9 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 1680
- Dust Needed: Loading Collection
- Created: 7/5/2015 (Blackrock Launch)
- wingsofwaxiii
- Deck Architect
-
- 16
- 23
- 60
-
Battle Tag:
WingsOfWax
-
Region:
US
-
Total Deck Rating
7351
Hey there everyone!
I am a 16x Legend Player with 2x Top 100 finishes who goes by the battletag WingsOfWax or WingsOfWaxIII on other social media (Facebook, Twitter, Tumblr, Twitch, and YouTube).
Don't forget to +1 if you enjoyed the guide/decklist. A lot of time and effort went into these and it's a free and easy way to say thank you.
Introduction to my YouTube Channel:
Currently I will be starting up a series of guides to help newer or budget players develop decks that can be purchased for under 2,000 Dust each (also Requires Naxxramas Unlocked) and compete with the current Meta enough to help you achieve your goal of High Ranks or even Legend.
As of right now, these are the guides I have available:
Burst Rogue (1480 Dust) - http://www.hearthpwn.com/decks/263019-burst-rogue-legend-grinder-race-hunters
Budget Oil Rogue (1900 Dust) - http://www.hearthpwn.com/decks/263606-budget-oil-legend-grinder-guide-videos
Budget Zad + Combo Druid (1900 Dust) - http://www.hearthpwn.com/decks/267369-budget-zad-combo-legendary-druid-guide
Budget Zoolock Warlock (1340 Dust) - http://www.hearthpwn.com/decks/267487-budget-zoolock-aggro-legend-grinder-guide
Budget Control Priest (1400 Dust) - http://www.hearthpwn.com/decks/270038-budget-control-priest-legend-grinder-guide
Budget Hybrid Hunter (1080 Dust) - http://www.hearthpwn.com/decks/270052-budget-hybrid-hunter-legend-grinders-guide
Budget Aggro Paladin (1820 Dust) - http://www.hearthpwn.com/decks/270278-budget-aggro-paladin-aggrodin-legend-grinder
Budget Mech Shaman (1580 Dust) - http://www.hearthpwn.com/decks/270317-budget-mech-shaman-legend-grinder-guide
Budget SMOrc Warrior (920 Dust) - http://www.hearthpwn.com/decks/271749-budget-smorc-warrior-legend-grinder-guide
Budget Mech Mage (1360 Dust) - http://www.hearthpwn.com/decks/272893-budget-mech-mage-legend-grinder-guide
Budget Tempo Mage (1200 Dust) - http://www.hearthpwn.com/decks/272918-budget-tempo-mage-legend-grinder-guide
Along with this deck list, I have wrote up a small guide to help any new players understand how to choose Mulligans/Opening-Hands, Play-style, and adapting to your current Meta.
Here is a "Rough" Guide to help you on your quest to Ranking Up/Legend
Mulligans/Opening Hand Keepers:
Vs Warriors - 2x Abusive Sergeant, 2x Argent Squire, 2x Leper Gnome, 2x Southsea Deckhand, 2x Haunted Creeper, 1x Knife Juggler, 2x Shielded Minibot, 1x Muster for Battle, and Coghammer.
Vs Mages - 2x Abusive Sergeant, 2x Argent Squire, 2x Leper Gnome, 2x Southsea Deckhand, 2x Haunted Creeper, 2x Knife Juggler, 2x Shielded Minibot, 2x Muster for Battle, and Coghammer.
Vs Druid - 2x Abusive Sergeant, 2x Argent Squire, 2x Leper Gnome, 2x Southsea Deckhand, 2x Haunted Creeper, 2x Knife Juggler, 1x Ironbeak Owl, 2x Shielded Minibot, and Coghammer.
Vs Paladin - 2x Abusive Sergeant, 2x Argent Squire, 2x Leper Gnome, 2x Southsea Deckhand, 2x Haunted Creeper, 2x Knife Juggler, 2x Shielded Minibot, 2x Muster for Battle, and Coghammer.
Vs Hunter - 2x Abusive Sergeant, 2x Argent Squire, 2x Leper Gnome, 2x Southsea Deckhand, 2x Haunted Creeper, 2x Knife Juggler, 1x Ironbeak Owl, 2x Shielded Minibot, 2x Muster for Battle, and Coghammer.
Vs Shaman - 2x Abusive Sergeant, 2x Argent Squire, 2x Leper Gnome, 2x Southsea Deckhand, 2x Haunted Creeper, 2x Knife Juggler, 1x Ironbeak Owl, 2x Shielded Minibot, 2x Muster for Battle, and Coghammer.
Vs Warlock -
Opp Kept 2 cards or more (Aggro)? 2x Abusive Sergeant, 2x Argent Squire, 2x Leper Gnome, 2x Southsea Deckhand, 2x Haunted Creeper, 2x Knife Juggler, 2x Ironbeak Owl, 2x Shielded Minibot, 2x Muster for Battle, and Coghammer.
Opp Kept 1 card or less (Control)? 2x Abusive Sergeant, 2x Argent Squire, 2x Leper Gnome, 2x Southsea Deckhand, 2x Haunted Creeper, 2x Knife Juggler, 2x Ironbeak Owl, 2x Shielded Minibot, 2x Muster for Battle, and Coghammer.
Vs Rogue - 2x Abusive Sergeant, 2x Argent Squire, 2x Leper Gnome, 2x Southsea Deckhand, 2x Haunted Creeper, 1x Knife Juggler, 2x Shielded Minibot, 1x Muster for Battle, and Coghammer.
Vs Priest - 2x Abusive Sergeant, 2x Argent Squire, 2x Leper Gnome, 2x Southsea Deckhand, 2x Haunted Creeper, 2x Knife Juggler, 2x Shielded Minibot, 2x Muster for Battle, and Coghammer.
Play-Style:
You are normally the Aggressive deck in any matchup. Try to push for Face Damage whenever you can. Save Charge minions and Burst damage to "Surprise" kill your opponent.
Vs Warriors -
Control Warrior: The overall game plan is to push for face damage whenever possible. Try to deny your opponent from getting value from Armorsmith and Acolyte of Pain. Save your Ironbeak Owls for Sludge Belchers or shutting off an Acolyte of Pain early if your unsure of opponent being Control or Patron. Try to use Muster for Battle either as one of your first major threats or for after a Whirlwind/Brawl has been cast. Equality should be used on problematic board states, typically to deal with Sludge Belchers in this matchup but can be used on larger minions if needed.
Patron Warrior: Try to push for as much damage to face as possible. Deny your opponent value from Armorsmith and Acolyte of Pain since these both can get out of hand quickly. Try to use your Muster for Battle to bait out Whirlwind or save it for board refill after Whirlwind, don't overextend too much or you will be blown out. Your deck is a very fast aggressive strategy and can out race Patron warriors if you can play around board clears well.
Vs Mages -
Tempo Mage: I find this to be a decent matchup if you can keep Flamewaker from getting too much value. There are so many small minions it's easy to play around Mirror Entity. Use your Ironbeak Owls on Mad Scientist, out of control Mana Wyrms, or Flamewaker if you can't deal with it (at least jam up his machine guns). You are the aggressor in this matchup, so try to push for as much face damage as possible and keep your opponent from getting too much value from trading.
Freeze Mage: This is going to be your worst nightmare. You rely on dealing damage through a board state and have no way to make a come back after a few board clears. Divine Favor should almost always get you value, so these are your most important cards in this matchup. Try to get your opponent to 1 life before popping their Ice Block to eventually kill them with an Arcane Golem or Weapon. Preserve your Divine Shields and Haunted Creepers from being destroyed so you can still have a (small) board position to work with after a board clear. Ironbeak Owl is saved for Doom Sayer only.
Vs Druid - I would consider holding onto a Equality or Ironbeak Owl in your opening hand to help deal with an early Taunt minion. Be as aggressive as you can by dealing Face Damage and if you can afford to, play around Swipe by trading in a couple 1/1s or 2/1s to clear a taunt out of your way. Try to use your weapons to help you clear Taunts instead of sacrificing minions.
Vs Paladin -
Aggro: Try to keep your hand as empty as possible to deny your opponent Divine Favor value. Use Ironbeak Owl on Haunted Creeper or Shielded Minibot. Equality is a dead card in this matchup, so try to save it for a Blessing of Kings target or just cast it for no value to prevent your opponent Divine Favor value. Try to push for Damage as much as you can, but make any trades you believe are profitable (example: attacking your Minibot into Juggler / using Muster weapon to clear a 2/1).
Midrange/Control: Push for Face Damage as much as possible. You are the aggressor in this matchup! Try to hold your Muster for battle to refill the board after a Consecrate or bait them into a Consecrate depending on your hand. Save your Owls and Equality for Sludge Belcers or Tirion.
Vs Hunter - Push for as much Face Damage as you can. If you start going too far on the Defensive plan, you will lose, however making a few minor trades isn't a big deal. Coghammer is my MVP in this matchup, creating a minion that requires an Ironbeak Owl from your Opponent or you deny them a lot of damage for a turn. Use Equality to help clear a Leokk or Misha from Animal Companion if they are Face hunter or Sludge Belcher if they are Midrange. Save your Owls for Mad Scientists or Haunted Creepers to get value.
Vs Shaman -
Mech Shaman: Clear the board of problematic minions like Whirling Zap-o-Matic and Mechwarper. For the most part, you need to stay aggressive. Use Ironbeak Owls to shut down Flametonge Totems, Annoy-o-Trons, and buffed Mechs from Powermace. Try to use your Equality on a large minion, such as Dr. Boom or Fel Reaver.
Control Shaman: Do your best to play around Lightning Storm. Preserve your Divine Shields and Haunted Creepers for Lightning Storm insurance. Save your Ironbeak Owls for Flametongue Totem, Mana Tide Totem, or Haunted Creeper.
Vs Warlock -
Aggro: Clear minions if you can get value or Trade up, otherwise it's correct to keep pushing Face Damage and ignore Medium/Larger minions. Use your Ironbeak Owls on Defneder of Argus Targets Haunted Creeper, or Nerubian Eggs to deny them value. Muster for Battle is one of your strongest cards in this matchup, the weapon is helpful in clearing minions as well.
Control: If you have a Divine Favor in hand, try to empty your hand as quickly as possible since you will be able to always get value from Favor in this matchup. Try to save Owls and Equality for Taunts only otherwise you won't be able to finish off your opponent with Burst later. Do your best to play around Molten Giant + a Taunt or Shadowflame. If you have Owls and/or Equality in your hand then I'd suggest not playing around Molten Giants. Try to preserve your Haunted Creepers and Divine Shield minions to have insurance against board clears.
Vs Rogue - This is another tough matchup, but is winnable (unlike Freeze Mage). Ironbeak Owl gets almost no value here. Be aggressive, try to hold onto Muster for Battle til after they use a board clear (unless it's your first major threat and you don't already have a big board). It is typically correct to play any of your other 2-drop minions before Knife Juggler mostly because he dies to easy to a Backstab or SI:7 Agent. You will almost always be able to get value out of Divine Favor because Oil Rogue typically plays Sprint.
Vs Priest - This matchup will be tough due to the number of board clears. Try to preserve your Divine Shields and Haunted Creepers to have insurance to a sweeper. Ironbeak Owl and Equality is here for mostly Sludge Belcher, but can be used against Velen's Chosen targets or Deathlords in a pinch. Try to use your weapons to clear Taunts or troublesome minions instead of sacrificing your own minions.
Adapting to your Meta:
A lot of Aggro decks? -1 Blessing of Kings +1 Defender of Argus/Consecrate and/or -1 Equality +1 Consecrate
Make other changes as you see fit or if you just have the urge to try something new.
Card Choices:
Equality - In this deck we needed another way to clear outrageous board states or trouble some taunts, so Equality was the best fit for what we needed.
Coghammer - I would say this is the strongest card in the deck. 3-mana for 6 damage weapon and the added bonus of Divine Shield and Taunt on a Random minion becomes extremely valuable in any matchup. I honestly wish I could play a second Coghammer but there are already a lot of weapons in the deck and it would take away from them.
Blessing of Kings - Originally I was playing Defender of Argus or Consecrate in this slot, but there wasn't a lot of Aggro decks and I wanted to have a better tool against Patron Warrior decks. Blessing of Kings becomes extra surprise Burst damage and allows you to get additional value out of a Divine Shield Minion.
Arcane Golem - My first draft of this deck was playing Aldor Peacekeeper which felt like a great fit. Until I started realizing I was always a couple of points short of killing my opponent and had no reach, then I realized Aldor Peacekeeper serves no great purpose in this deck. We are trying to be aggressive and not worry too much about the mid to late game, so I'd rather just have extra Burst Damage to help finish off my opponents. Hence why Arcane Golem fit exactly what I needed into this list.
Video:
Deck Overview -
Game Play -
7/14/2015 Games and Commentary -
Gameplay & Commentary from 7/19/2015
FAQ:
Q - 2k Dust and Naxx? That seems like an expensive "budget."
A - These guides are intended for people looking to spend some Dust/Gold and have the ability to acquire at least the bare essential Adventure Mode, Naxxramas. Budget is much different than F2P, which is why I don't label my decks and guides as F2P to cause confusion. Budget means you are willing to spend a little, where as F2P means ...well....Free.
Q - Replacement for Coghammer?
A - I would just play a Wolfrider in it's place to give you a bit more Burst potential until you can afford Coghammer. I explain a little more in detail why I like Coghammer in the "Card Choices" section.
Q - Budget Not a Problem?
A - This is what I recommend: http://www.hearthpwn.com/decks/271157-aggro-paladin-aggrodin
Interested in learning more? Feel free to stop by my stream, in which I play a variety of decks and try to help educate players on making better decisions and improving their game play. Here's to hoping this deck/guide is in some way beneficial to your Grinding Experience!
Follow On Twitch: http://www.twitch.tv/wingsofwaxiii
Subscribe To YouTube: https://www.youtube.com/wingsofwaxiii
Follow On Twitter : https://twitter.com/WingsOfWaxIII
Follow On Tumblr: http://wingsofwaxiii.tumblr.com
Don't forget to +1 if you enjoyed the guide/decklist.
Thank you for checking out this deck and I hope it works well for you,
-Wings
Spellbreaker would be a nice addition but it is another 4 drop minion, which like I was saying about the Wolfriders, would require your deck to be a little more top-heavy, making Divine Favor less valuable.
If you were to add Spellbreaker to your deck, you would need to cut Blessing of Kings to keep the consistency in this list. Blessing of Kings is your utility slot and can be swapped out for a number of different 4 or larger drops depending on what your Meta looks like.
Good luck and grind on,
-Wings
i just think there is so much value in direct taunt aversion with a deck like this. If you could get past almost every Belcher whenever you want, you'll finish a game 2+ rounds sooner. I had 3+ games today where this deck literally stalled and couldn't recover against a defender of argus. It doesn't take much. Needs a tad more of taunt removal IMO. I'm gonna try to slot in a Spellbreaker and an owl for cheaper silence. I'll let you know if it's been a significant impact.
i also wouldn't hate getting a single heal minion for a little balance/longevity.
I would suggest a Wolfrider if Coghammer is a bit out of reach. I do however find the Coghammer to be MVP in this deck, so if you are enjoying and having success with it, I'd recommend saving up for the Cog. ^^
Good luck and grind on,
-Wings
read the description, he said it at the end
It wasn't always in the FAQ until the two people you replied to asked about it. Think you are about 4 - 6 days late Cuttyflame.
How do you think the FAQ questions are made? ^^
I typically don't play a lot of Paladin, so when I was testing out this deck I fell in love with how aggressive and consistent it was. Glad to hear you are starting your journey to Legend with this, I think you will enjoy it quite a bit. :D
If you have any questions about the deck, feel free to ask to (hopefully the guide answered most of them prior, but I can always adjust).
Good luck on your goal to Legend and Grind On,
-Wings
Hi! Just discovered your decks, great initiative making <2k dust ones! I was wondering, which deck (of your budget ones) do you reckon has the best chance to reach legend?
I've actually been getting a lot of flack for either spending too much dust, using naxx, or not using brm as well. So for a lot of people I feel like this is hit or miss, but for the most part there are plenty of newer/budget players appreciating this series. So I am glad you are one of them! ^^
So far my favorites amoung the 7 I have put together right now, my personal recommendation from best to worst (even tho they are not "bad" and all of the lists posted could definitely get you to Legend):
Rogue>Paladin>Hunter>Zoo>Priest>Shaman>Druid
Rogue feels like the best but is the most difficult to pilot. Paladin, Hunter, and Zoo all kind of feel in the same category to be honest mostly because they're all consistent aggro decks (Hunter's a little more midrange). Priest has a great choice if you are facing a lot of Aggro decks in the Meta. Shaman, while consistent, feels slightly weaker than playing any of the other 4 decks. Druid is a great deck, but I feel it requires at least a BGH (and possibly a Dr. Boom) to help combat opposing Dr. Booms and be aggressive with your own Dr.
Hopefully this helps! If you have any more questions, feel free to ask.
Good luck and grind on,
-Wings
I'm not that new to the game, been playing since September I think, so I have a few cards gathered up - I am looking for budget decks because I am fully F2P, and only now I can properly build competitive decks. Watching streams also helped me learn stuff :) I picked the Oil Rogue from your series because I found the version with Bloodmage Thalanos and I have that legendary too. I played combo druid to around rank 8 a few seasons ago, if I get Thaurissan I suppose I can play it again with good results, but I really wanted another deck to spice things up. I am on holiday now so I can grind ladder properly, lol. Your youtube videos help a lot as well!
Thank you for the effort and don't worry, lots of people appreciate your decks. The guide is comprehensive as well
Any replacement for the 2 haunted creepers? I did not buy Naxxramas, also is -1 Arcane Golem +1 Leeroy Jenkins a good idea?
If you do not have Naxx, I would recommend:
-2 Haunted Creeper
+1 Acidic Swamp Ooze
+1 Arcane Golem (since you own Leeroy Jenkins)
Yes, I do think Leeroy is a great addition. Just haven't gotten around to creating a "Non-Budget" decklist for this guide yet, but Leeroy would be included for sure.
Good luck and grind on,
-Wings
Thank you :)
so i made 2 little changes i -1 Southsea Deckhand and -1 Arcane Golem for 2 WolfRiders i like the way that wolfriders have the burst for less mana
I don't quite get how Wolfrider is less mana than Arcane Golem, but I suppose this change is fine. At least you can cast Wolfrider on T3 where you really can't cast Arcane Golem on T3. I think I like the Southsea Deckhand more than Wolfrider still, he is 2 less mana for 1 less damage, which can be very helpful for Blessing of Kings or emptying your hand for Divine Favor.
Just my two cents on the matter of your changes, but do whatever you like! ^^
Good luck and grind on,
-Wings
Oh sorry i mean not give my oponent more mana*
I honestly don't believe Quartermaster to have a place in this deck in order to keep the mana curve low. If you were to try and play 1x Quartermaster, I'd recommend cutting the Blessing of Kings since it serves a similar purpose for an additional mana.
Hope this helps. If you test it out, lemme know what you think!
Good luck and Grind on,
-Wings
I really like the way both the Budget Priest, Budget Rogue, and Budget Paladin decks turned out. They for sure are my favorites among the guides and feel the most consistent.
Good luck and grind on,
-Wings
You could try a Wolfrider for now for some more burst potential. I do however recommend Coghammer because it's an extremely powerful card and is worth the addition to the deck.
Good luck and grind on,
-Wings
Any temporary replacement for Coghammer?
that in the faq of the description